gzdoom/wadsrc/static/zscript/actors/raven/ravenartifacts.zs

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2016-10-16 22:21:52 +00:00
// Health -------------------------------------------------------------------
class ArtiHealth : HealthPickup
{
Default
{
Health 25;
+COUNTITEM
+FLOATBOB
Inventory.PickupFlash "PickupFlash";
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon "ARTIPTN2";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTIHEALTH";
Tag "$TAG_ARTIHEALTH";
HealthPickup.Autouse 1;
}
States
{
Spawn:
PTN2 ABC 4;
Loop;
}
}
// Super health -------------------------------------------------------------
class ArtiSuperHealth : HealthPickup
{
Default
{
Health 100;
+COUNTITEM
+FLOATBOB
Inventory.PickupFlash "PickupFlash";
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon "ARTISPHL";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTISUPERHEALTH";
Tag "$TAG_ARTISUPERHEALTH";
HealthPickup.Autouse 2;
}
States
{
Spawn:
SPHL A 350;
Loop;
}
}
// Flight -------------------------------------------------------------------
class ArtiFly : PowerupGiver
{
Default
{
+COUNTITEM
+FLOATBOB
Inventory.PickupFlash "PickupFlash";
Inventory.InterHubAmount 0;
Inventory.RespawnTics 4230;
Inventory.Icon "ARTISOAR";
Inventory.PickupMessage "$TXT_ARTIFLY";
Tag "$TAG_ARTIFLY";
Powerup.Type "PowerFlight";
}
States
{
Spawn:
SOAR ABCB 5;
Loop;
}
}
// Invulnerability Heretic (Ring of invincibility) --------------------------
class ArtiInvulnerability : PowerupGiver
{
Default
{
+COUNTITEM
+FLOATBOB
Inventory.PickupFlash "PickupFlash";
Inventory.RespawnTics 4230;
Inventory.Icon "ARTIINVU";
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY";
Tag "$TAG_ARTIINVULNERABILITY";
Powerup.Type "PowerInvulnerable";
Powerup.Color "GoldMap";
}
States
{
Spawn:
INVU ABCD 3;
Loop;
}
}
// Invulnerability Hexen (Icon of the defender) -----------------------------
class ArtiInvulnerability2 : PowerupGiver
{
Default
{
+COUNTITEM
+FLOATBOB
Inventory.PickupFlash "PickupFlash";
Inventory.RespawnTics 4230;
Inventory.Icon "ARTIDEFN";
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2";
Powerup.Type "PowerInvulnerable";
Tag "$TAG_ARTIDEFENDER";
}
States
{
Spawn:
DEFN ABCD 3;
Loop;
}
}
// Torch --------------------------------------------------------------------
class ArtiTorch : PowerupGiver
{
Default
{
+COUNTITEM
+FLOATBOB
Inventory.PickupFlash "PickupFlash";
Inventory.Icon "ARTITRCH";
Inventory.PickupMessage "$TXT_ARTITORCH";
Tag "$TAG_ARTITORCH";
Powerup.Type "PowerTorch";
}
States
{
Spawn:
TRCH ABC 3 Bright;
Loop;
}
}