gzdoom/src/g_hexen/a_clericmace.cpp

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/*
#include "m_random.h"
#include "p_local.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
extern void AdjustPlayerAngle (AActor *pmo, AActor *linetarget);
static FRandom pr_maceatk ("CMaceAttack");
//===========================================================================
//
// A_CMaceAttack
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_CMaceAttack)
{
PARAM_ACTION_PROLOGUE;
angle_t angle;
int damage;
int slope;
int i;
player_t *player;
AActor *linetarget;
if (NULL == (player = self->player))
{
return 0;
}
PClassActor *hammertime = PClass::FindActor("HammerPuff");
damage = 25+(pr_maceatk()&15);
for (i = 0; i < 16; i++)
{
angle = player->mo->angle+i*(ANG45/16);
slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget);
if (linetarget)
{
P_LineAttack (player->mo, angle, 2*MELEERANGE, slope, damage, NAME_Melee, hammertime, true, &linetarget);
if (linetarget != NULL)
{
AdjustPlayerAngle (player->mo, linetarget);
goto macedone;
}
}
angle = player->mo->angle-i*(ANG45/16);
slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget);
if (linetarget)
{
P_LineAttack (player->mo, angle, 2*MELEERANGE, slope, damage, NAME_Melee, hammertime, true, &linetarget);
if (linetarget != NULL)
{
AdjustPlayerAngle (player->mo, linetarget);
goto macedone;
}
}
}
// didn't find any creatures, so try to strike any walls
player->mo->weaponspecial = 0;
angle = player->mo->angle;
slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget);
P_LineAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, hammertime);
macedone:
return 0;
}