gzdoom/src/common/rendering/vulkan/accelstructs/vk_lightmap.cpp

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#include "vk_lightmap.h"
#include "vulkan/vk_renderdevice.h"
#include "zvulkan/vulkanbuilders.h"
#include "halffloat.h"
#include "filesystem.h"
VkLightmap::VkLightmap(VulkanRenderDevice* fb) : fb(fb)
{
useRayQuery = fb->GetDevice()->PhysicalDevice.Features.RayQuery.rayQuery;
submitFence = std::make_unique<VulkanFence>(fb->GetDevice());
cmdpool = std::make_unique<VulkanCommandPool>(fb->GetDevice(), fb->GetDevice()->GraphicsFamily);
CreateUniformBuffer();
CreateSceneVertexBuffer();
CreateSceneLightBuffer();
CreateShaders();
CreateRaytracePipeline();
CreateResolvePipeline();
}
VkLightmap::~VkLightmap()
{
}
void VkLightmap::Raytrace(hwrenderer::LevelMesh* level)
{
mesh = level;
UpdateAccelStructDescriptors(); // To do: we only need to do this if the accel struct changes.
BeginCommands();
UploadUniforms();
for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
{
RenderAtlasImage(pageIndex);
}
for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
{
ResolveAtlasImage(pageIndex);
}
FinishCommands();
}
void VkLightmap::BeginCommands()
{
cmdbuffer = cmdpool->createBuffer();
cmdbuffer->begin();
}
void VkLightmap::FinishCommands()
{
cmdbuffer->end();
QueueSubmit()
.AddCommandBuffer(cmdbuffer.get())
.Execute(fb->GetDevice(), fb->GetDevice()->GraphicsQueue, submitFence.get());
VkResult result = vkWaitForFences(fb->GetDevice()->device, 1, &submitFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
if (result != VK_SUCCESS)
throw std::runtime_error("vkWaitForFences failed");
result = vkResetFences(fb->GetDevice()->device, 1, &submitFence->fence);
if (result != VK_SUCCESS)
throw std::runtime_error("vkResetFences failed");
cmdbuffer.reset();
}
void VkLightmap::RenderAtlasImage(size_t pageIndex)
{
LightmapImage& img = atlasImages[pageIndex];
const auto beginPass = [&]() {
RenderPassBegin()
.RenderPass(raytrace.renderPass.get())
.RenderArea(0, 0, atlasImageSize, atlasImageSize)
.Framebuffer(img.raytrace.Framebuffer.get())
.Execute(cmdbuffer.get());
VkDeviceSize offset = 0;
cmdbuffer->bindVertexBuffers(0, 1, &sceneVertexBuffer->buffer, &offset);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipeline.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 0, raytrace.descriptorSet0.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 1, raytrace.descriptorSet1.get());
};
beginPass();
for (size_t i = 0; i < mesh->surfaces.Size(); i++)
{
hwrenderer::Surface* targetSurface = mesh->surfaces[i].get();
if (targetSurface->atlasPageIndex != pageIndex)
continue;
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.x = (float)targetSurface->atlasX - 1;
viewport.y = (float)targetSurface->atlasY - 1;
viewport.width = (float)(targetSurface->texWidth + 2);
viewport.height = (float)(targetSurface->texHeight + 2);
cmdbuffer->setViewport(0, 1, &viewport);
// Paint all surfaces part of the smoothing group into the surface
for (hwrenderer::Surface* surface : mesh->smoothingGroups[targetSurface->smoothingGroupIndex].surfaces)
{
FVector2 minUV = ToUV(surface->boundsMin, targetSurface);
FVector2 maxUV = ToUV(surface->boundsMax, targetSurface);
if (surface != targetSurface && (maxUV.X < 0.0f || maxUV.Y < 0.0f || minUV.X > 1.0f || minUV.Y > 1.0f))
continue; // Bounding box not visible
int firstLight = sceneLightPos;
int firstVertex = sceneVertexPos;
int lightCount = (int)surface->LightList.size();
int vertexCount = (int)surface->verts.Size();
if (sceneLightPos + lightCount > SceneLightBufferSize || sceneVertexPos + vertexCount > SceneVertexBufferSize)
{
printf(".");
// Flush scene buffers
FinishCommands();
sceneLightPos = 0;
sceneVertexPos = 0;
firstLight = 0;
firstVertex = 0;
BeginCommands();
beginPass();
printf(".");
if (sceneLightPos + lightCount > SceneLightBufferSize)
{
throw std::runtime_error("SceneLightBuffer is too small!");
}
else if (sceneVertexPos + vertexCount > SceneVertexBufferSize)
{
throw std::runtime_error("SceneVertexBuffer is too small!");
}
}
sceneLightPos += lightCount;
sceneVertexPos += vertexCount;
LightInfo* lightinfo = &sceneLights[firstLight];
for (hwrenderer::ThingLight* light : surface->LightList)
{
lightinfo->Origin = light->Origin;
lightinfo->RelativeOrigin = light->RelativeOrigin;
lightinfo->Radius = light->Radius;
lightinfo->Intensity = light->Intensity;
lightinfo->InnerAngleCos = light->InnerAngleCos;
lightinfo->OuterAngleCos = light->OuterAngleCos;
lightinfo->SpotDir = light->SpotDir;
lightinfo->Color = light->Color;
lightinfo++;
}
PushConstants pc;
pc.LightStart = firstLight;
pc.LightEnd = firstLight + lightCount;
pc.SurfaceIndex = (int32_t)i;
pc.LightmapOrigin = targetSurface->worldOrigin - targetSurface->worldStepX - targetSurface->worldStepY;
pc.LightmapStepX = targetSurface->worldStepX * viewport.width;
pc.LightmapStepY = targetSurface->worldStepY * viewport.height;
cmdbuffer->pushConstants(raytrace.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &pc);
SceneVertex* vertex = &sceneVertices[firstVertex];
if (surface->type == hwrenderer::ST_FLOOR || surface->type == hwrenderer::ST_CEILING)
{
for (int idx = 0; idx < vertexCount; idx++)
{
(vertex++)->Position = ToUV(surface->verts[idx], targetSurface);
}
}
else
{
(vertex++)->Position = ToUV(surface->verts[0], targetSurface);
(vertex++)->Position = ToUV(surface->verts[2], targetSurface);
(vertex++)->Position = ToUV(surface->verts[3], targetSurface);
(vertex++)->Position = ToUV(surface->verts[1], targetSurface);
}
cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
}
}
cmdbuffer->endRenderPass();
}
void VkLightmap::CreateAtlasImages()
{
const int spacing = 3; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
RectPacker packer(atlasImageSize, atlasImageSize, RectPacker::Spacing(spacing));
for (size_t i = 0; i < mesh->surfaces.Size(); i++)
{
hwrenderer::Surface* surface = mesh->surfaces[i].get();
auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
surface->atlasX = result.pos.x + 1;
surface->atlasY = result.pos.y + 1;
surface->atlasPageIndex = (int)result.pageIndex;
}
for (size_t pageIndex = 0; pageIndex < packer.getNumPages(); pageIndex++)
{
atlasImages.push_back(CreateImage(atlasImageSize, atlasImageSize));
}
}
void VkLightmap::UploadUniforms()
{
Uniforms uniforms = {};
uniforms.SunDir = mesh->SunDirection;
uniforms.SunColor = mesh->SunColor;
uniforms.SunIntensity = 1.0f;
mappedUniforms = (uint8_t*)uniformTransferBuffer->Map(0, uniformStructs * uniformStructStride);
*reinterpret_cast<Uniforms*>(mappedUniforms + uniformStructStride * uniformsIndex) = uniforms;
uniformTransferBuffer->Unmap();
cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
PipelineBarrier()
.AddBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkLightmap::ResolveAtlasImage(size_t i)
{
LightmapImage& img = atlasImages[i];
PipelineBarrier()
.AddImage(img.raytrace.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
RenderPassBegin()
.RenderPass(resolve.renderPass.get())
.RenderArea(0, 0, atlasImageSize, atlasImageSize)
.Framebuffer(img.resolve.Framebuffer.get())
.Execute(cmdbuffer.get());
VkDeviceSize offset = 0;
cmdbuffer->bindVertexBuffers(0, 1, &sceneVertexBuffer->buffer, &offset);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipeline.get());
auto descriptorSet = resolve.descriptorPool->allocate(resolve.descriptorSetLayout.get());
descriptorSet->SetDebugName("resolve.descriptorSet");
WriteDescriptors()
.AddCombinedImageSampler(descriptorSet.get(), 0, img.raytrace.View.get(), resolve.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
.Execute(fb->GetDevice());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipelineLayout.get(), 0, descriptorSet.get());
resolve.descriptorSets.push_back(std::move(descriptorSet));
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.width = (float)atlasImageSize;
viewport.height = (float)atlasImageSize;
cmdbuffer->setViewport(0, 1, &viewport);
PushConstants pc;
pc.LightStart = 0;
pc.LightEnd = 0;
pc.SurfaceIndex = 0;
pc.LightmapOrigin = FVector3(0.0f, 0.0f, 0.0f);
pc.LightmapStepX = FVector3(0.0f, 0.0f, 0.0f);
pc.LightmapStepY = FVector3(0.0f, 0.0f, 0.0f);
cmdbuffer->pushConstants(resolve.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants), &pc);
int firstVertex = sceneVertexPos;
int vertexCount = 4;
sceneVertexPos += vertexCount;
SceneVertex* vertex = &sceneVertices[firstVertex];
vertex[0].Position = FVector2(0.0f, 0.0f);
vertex[1].Position = FVector2(1.0f, 0.0f);
vertex[2].Position = FVector2(1.0f, 1.0f);
vertex[3].Position = FVector2(0.0f, 1.0f);
cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
cmdbuffer->endRenderPass();
PipelineBarrier()
.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.width = atlasImageSize;
region.imageExtent.height = atlasImageSize;
region.imageExtent.depth = 1;
cmdbuffer->copyImageToBuffer(img.resolve.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, img.Transfer->buffer, 1, &region);
}
void VkLightmap::DownloadAtlasImage(size_t pageIndex)
{
struct hvec4
{
unsigned short x, y, z, w;
FVector3 xyz() { return FVector3(halfToFloat(x), halfToFloat(y), halfToFloat(z)); }
};
hvec4* pixels = (hvec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(hvec4));
for (size_t i = 0; i < mesh->surfaces.Size(); i++)
{
hwrenderer::Surface* surface = mesh->surfaces[i].get();
if (surface->atlasPageIndex != pageIndex)
continue;
int atlasX = surface->atlasX;
int atlasY = surface->atlasY;
int sampleWidth = surface->texWidth;
int sampleHeight = surface->texHeight;
for (int y = 0; y < sampleHeight; y++)
{
FVector3* dest = &surface->texPixels[y * sampleWidth];
hvec4* src = &pixels[atlasX + (atlasY + y) * atlasImageSize];
for (int x = 0; x < sampleWidth; x++)
{
dest[x] = src[x].xyz();
}
}
}
atlasImages[pageIndex].Transfer->Unmap();
}
FVector2 VkLightmap::ToUV(const FVector3& vert, const hwrenderer::Surface* targetSurface)
{
FVector3 localPos = vert - targetSurface->translateWorldToLocal;
float u = (1.0f + (localPos | targetSurface->projLocalToU)) / (targetSurface->texWidth + 2);
float v = (1.0f + (localPos | targetSurface->projLocalToV)) / (targetSurface->texHeight + 2);
return FVector2(u, v);
}
void VkLightmap::CreateShaders()
{
std::string prefix = "#version 460\r\n";
std::string traceprefix = "#version 460\r\n";
if (useRayQuery)
{
traceprefix += "#extension GL_EXT_ray_query : require\r\n";
traceprefix += "#define USE_RAYQUERY\r\n";
}
vertShader = ShaderBuilder()
.Type(ShaderType::Vertex)
.AddSource("VersionBlock", prefix)
.AddSource("vert.glsl", LoadPrivateShaderLump("shaders/lightmap/vert.glsl").GetChars())
.DebugName("VkLightmap.VertShader")
.Create("VkLightmap.VertShader", fb->GetDevice());
fragShader = ShaderBuilder()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", traceprefix)
.AddSource("frag.glsl", LoadPrivateShaderLump("shaders/lightmap/frag.glsl").GetChars())
.DebugName("VkLightmap.FragShader")
.Create("VkLightmap.FragShader", fb->GetDevice());
fragResolveShader = ShaderBuilder()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", prefix)
.AddSource("frag_resolve.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_resolve.glsl").GetChars())
.DebugName("VkLightmap.FragResolveShader")
.Create("VkLightmap.FragResolveShader", fb->GetDevice());
}
FString VkLightmap::LoadPrivateShaderLump(const char* lumpname)
{
int lump = fileSystem.CheckNumForFullName(lumpname, 0);
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
auto data = fileSystem.ReadFile(lump);
return data.GetString();
}
void VkLightmap::CreateRaytracePipeline()
{
raytrace.descriptorSetLayout0 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout0")
.Create(fb->GetDevice());
if (useRayQuery)
{
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout1")
.Create(fb->GetDevice());
}
else
{
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout1")
.Create(fb->GetDevice());
}
raytrace.pipelineLayout = PipelineLayoutBuilder()
.AddSetLayout(raytrace.descriptorSetLayout0.get())
.AddSetLayout(raytrace.descriptorSetLayout1.get())
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants))
.DebugName("raytrace.pipelineLayout")
.Create(fb->GetDevice());
raytrace.renderPass = RenderPassBuilder()
.AddAttachment(
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_SAMPLE_COUNT_4_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddSubpass()
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
.DebugName("raytrace.renderpass")
.Create(fb->GetDevice());
raytrace.pipeline = GraphicsPipelineBuilder()
.Layout(raytrace.pipelineLayout.get())
.RenderPass(raytrace.renderPass.get())
.AddVertexShader(vertShader.get())
.AddFragmentShader(fragShader.get())
.AddVertexBufferBinding(0, sizeof(SceneVertex))
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
.RasterizationSamples(VK_SAMPLE_COUNT_4_BIT)
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
.Scissor(0, 0, 4096, 4096)
.DebugName("raytrace.pipeline")
.Create(fb->GetDevice());
raytrace.descriptorPool0 = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
.MaxSets(1)
.DebugName("raytrace.descriptorPool0")
.Create(fb->GetDevice());
if (useRayQuery)
{
raytrace.descriptorPool1 = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1)
.MaxSets(1)
.DebugName("raytrace.descriptorPool1")
.Create(fb->GetDevice());
}
else
{
raytrace.descriptorPool1 = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3)
.MaxSets(1)
.DebugName("raytrace.descriptorPool1")
.Create(fb->GetDevice());
}
raytrace.descriptorSet0 = raytrace.descriptorPool0->allocate(raytrace.descriptorSetLayout0.get());
raytrace.descriptorSet0->SetDebugName("raytrace.descriptorSet1");
raytrace.descriptorSet1 = raytrace.descriptorPool1->allocate(raytrace.descriptorSetLayout1.get());
raytrace.descriptorSet1->SetDebugName("raytrace.descriptorSet1");
}
void VkLightmap::UpdateAccelStructDescriptors()
{
// To do: fetch this from VkDescriptorSetManager - perhaps manage it all over there?
#if 0
if (useRayQuery)
{
WriteDescriptors()
.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, tlAccelStruct.get())
.Execute(fb->GetDevice());
}
else
{
WriteDescriptors()
.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nodesBuffer.get())
.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vertexBuffer.get())
.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, indexBuffer.get())
.Execute(fb->GetDevice());
}
WriteDescriptors()
.AddBuffer(raytrace.descriptorSet0.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get(), 0, sizeof(Uniforms))
.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer.get())
.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer.get())
.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get())
.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, portalBuffer.get())
.Execute(fb->GetDevice());
#endif
}
void VkLightmap::CreateResolvePipeline()
{
resolve.descriptorSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("resolve.descriptorSetLayout")
.Create(fb->GetDevice());
resolve.pipelineLayout = PipelineLayoutBuilder()
.AddSetLayout(resolve.descriptorSetLayout.get())
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants))
.DebugName("resolve.pipelineLayout")
.Create(fb->GetDevice());
resolve.renderPass = RenderPassBuilder()
.AddAttachment(
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddSubpass()
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
.DebugName("resolve.renderpass")
.Create(fb->GetDevice());
resolve.pipeline = GraphicsPipelineBuilder()
.Layout(resolve.pipelineLayout.get())
.RenderPass(resolve.renderPass.get())
.AddVertexShader(vertShader.get())
.AddFragmentShader(fragResolveShader.get())
.AddVertexBufferBinding(0, sizeof(SceneVertex))
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
.Scissor(0, 0, 4096, 4096)
.DebugName("resolve.pipeline")
.Create(fb->GetDevice());
resolve.descriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256)
.MaxSets(256)
.DebugName("resolve.descriptorPool")
.Create(fb->GetDevice());
resolve.sampler = SamplerBuilder()
.DebugName("resolve.Sampler")
.Create(fb->GetDevice());
}
LightmapImage VkLightmap::CreateImage(int width, int height)
{
LightmapImage img;
img.raytrace.Image = ImageBuilder()
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Size(width, height)
.Samples(VK_SAMPLE_COUNT_4_BIT)
.DebugName("LightmapImage.raytrace.Image")
.Create(fb->GetDevice());
img.raytrace.View = ImageViewBuilder()
.Image(img.raytrace.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("LightmapImage.raytrace.View")
.Create(fb->GetDevice());
img.raytrace.Framebuffer = FramebufferBuilder()
.RenderPass(raytrace.renderPass.get())
.Size(width, height)
.AddAttachment(img.raytrace.View.get())
.DebugName("LightmapImage.raytrace.Framebuffer")
.Create(fb->GetDevice());
img.resolve.Image = ImageBuilder()
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Size(width, height)
.DebugName("LightmapImage.resolve.Image")
.Create(fb->GetDevice());
img.resolve.View = ImageViewBuilder()
.Image(img.resolve.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("LightmapImage.resolve.View")
.Create(fb->GetDevice());
img.resolve.Framebuffer = FramebufferBuilder()
.RenderPass(resolve.renderPass.get())
.Size(width, height)
.AddAttachment(img.resolve.View.get())
.DebugName("LightmapImage.resolve.Framebuffer")
.Create(fb->GetDevice());
img.Transfer = BufferBuilder()
.Size(width * height * sizeof(FVector4))
.Usage(VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.DebugName("LightmapImage.Transfer")
.Create(fb->GetDevice());
return img;
}
void VkLightmap::CreateUniformBuffer()
{
VkDeviceSize align = fb->GetDevice()->PhysicalDevice.Properties.Properties.limits.minUniformBufferOffsetAlignment;
uniformStructStride = (sizeof(Uniforms) + align - 1) / align * align;
uniformBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(uniformStructs * uniformStructStride)
.DebugName("uniformBuffer")
.Create(fb->GetDevice());
uniformTransferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU)
.Size(uniformStructs * uniformStructStride)
.DebugName("uniformTransferBuffer")
.Create(fb->GetDevice());
}
void VkLightmap::CreateSceneVertexBuffer()
{
size_t size = sizeof(SceneVertex) * SceneVertexBufferSize;
sceneVertexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(size)
.DebugName("SceneVertexBuffer")
.Create(fb->GetDevice());
sceneVertices = (SceneVertex*)sceneVertexBuffer->Map(0, size);
sceneVertexPos = 0;
}
void VkLightmap::CreateSceneLightBuffer()
{
size_t size = sizeof(LightInfo) * SceneLightBufferSize;
sceneLightBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(size)
.DebugName("SceneLightBuffer")
.Create(fb->GetDevice());
sceneLights = (LightInfo*)sceneLightBuffer->Map(0, size);
sceneLightPos = 0;
}