class SecretTrigger : Actor
{
default
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
}
override void PostBeginPlay ()
Super.PostBeginPlay ();
level.total_secrets++;
override void Activate (Actor activator)
activator.GiveSecret(args[0] <= 1, (args[0] == 0 || args[0] == 2));
Destroy ();