mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-05-01 14:50:50 +00:00
670 lines
23 KiB
C++
670 lines
23 KiB
C++
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#include "vk_lightmap.h"
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#include "vulkan/vk_renderdevice.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "halffloat.h"
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#include "filesystem.h"
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VkLightmap::VkLightmap(VulkanRenderDevice* fb) : fb(fb)
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{
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useRayQuery = fb->GetDevice()->PhysicalDevice.Features.RayQuery.rayQuery;
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submitFence = std::make_unique<VulkanFence>(fb->GetDevice());
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cmdpool = std::make_unique<VulkanCommandPool>(fb->GetDevice(), fb->GetDevice()->GraphicsFamily);
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CreateUniformBuffer();
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CreateSceneVertexBuffer();
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CreateSceneLightBuffer();
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CreateShaders();
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CreateRaytracePipeline();
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CreateResolvePipeline();
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}
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VkLightmap::~VkLightmap()
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{
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}
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void VkLightmap::Raytrace(hwrenderer::LevelMesh* level)
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{
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mesh = level;
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UpdateAccelStructDescriptors(); // To do: we only need to do this if the accel struct changes.
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BeginCommands();
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UploadUniforms();
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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RenderAtlasImage(pageIndex);
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}
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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ResolveAtlasImage(pageIndex);
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}
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FinishCommands();
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}
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void VkLightmap::BeginCommands()
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{
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cmdbuffer = cmdpool->createBuffer();
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cmdbuffer->begin();
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}
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void VkLightmap::FinishCommands()
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{
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cmdbuffer->end();
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QueueSubmit()
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.AddCommandBuffer(cmdbuffer.get())
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.Execute(fb->GetDevice(), fb->GetDevice()->GraphicsQueue, submitFence.get());
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VkResult result = vkWaitForFences(fb->GetDevice()->device, 1, &submitFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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if (result != VK_SUCCESS)
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throw std::runtime_error("vkWaitForFences failed");
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result = vkResetFences(fb->GetDevice()->device, 1, &submitFence->fence);
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if (result != VK_SUCCESS)
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throw std::runtime_error("vkResetFences failed");
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cmdbuffer.reset();
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}
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void VkLightmap::RenderAtlasImage(size_t pageIndex)
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{
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LightmapImage& img = atlasImages[pageIndex];
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const auto beginPass = [&]() {
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RenderPassBegin()
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.RenderPass(raytrace.renderPass.get())
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.RenderArea(0, 0, atlasImageSize, atlasImageSize)
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.Framebuffer(img.raytrace.Framebuffer.get())
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.Execute(cmdbuffer.get());
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VkDeviceSize offset = 0;
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cmdbuffer->bindVertexBuffers(0, 1, &sceneVertexBuffer->buffer, &offset);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 0, raytrace.descriptorSet0.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 1, raytrace.descriptorSet1.get());
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};
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beginPass();
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for (size_t i = 0; i < mesh->surfaces.Size(); i++)
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{
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hwrenderer::Surface* targetSurface = mesh->surfaces[i].get();
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if (targetSurface->atlasPageIndex != pageIndex)
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continue;
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VkViewport viewport = {};
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viewport.maxDepth = 1;
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viewport.x = (float)targetSurface->atlasX - 1;
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viewport.y = (float)targetSurface->atlasY - 1;
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viewport.width = (float)(targetSurface->texWidth + 2);
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viewport.height = (float)(targetSurface->texHeight + 2);
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cmdbuffer->setViewport(0, 1, &viewport);
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// Paint all surfaces part of the smoothing group into the surface
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for (hwrenderer::Surface* surface : mesh->smoothingGroups[targetSurface->smoothingGroupIndex].surfaces)
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{
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FVector2 minUV = ToUV(surface->boundsMin, targetSurface);
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FVector2 maxUV = ToUV(surface->boundsMax, targetSurface);
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if (surface != targetSurface && (maxUV.X < 0.0f || maxUV.Y < 0.0f || minUV.X > 1.0f || minUV.Y > 1.0f))
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continue; // Bounding box not visible
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int firstLight = sceneLightPos;
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int firstVertex = sceneVertexPos;
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int lightCount = (int)surface->LightList.size();
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int vertexCount = (int)surface->verts.Size();
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if (sceneLightPos + lightCount > SceneLightBufferSize || sceneVertexPos + vertexCount > SceneVertexBufferSize)
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{
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printf(".");
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// Flush scene buffers
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FinishCommands();
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sceneLightPos = 0;
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sceneVertexPos = 0;
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firstLight = 0;
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firstVertex = 0;
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BeginCommands();
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beginPass();
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printf(".");
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if (sceneLightPos + lightCount > SceneLightBufferSize)
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{
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throw std::runtime_error("SceneLightBuffer is too small!");
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}
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else if (sceneVertexPos + vertexCount > SceneVertexBufferSize)
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{
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throw std::runtime_error("SceneVertexBuffer is too small!");
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}
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}
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sceneLightPos += lightCount;
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sceneVertexPos += vertexCount;
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LightInfo* lightinfo = &sceneLights[firstLight];
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for (hwrenderer::ThingLight* light : surface->LightList)
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{
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lightinfo->Origin = light->Origin;
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lightinfo->RelativeOrigin = light->RelativeOrigin;
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lightinfo->Radius = light->Radius;
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lightinfo->Intensity = light->Intensity;
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lightinfo->InnerAngleCos = light->InnerAngleCos;
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lightinfo->OuterAngleCos = light->OuterAngleCos;
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lightinfo->SpotDir = light->SpotDir;
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lightinfo->Color = light->Color;
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lightinfo++;
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}
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PushConstants pc;
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pc.LightStart = firstLight;
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pc.LightEnd = firstLight + lightCount;
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pc.SurfaceIndex = (int32_t)i;
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pc.LightmapOrigin = targetSurface->worldOrigin - targetSurface->worldStepX - targetSurface->worldStepY;
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pc.LightmapStepX = targetSurface->worldStepX * viewport.width;
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pc.LightmapStepY = targetSurface->worldStepY * viewport.height;
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cmdbuffer->pushConstants(raytrace.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &pc);
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SceneVertex* vertex = &sceneVertices[firstVertex];
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if (surface->type == hwrenderer::ST_FLOOR || surface->type == hwrenderer::ST_CEILING)
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{
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for (int idx = 0; idx < vertexCount; idx++)
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{
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(vertex++)->Position = ToUV(surface->verts[idx], targetSurface);
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}
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}
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else
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{
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(vertex++)->Position = ToUV(surface->verts[0], targetSurface);
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(vertex++)->Position = ToUV(surface->verts[2], targetSurface);
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(vertex++)->Position = ToUV(surface->verts[3], targetSurface);
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(vertex++)->Position = ToUV(surface->verts[1], targetSurface);
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}
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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}
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}
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cmdbuffer->endRenderPass();
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}
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void VkLightmap::CreateAtlasImages()
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{
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const int spacing = 3; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
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RectPacker packer(atlasImageSize, atlasImageSize, RectPacker::Spacing(spacing));
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for (size_t i = 0; i < mesh->surfaces.Size(); i++)
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{
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hwrenderer::Surface* surface = mesh->surfaces[i].get();
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auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
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surface->atlasX = result.pos.x + 1;
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surface->atlasY = result.pos.y + 1;
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surface->atlasPageIndex = (int)result.pageIndex;
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}
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for (size_t pageIndex = 0; pageIndex < packer.getNumPages(); pageIndex++)
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{
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atlasImages.push_back(CreateImage(atlasImageSize, atlasImageSize));
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}
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}
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void VkLightmap::UploadUniforms()
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{
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Uniforms uniforms = {};
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uniforms.SunDir = mesh->SunDirection;
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uniforms.SunColor = mesh->SunColor;
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uniforms.SunIntensity = 1.0f;
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mappedUniforms = (uint8_t*)uniformTransferBuffer->Map(0, uniformStructs * uniformStructStride);
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*reinterpret_cast<Uniforms*>(mappedUniforms + uniformStructStride * uniformsIndex) = uniforms;
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uniformTransferBuffer->Unmap();
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cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
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PipelineBarrier()
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.AddBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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void VkLightmap::ResolveAtlasImage(size_t i)
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{
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LightmapImage& img = atlasImages[i];
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PipelineBarrier()
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.AddImage(img.raytrace.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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RenderPassBegin()
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.RenderPass(resolve.renderPass.get())
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.RenderArea(0, 0, atlasImageSize, atlasImageSize)
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.Framebuffer(img.resolve.Framebuffer.get())
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.Execute(cmdbuffer.get());
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VkDeviceSize offset = 0;
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cmdbuffer->bindVertexBuffers(0, 1, &sceneVertexBuffer->buffer, &offset);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipeline.get());
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auto descriptorSet = resolve.descriptorPool->allocate(resolve.descriptorSetLayout.get());
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descriptorSet->SetDebugName("resolve.descriptorSet");
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WriteDescriptors()
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.AddCombinedImageSampler(descriptorSet.get(), 0, img.raytrace.View.get(), resolve.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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.Execute(fb->GetDevice());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipelineLayout.get(), 0, descriptorSet.get());
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resolve.descriptorSets.push_back(std::move(descriptorSet));
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VkViewport viewport = {};
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viewport.maxDepth = 1;
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viewport.width = (float)atlasImageSize;
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viewport.height = (float)atlasImageSize;
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cmdbuffer->setViewport(0, 1, &viewport);
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PushConstants pc;
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pc.LightStart = 0;
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pc.LightEnd = 0;
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pc.SurfaceIndex = 0;
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pc.LightmapOrigin = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepX = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepY = FVector3(0.0f, 0.0f, 0.0f);
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cmdbuffer->pushConstants(resolve.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants), &pc);
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int firstVertex = sceneVertexPos;
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int vertexCount = 4;
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sceneVertexPos += vertexCount;
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SceneVertex* vertex = &sceneVertices[firstVertex];
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vertex[0].Position = FVector2(0.0f, 0.0f);
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vertex[1].Position = FVector2(1.0f, 0.0f);
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vertex[2].Position = FVector2(1.0f, 1.0f);
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vertex[3].Position = FVector2(0.0f, 1.0f);
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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cmdbuffer->endRenderPass();
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PipelineBarrier()
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.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = atlasImageSize;
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region.imageExtent.height = atlasImageSize;
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region.imageExtent.depth = 1;
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cmdbuffer->copyImageToBuffer(img.resolve.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, img.Transfer->buffer, 1, ®ion);
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}
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void VkLightmap::DownloadAtlasImage(size_t pageIndex)
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{
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struct hvec4
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{
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unsigned short x, y, z, w;
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FVector3 xyz() { return FVector3(halfToFloat(x), halfToFloat(y), halfToFloat(z)); }
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};
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hvec4* pixels = (hvec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(hvec4));
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for (size_t i = 0; i < mesh->surfaces.Size(); i++)
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{
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hwrenderer::Surface* surface = mesh->surfaces[i].get();
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if (surface->atlasPageIndex != pageIndex)
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continue;
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int atlasX = surface->atlasX;
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int atlasY = surface->atlasY;
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int sampleWidth = surface->texWidth;
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int sampleHeight = surface->texHeight;
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for (int y = 0; y < sampleHeight; y++)
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{
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FVector3* dest = &surface->texPixels[y * sampleWidth];
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hvec4* src = &pixels[atlasX + (atlasY + y) * atlasImageSize];
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for (int x = 0; x < sampleWidth; x++)
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{
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dest[x] = src[x].xyz();
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}
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}
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}
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atlasImages[pageIndex].Transfer->Unmap();
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}
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FVector2 VkLightmap::ToUV(const FVector3& vert, const hwrenderer::Surface* targetSurface)
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{
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FVector3 localPos = vert - targetSurface->translateWorldToLocal;
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float u = (1.0f + (localPos | targetSurface->projLocalToU)) / (targetSurface->texWidth + 2);
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float v = (1.0f + (localPos | targetSurface->projLocalToV)) / (targetSurface->texHeight + 2);
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return FVector2(u, v);
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}
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void VkLightmap::CreateShaders()
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{
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std::string prefix = "#version 460\r\n";
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std::string traceprefix = "#version 460\r\n";
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if (useRayQuery)
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{
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traceprefix += "#extension GL_EXT_ray_query : require\r\n";
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traceprefix += "#define USE_RAYQUERY\r\n";
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}
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vertShader = ShaderBuilder()
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.Type(ShaderType::Vertex)
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.AddSource("VersionBlock", prefix)
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.AddSource("vert.glsl", LoadPrivateShaderLump("shaders/lightmap/vert.glsl").GetChars())
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.DebugName("VkLightmap.VertShader")
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.Create("VkLightmap.VertShader", fb->GetDevice());
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fragShader = ShaderBuilder()
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.Type(ShaderType::Fragment)
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.AddSource("VersionBlock", traceprefix)
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.AddSource("frag.glsl", LoadPrivateShaderLump("shaders/lightmap/frag.glsl").GetChars())
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.DebugName("VkLightmap.FragShader")
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.Create("VkLightmap.FragShader", fb->GetDevice());
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fragResolveShader = ShaderBuilder()
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.Type(ShaderType::Fragment)
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.AddSource("VersionBlock", prefix)
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.AddSource("frag_resolve.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_resolve.glsl").GetChars())
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.DebugName("VkLightmap.FragResolveShader")
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.Create("VkLightmap.FragResolveShader", fb->GetDevice());
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}
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FString VkLightmap::LoadPrivateShaderLump(const char* lumpname)
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{
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int lump = fileSystem.CheckNumForFullName(lumpname, 0);
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if (lump == -1) I_Error("Unable to load '%s'", lumpname);
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auto data = fileSystem.ReadFile(lump);
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return data.GetString();
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}
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void VkLightmap::CreateRaytracePipeline()
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{
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raytrace.descriptorSetLayout0 = DescriptorSetLayoutBuilder()
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|
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.DebugName("raytrace.descriptorSetLayout0")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
if (useRayQuery)
|
||
|
{
|
||
|
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
|
||
|
.AddBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.DebugName("raytrace.descriptorSetLayout1")
|
||
|
.Create(fb->GetDevice());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
|
||
|
.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.DebugName("raytrace.descriptorSetLayout1")
|
||
|
.Create(fb->GetDevice());
|
||
|
}
|
||
|
|
||
|
raytrace.pipelineLayout = PipelineLayoutBuilder()
|
||
|
.AddSetLayout(raytrace.descriptorSetLayout0.get())
|
||
|
.AddSetLayout(raytrace.descriptorSetLayout1.get())
|
||
|
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants))
|
||
|
.DebugName("raytrace.pipelineLayout")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
raytrace.renderPass = RenderPassBuilder()
|
||
|
.AddAttachment(
|
||
|
VK_FORMAT_R16G16B16A16_SFLOAT,
|
||
|
VK_SAMPLE_COUNT_4_BIT,
|
||
|
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||
|
VK_ATTACHMENT_STORE_OP_STORE,
|
||
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
|
||
|
.AddSubpass()
|
||
|
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
|
||
|
.AddExternalSubpassDependency(
|
||
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
|
||
|
.DebugName("raytrace.renderpass")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
raytrace.pipeline = GraphicsPipelineBuilder()
|
||
|
.Layout(raytrace.pipelineLayout.get())
|
||
|
.RenderPass(raytrace.renderPass.get())
|
||
|
.AddVertexShader(vertShader.get())
|
||
|
.AddFragmentShader(fragShader.get())
|
||
|
.AddVertexBufferBinding(0, sizeof(SceneVertex))
|
||
|
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
|
||
|
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
|
||
|
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
|
||
|
.RasterizationSamples(VK_SAMPLE_COUNT_4_BIT)
|
||
|
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
|
||
|
.Scissor(0, 0, 4096, 4096)
|
||
|
.DebugName("raytrace.pipeline")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
raytrace.descriptorPool0 = DescriptorPoolBuilder()
|
||
|
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
|
||
|
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
|
||
|
.MaxSets(1)
|
||
|
.DebugName("raytrace.descriptorPool0")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
if (useRayQuery)
|
||
|
{
|
||
|
raytrace.descriptorPool1 = DescriptorPoolBuilder()
|
||
|
.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1)
|
||
|
.MaxSets(1)
|
||
|
.DebugName("raytrace.descriptorPool1")
|
||
|
.Create(fb->GetDevice());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
raytrace.descriptorPool1 = DescriptorPoolBuilder()
|
||
|
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3)
|
||
|
.MaxSets(1)
|
||
|
.DebugName("raytrace.descriptorPool1")
|
||
|
.Create(fb->GetDevice());
|
||
|
}
|
||
|
|
||
|
raytrace.descriptorSet0 = raytrace.descriptorPool0->allocate(raytrace.descriptorSetLayout0.get());
|
||
|
raytrace.descriptorSet0->SetDebugName("raytrace.descriptorSet1");
|
||
|
|
||
|
raytrace.descriptorSet1 = raytrace.descriptorPool1->allocate(raytrace.descriptorSetLayout1.get());
|
||
|
raytrace.descriptorSet1->SetDebugName("raytrace.descriptorSet1");
|
||
|
}
|
||
|
|
||
|
void VkLightmap::UpdateAccelStructDescriptors()
|
||
|
{
|
||
|
// To do: fetch this from VkDescriptorSetManager - perhaps manage it all over there?
|
||
|
|
||
|
#if 0
|
||
|
if (useRayQuery)
|
||
|
{
|
||
|
WriteDescriptors()
|
||
|
.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, tlAccelStruct.get())
|
||
|
.Execute(fb->GetDevice());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WriteDescriptors()
|
||
|
.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nodesBuffer.get())
|
||
|
.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vertexBuffer.get())
|
||
|
.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, indexBuffer.get())
|
||
|
.Execute(fb->GetDevice());
|
||
|
}
|
||
|
|
||
|
WriteDescriptors()
|
||
|
.AddBuffer(raytrace.descriptorSet0.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get(), 0, sizeof(Uniforms))
|
||
|
.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer.get())
|
||
|
.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer.get())
|
||
|
.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get())
|
||
|
.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, portalBuffer.get())
|
||
|
.Execute(fb->GetDevice());
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void VkLightmap::CreateResolvePipeline()
|
||
|
{
|
||
|
resolve.descriptorSetLayout = DescriptorSetLayoutBuilder()
|
||
|
.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||
|
.DebugName("resolve.descriptorSetLayout")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
resolve.pipelineLayout = PipelineLayoutBuilder()
|
||
|
.AddSetLayout(resolve.descriptorSetLayout.get())
|
||
|
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants))
|
||
|
.DebugName("resolve.pipelineLayout")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
resolve.renderPass = RenderPassBuilder()
|
||
|
.AddAttachment(
|
||
|
VK_FORMAT_R16G16B16A16_SFLOAT,
|
||
|
VK_SAMPLE_COUNT_1_BIT,
|
||
|
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||
|
VK_ATTACHMENT_STORE_OP_STORE,
|
||
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
|
||
|
.AddSubpass()
|
||
|
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
|
||
|
.AddExternalSubpassDependency(
|
||
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
|
||
|
.DebugName("resolve.renderpass")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
resolve.pipeline = GraphicsPipelineBuilder()
|
||
|
.Layout(resolve.pipelineLayout.get())
|
||
|
.RenderPass(resolve.renderPass.get())
|
||
|
.AddVertexShader(vertShader.get())
|
||
|
.AddFragmentShader(fragResolveShader.get())
|
||
|
.AddVertexBufferBinding(0, sizeof(SceneVertex))
|
||
|
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
|
||
|
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
|
||
|
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
|
||
|
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
|
||
|
.Scissor(0, 0, 4096, 4096)
|
||
|
.DebugName("resolve.pipeline")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
resolve.descriptorPool = DescriptorPoolBuilder()
|
||
|
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256)
|
||
|
.MaxSets(256)
|
||
|
.DebugName("resolve.descriptorPool")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
resolve.sampler = SamplerBuilder()
|
||
|
.DebugName("resolve.Sampler")
|
||
|
.Create(fb->GetDevice());
|
||
|
}
|
||
|
|
||
|
LightmapImage VkLightmap::CreateImage(int width, int height)
|
||
|
{
|
||
|
LightmapImage img;
|
||
|
|
||
|
img.raytrace.Image = ImageBuilder()
|
||
|
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||
|
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.Size(width, height)
|
||
|
.Samples(VK_SAMPLE_COUNT_4_BIT)
|
||
|
.DebugName("LightmapImage.raytrace.Image")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
img.raytrace.View = ImageViewBuilder()
|
||
|
.Image(img.raytrace.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.DebugName("LightmapImage.raytrace.View")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
img.raytrace.Framebuffer = FramebufferBuilder()
|
||
|
.RenderPass(raytrace.renderPass.get())
|
||
|
.Size(width, height)
|
||
|
.AddAttachment(img.raytrace.View.get())
|
||
|
.DebugName("LightmapImage.raytrace.Framebuffer")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
img.resolve.Image = ImageBuilder()
|
||
|
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
|
||
|
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.Size(width, height)
|
||
|
.DebugName("LightmapImage.resolve.Image")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
img.resolve.View = ImageViewBuilder()
|
||
|
.Image(img.resolve.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.DebugName("LightmapImage.resolve.View")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
img.resolve.Framebuffer = FramebufferBuilder()
|
||
|
.RenderPass(resolve.renderPass.get())
|
||
|
.Size(width, height)
|
||
|
.AddAttachment(img.resolve.View.get())
|
||
|
.DebugName("LightmapImage.resolve.Framebuffer")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
img.Transfer = BufferBuilder()
|
||
|
.Size(width * height * sizeof(FVector4))
|
||
|
.Usage(VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
|
||
|
.DebugName("LightmapImage.Transfer")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
return img;
|
||
|
}
|
||
|
|
||
|
void VkLightmap::CreateUniformBuffer()
|
||
|
{
|
||
|
VkDeviceSize align = fb->GetDevice()->PhysicalDevice.Properties.Properties.limits.minUniformBufferOffsetAlignment;
|
||
|
uniformStructStride = (sizeof(Uniforms) + align - 1) / align * align;
|
||
|
|
||
|
uniformBuffer = BufferBuilder()
|
||
|
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||
|
.Size(uniformStructs * uniformStructStride)
|
||
|
.DebugName("uniformBuffer")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
uniformTransferBuffer = BufferBuilder()
|
||
|
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU)
|
||
|
.Size(uniformStructs * uniformStructStride)
|
||
|
.DebugName("uniformTransferBuffer")
|
||
|
.Create(fb->GetDevice());
|
||
|
}
|
||
|
|
||
|
void VkLightmap::CreateSceneVertexBuffer()
|
||
|
{
|
||
|
size_t size = sizeof(SceneVertex) * SceneVertexBufferSize;
|
||
|
|
||
|
sceneVertexBuffer = BufferBuilder()
|
||
|
.Usage(
|
||
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||
|
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
|
||
|
.MemoryType(
|
||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
|
||
|
.Size(size)
|
||
|
.DebugName("SceneVertexBuffer")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
sceneVertices = (SceneVertex*)sceneVertexBuffer->Map(0, size);
|
||
|
sceneVertexPos = 0;
|
||
|
}
|
||
|
|
||
|
void VkLightmap::CreateSceneLightBuffer()
|
||
|
{
|
||
|
size_t size = sizeof(LightInfo) * SceneLightBufferSize;
|
||
|
|
||
|
sceneLightBuffer = BufferBuilder()
|
||
|
.Usage(
|
||
|
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
||
|
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
|
||
|
.MemoryType(
|
||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
|
||
|
.Size(size)
|
||
|
.DebugName("SceneLightBuffer")
|
||
|
.Create(fb->GetDevice());
|
||
|
|
||
|
sceneLights = (LightInfo*)sceneLightBuffer->Map(0, size);
|
||
|
sceneLightPos = 0;
|
||
|
}
|