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130 lines
5.1 KiB
Text
130 lines
5.1 KiB
Text
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/* _______ ____ __ ___ ___
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* \ _ \ \ / \ / \ \ / / ' ' '
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* | | \ \ | | || | \/ | . .
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* | | | | | | || ||\ /| |
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* | | | | | | || || \/ | | ' ' '
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* | | | | | | || || | | . .
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* | |_/ / \ \__// || | |
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* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
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* / \
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* / . \
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* ptr.txt - Pointer explanation. / / \ \
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* | < / \_
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* | \/ /\ /
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* \_ / > /
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* | \ / /
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* | ' /
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* \__/
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*/
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A pointer is a small variable (often the same size as an int BUT NOT ALWAYS)
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that holds the address of something in memory. You create a pointer by adding
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a * to a variable, as follows:
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int x, *y;
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x = 5;
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y = &x;
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The & means 'address of', so &x gives us a pointer to x. We are storing it in
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y.
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(*y)++;
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The * here means 'value at'. It's known as the 'dereferencing' operator. When
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written before a pointer, as it is here, it allows you to treat the value
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like a normal variable. In this case we are incrementing the value. If we
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look at x, we'll find that it now contains 6, not 5.
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y++;
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Here we are incrementing the pointer itself. This is useful for traversing
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through an array, but in this particular example it is not much use.
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*y++;
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Beware; this will increment the pointer, not the value stored there. It will
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return the value stored at the pointer (before incrementing the pointer), so
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you can use this in a bigger expression. This is why we needed brackets in
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the first example.
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Note that you will not need these three examples when working with DUMB; they
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are simply to help illustrate the idea of pointers.
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Also be aware that when defining pointers you attach the * to the variable,
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not to the type. The following example will create a pointer and an int, not
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two pointers:
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int *a, b;
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That is why I believe it's a good idea to put a space before the * and not
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after it, although programmers are divided on this.
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y = 0;
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y = NULL;
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These two statements are equivalent. 0, or NULL, is a special value that is
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guaranteed to have a different value from any valid pointer. This is most
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often used to indicate that something doesn't point anywhere. DUMB's
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functions may return it on occasion. However, in simple usage of DUMB, you
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will not actually need to check for it.
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Some of DUMB's functions return pointers to structs. (A struct is an
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aggregration of other variables, such as ints, pointers, or other structs.
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You can generally treat a struct as a single unit.) Here's an example of such
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a function:
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DUH *dumb_load_it(const char *filename);
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You do not know what the DUH struct actually contains; dumb.h and aldumb.h
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only give the compiler enough information to deal with pointers to them. DUMB
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will take charge of everything that happens inside a DUH struct.
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The above function will create a DUH struct for you. First it allocates
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the memory it needs, then it fills the struct with data, then it returns a
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pointer. This DUH struct will contain the data necessary to play an IT file.
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You can define a suitable variable and store the pointer in it as follows:
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DUH *duh = dumb_load_it("music.it");
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Or this can be split up:
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DUH *duh;
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duh = dumb_load_it("music.it");
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In order to use this DUH struct later, you must pass its pointer to other
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functions. To pass the pointer to a function, simply write 'duh' for the
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appropriate parameter.
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When you've finished with a DUH struct (this applies equally to the other
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structs DUMB deals with), you must pass it to an appropriate function for
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freeing up the memory:
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unload_duh(duh);
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After you've done this, the memory will no longer be allocated, and the
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pointer will have no meaning. You may wish to set it to NULL at this point
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for safety. Alternatively just be sure not to use the present value of the
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pointer any more. You can of course assign a new value to the pointer, e.g.
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by calling dumb_load_it() again.
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Note the following:
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DUH *duh2 = duh;
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This only duplicates the pointer, not the DUH itself. You still only have one
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copy of the DUH. There is no way of duplicating a DUH, short of loading it
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twice. This is not a problem, because DUMB can play it 'twice at the same
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time' anyway.
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That should be all you need to know about pointers in order to use DUMB. If
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there's anything you feel should be explained better here, or anything else
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that should be added, please don't hesitate to let me know!
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Ben Davis
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entheh@users.sf.net
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IRC EFnet #dumb
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See readme.txt for details on using IRC.
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