gzdoom/wadsrc/static/actors/doom/doommisc.txt

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// The barrel of green goop ------------------------------------------------
ACTOR ExplosiveBarrel 2035
{
Game Doom
SpawnID 125
Health 20
Radius 10
Height 34
+SOLID
+SHOOTABLE
+NOBLOOD
+ACTIVATEMCROSS
+DONTGIB
+NOICEDEATH
+OLDRADIUSDMG
DeathSound "world/barrelx"
Obituary "$OB_BARREL"
States
{
Spawn:
BAR1 AB 6
Loop
Death:
BEXP A 5 BRIGHT
BEXP B 5 BRIGHT A_Scream
BEXP C 5 BRIGHT
BEXP D 5 BRIGHT A_Explode
BEXP E 10 BRIGHT
BEXP E 1050 BRIGHT A_BarrelDestroy
BEXP E 5 A_Respawn
Wait
}
}
// Bullet puff -------------------------------------------------------------
ACTOR BulletPuff
{
Game Doom
SpawnID 131
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
+RANDOMIZE
RenderStyle Translucent
Alpha 0.5
VSpeed 1
Mass 5
States
{
Spawn:
PUFF A 4 Bright
PUFF B 4
Melee:
PUFF CD 4
Stop
}
}
// Container for an unused state -------------------------------------------
/* Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never
* actually used them. For compatibility with DeHackEd patches, they still
* need to be kept around. This actor serves that purpose.
*/
ACTOR DoomUnusedStates
{
States
{
Label1:
SMT2 A -1
stop
Label2:
PLAY N -1
stop
PLAY S -1
stop
TNT: // MBF compatibility
TNT1 A -1
Loop
}
}
Actor DemonicDagger : ScoreItem
{
Inventory.PickupMessage "$BETA_BONUS1"
States
{
Spawn:
BON1 A 6
Loop
}
}
Actor SkullChest : ScoreItem
{
Inventory.PickupMessage "$BETA_BONUS2"
States
{
Spawn:
BON2 A 6
Loop
}
}
Actor EvilSceptre : ScoreItem 2016
{
Inventory.PickupMessage "$BETA_BONUS3"
States
{
Spawn:
BON3 A 6
Loop
}
}
Actor UnholyBible : ScoreItem 2017
{
Inventory.PickupMessage "$BETA_BONUS4"
States
{
Spawn:
BON4 A 6
Loop
}
}