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gzdoom
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wadsrc
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static
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shaders
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glsl
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stencil.fp
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- specify fragment output locations in the shader source. OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
2018-06-12 21:52:33 +00:00
layout(location=0) out vec4 FragColor;
- added missing shader files.
2014-05-12 20:24:26 +00:00
void main()
{
Mark portals in scene alpha channel for the SSAO pass
2016-09-04 06:15:29 +00:00
FragColor = vec4(1.0, 1.0, 1.0, 0.0);
- added missing shader files.
2014-05-12 20:24:26 +00:00
}
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