2016-03-01 15:47:10 +00:00
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/*******************************************************************************
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* DEFAULT HERETIC STATUS BAR
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*******************************************************************************
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* If you wish to include this file into a custom status bar please use the
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* following command:
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*
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* base Heretic;
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*
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* Using #include "sbarinfo/heretic.txt" will not be supported.
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******************************************************************************/
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height 42;
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monospacefonts true, "0", center;
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statusbar fullscreen, fullscreenoffsets
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{
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//health
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drawimage "PTN1A0", 48, -3, centerbottom;
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drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 41, -21, 1;
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//armor
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drawimage armoricon, 56, -24, centerbottom;
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drawnumber 2147483647, BIGFONT, untranslated, armor, drawshadow, whennotzero, 41, -43, 1;
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//frags/keys
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gamemode deathmatch
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow, 70, -16, 1;
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else
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drawkeybar 100, vertical, reverse, 8, 54, -7, 0, 3, auto;
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//ammo
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drawimage ammoicon1, -14, -22, centerbottom;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo1, drawshadow(1, 1), -3, -15, 1;
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//secondary ammo
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usessecondaryammo
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{
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drawimage ammoicon2, -14, -63, centerbottom;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo2, drawshadow(1, 1), -3, -56, 1;
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}
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inventorybarnotvisible
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{
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drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -61, -31, -34, -9, untranslated
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{
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}
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else
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{
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alpha 0.6
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drawimage "ARTIBOX", -61, -31;
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}
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}
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}
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statusbar normal
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{
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drawimage "BARBACK", 0, 158;
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drawimage "LTFCTOP", 0, 148;
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drawimage "RTFCTOP", 290, 148;
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//god mode
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drawswitchableimage invulnerable, "GOD1", "nullimage", 16, 167;
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drawswitchableimage invulnerable, "GOD2", "nullimage", 287, 167;
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//health
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drawimage "CHAINBAC", 0, 190;
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gamemode singleplayer
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drawgem wiggle, interpolate(8), "CHAIN", "LIFEGEM2", 15, 25, 16, 2, 191;
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else
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drawgem wiggle, interpolate(8), translatable, "CHAIN", "LIFEGEM2", 15, 25, 16, 2, 191;
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drawimage "LTFACE", 0, 190;
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drawimage "RTFACE", 276, 190;
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drawshader 16, 10, horizontal, 19, 190;
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drawshader 16, 10, horizontal, reverse, 278, 190;
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//statbar
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gamemode singleplayer, cooperative
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{
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drawimage "LIFEBAR", 34, 160;
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drawimage "ARMCLEAR", 57, 171;
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drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(8), 87, 170, 1;
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}
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else
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{
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drawimage "STATBAR", 34, 160;
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drawimage "ARMCLEAR", 57, 171;
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drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 87, 170, 1;
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}
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drawimage "ARMCLEAR", 224, 171;
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drawnumber 3, HUDFONT_RAVEN, untranslated, armor, 254, 170, 1;
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//ammo
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usessecondaryammo not
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{
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drawnumber 3, HUDFONT_RAVEN, untranslated, ammo1, 135, 162, 1;
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drawimage ammoicon1, 123, 180, center;
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}
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else
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{
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 137, 165;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 137, 177;
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drawimage ammoicon1, 115, 169, center;
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drawimage ammoicon2, 115, 180, center;
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}
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//keys
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drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 153, 164;
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drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 153, 172;
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drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 153, 180;
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//inventory box
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drawselectedinventory artiflash, INDEXFONT_RAVEN, 179, 160, 209, 182, untranslated;
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}
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statusbar inventory
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{
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drawimage "INVBAR", 34, 160;
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drawinventorybar Heretic, noartibox, 7, INDEXFONT_RAVEN, 50, 160, 77, 182, untranslated;
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}
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statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
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{
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drawinventorybar Heretic, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -9, untranslated;
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}
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