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128 lines
3.6 KiB
Text
128 lines
3.6 KiB
Text
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/*
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** loadsavemenu.cpp
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** The load game and save game menus
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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/*
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struct SavegameManager native
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{
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native int LastSaved;
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native int LastAccessed;
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native int WindowSize;
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//SaveGameNode quickSaveSlot = nullptr;
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//FBrokenLines *SaveComment = nullptr;
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void ClearSaveGames();
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int InsertSaveNode(FSaveGameNode *node);
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int RemoveSaveSlot(int index);
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void ReadSaveStrings();
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void NotifyNewSave(const char *file, const char *title, bool okForQuicksave);
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void LoadSavegame(int Selected);
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void DoSave(int Selected, const char *savegamestring);
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void DeleteEntry(int Selected);
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void ExtractSaveData(int index);
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void UnloadSaveData();
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void ClearSaveStuff();
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bool DrawSavePic(int x, int y, int w, int h);
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void SetFileInfo(int Selected);
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}
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*/
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class LoadSaveMenu : ListMenu native
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{
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//native SavegameManager manager;
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//native int TopItem;
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//native int Selected;
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}
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class SaveMenu : LoadSaveMenu native
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{
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class LoadMenu : LoadSaveMenu native
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{
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//=============================================================================
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//
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//
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//
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//=============================================================================
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/*
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override void Init(Menu parent, ListMenuDescriptor desc)
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{
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Super.Init(parent, desc);
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TopItem = 0;
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if (manager.LastAccessed != -1)
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{
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Selected = manager.LastAccessed;
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}
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manager.ExtractSaveData (Selected);
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}
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*/
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//=============================================================================
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//
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//
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//
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//=============================================================================
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/*
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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if (Super.MenuEvent(mkey, fromcontroller))
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{
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return true;
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}
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if (Selected == -1 || manager.SaveGames.Size() == 0)
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{
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return false;
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}
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if (mkey == MKEY_Enter)
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{
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manager.LoadSavegame(Selected);
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return true;
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}
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return false;
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}
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*/
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}
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