2017-03-18 14:42:34 +00:00
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// Note that the status screen needs to run in 'play' scope!
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2017-03-18 11:16:44 +00:00
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2017-03-18 14:42:34 +00:00
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class InterBackground native play
|
2017-03-18 12:25:22 +00:00
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{
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native InterBackground Create(wbstartstruct wbst);
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native bool LoadBackground(bool isenterpic);
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native void updateAnimatedBack();
|
2017-03-18 14:42:34 +00:00
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native void drawBackground(int CurState, bool drawsplat, bool snl_pointeron);
|
2017-03-18 12:25:22 +00:00
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}
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2017-03-18 14:42:34 +00:00
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struct PatchInfo play
|
2017-03-18 11:16:44 +00:00
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{
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Font mFont;
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TextureID mPatch;
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int mColor;
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void Init(GIFont gifont)
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{
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if (gifont.color == 'Null')
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{
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mPatch = TexMan.CheckForTexture(gifont.fontname, TexMan.Type_MiscPatch);
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mColor = mPatch.isValid() ? Font.CR_UNTRANSLATED : Font.CR_UNDEFINED;
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mFont = NULL;
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}
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else
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{
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mFont = Font.GetFont(gifont.fontname);
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mColor = Font.FindFontColor(gifont.color);
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mPatch.SetInvalid();
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}
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if (mFont == NULL)
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{
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mFont = BigFont;
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}
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}
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};
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// Will be made a class later, but for now needs to mirror the internal version.
|
2017-03-18 14:42:34 +00:00
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class StatusScreen native play
|
2017-03-18 11:16:44 +00:00
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{
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enum EValues
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{
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|
// GLOBAL LOCATIONS
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WI_TITLEY = 2,
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// SINGPLE-PLAYER STUFF
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SP_STATSX = 50,
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SP_STATSY = 50,
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SP_TIMEX = 8,
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SP_TIMEY = (200 - 32),
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// NET GAME STUFF
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NG_STATSY = 50,
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};
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|
2017-03-18 14:42:34 +00:00
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|
enum EState
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|
{
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NoState = -1,
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StatCount,
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ShowNextLoc,
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LeavingIntermission
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};
|
2017-03-18 11:16:44 +00:00
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// States for single-player
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|
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enum ESPState
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|
{
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|
SP_KILLS = 0,
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SP_ITEMS = 2,
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SP_SECRET = 4,
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|
SP_FRAGS = 6,
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SP_TIME = 8,
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};
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const SHOWNEXTLOCDELAY = 4; // in seconds
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|
2017-03-18 12:25:22 +00:00
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InterBackground bg;
|
2017-03-18 11:16:44 +00:00
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native int acceleratestage; // used to accelerate or skip a stage
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native bool playerready[MAXPLAYERS];
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native int me; // wbs.pnum
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native int bcnt;
|
2017-03-18 14:42:34 +00:00
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native int CurState; // specifies current CurState
|
2017-03-18 11:16:44 +00:00
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native wbstartstruct wbs; // contains information passed into intermission
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native wbplayerstruct Plrs[MAXPLAYERS]; // wbs.plyr[]
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native int cnt; // used for general timing
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native int cnt_kills[MAXPLAYERS];
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native int cnt_items[MAXPLAYERS];
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native int cnt_secret[MAXPLAYERS];
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native int cnt_frags[MAXPLAYERS];
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native int cnt_deaths[MAXPLAYERS];
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native int cnt_time;
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native int cnt_total_time;
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native int cnt_par;
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|
native int cnt_pause;
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native int total_frags;
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|
native int total_deaths;
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|
native bool noautostartmap;
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|
native int dofrags;
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|
native int ng_state;
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native float shadowalpha;
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|
//
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|
|
|
// GRAPHICS
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//
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native PatchInfo mapname;
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native PatchInfo finished;
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native PatchInfo entering;
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native TextureID p_secret;
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|
native TextureID kills;
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|
native TextureID secret;
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|
native TextureID items;
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|
native TextureID timepic;
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|
native TextureID par;
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|
native TextureID sucks;
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// [RH] Info to dynamically generate the level name graphics
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|
native String lnametexts[2];
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|
native bool snl_pointeron;
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native int player_deaths[MAXPLAYERS];
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|
native int sp_state;
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|
|
//====================================================================
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|
//
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|
// Draws a single character with a shadow
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|
//
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|
//====================================================================
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|
protected int DrawCharPatch(Font fnt, int charcode, int x, int y, int translation = Font.CR_UNTRANSLATED, bool nomove = false)
|
|
|
|
{
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|
|
int width = fnt.GetCharWidth(charcode);
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|
|
screen.DrawChar(fnt, translation, x, y, charcode, nomove ? DTA_CleanNoMove : DTA_Clean, true);
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|
return x - width;
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|
|
}
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|
|
//====================================================================
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|
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|
//
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|
// Draws a level name with the big font
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|
//
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|
|
// x is no longer passed as a parameter because the text is now broken into several lines
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|
|
// if it is too long
|
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|
|
//
|
|
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|
//====================================================================
|
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|
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|
|
protected int DrawName(int y, TextureID tex, String levelname)
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|
|
|
{
|
|
|
|
// draw <LevelName>
|
|
|
|
if (tex.isValid())
|
|
|
|
{
|
|
|
|
int w,h;
|
|
|
|
[w, h] = TexMan.GetSize(tex);
|
|
|
|
let size = TexMan.GetScaledSize(tex);
|
|
|
|
screen.DrawTexture(tex, true, (screen.GetWidth() - size.X * CleanXfac) /2, y, DTA_CleanNoMove, true);
|
|
|
|
if (h > 50)
|
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|
|
{ // Fix for Deus Vult II and similar wads that decide to make these hugely tall
|
|
|
|
// patches with vast amounts of empty space at the bottom.
|
|
|
|
size.Y = TexMan.CheckRealHeight(tex) * size.Y / h;
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|
|
|
}
|
|
|
|
return y + (h + BigFont.GetHeight()/4) * CleanYfac;
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|
|
|
}
|
|
|
|
else if (levelname.Length() > 0)
|
|
|
|
{
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|
|
|
int h = 0;
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|
|
int lumph = mapname.mFont.GetHeight() * CleanYfac;
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|
BrokenLines lines = mapname.mFont.BreakLines(levelname, screen.GetWidth() / CleanXfac);
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|
int count = lines.Count();
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|
for (int i = 0; i < count; i++)
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|
|
{
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|
screen.DrawText(mapname.mFont, mapname.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true);
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|
|
h += lumph;
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|
}
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|
return y + h + lumph/4;
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|
|
}
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|
return 0;
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|
|
|
}
|
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|
|
|
|
|
//====================================================================
|
|
|
|
//
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|
// Draws a text, either as patch or as string from the string table
|
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|
//
|
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|
//====================================================================
|
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|
protected int DrawPatchText(int y, PatchInfo pinfo, String stringname)
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|
|
{
|
|
|
|
String string = Stringtable.Localize(stringname);
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|
|
int midx = screen.GetWidth() / 2;
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|
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|
|
if (pinfo.mPatch.isValid())
|
|
|
|
{
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|
|
|
let size = TexMan.GetScaledSize(pinfo.mPatch);
|
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|
|
screen.DrawTexture(pinfo.mPatch, true, midx - size.X * CleanXfac/2, y, DTA_CleanNoMove, true);
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|
|
return y + (size.Y * CleanYfac);
|
|
|
|
}
|
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|
else
|
|
|
|
{
|
|
|
|
screen.DrawText(pinfo.mFont, pinfo.mColor, midx - pinfo.mFont.StringWidth(string) * CleanXfac/2, y, string, DTA_CleanNoMove, true);
|
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|
|
return y + pinfo.mFont.GetHeight() * CleanYfac;
|
|
|
|
}
|
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|
|
}
|
|
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|
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|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
// Draws "<Levelname> Finished!"
|
|
|
|
//
|
|
|
|
// Either uses the specified patch or the big font
|
|
|
|
// A level name patch can be specified for all games now, not just Doom.
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected int drawLF ()
|
|
|
|
{
|
|
|
|
int y = WI_TITLEY * CleanYfac;
|
|
|
|
|
|
|
|
y = DrawName(y, wbs.LName0, lnametexts[0]);
|
|
|
|
|
|
|
|
// Adjustment for different font sizes for map name and 'finished'.
|
|
|
|
y -= ((mapname.mFont.GetHeight() - finished.mFont.GetHeight()) * CleanYfac) / 4;
|
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|
|
|
|
|
|
// draw "Finished!"
|
|
|
|
if (y < (NG_STATSY - finished.mFont.GetHeight()*3/4) * CleanYfac)
|
|
|
|
{
|
|
|
|
// don't draw 'finished' if the level name is too tall
|
|
|
|
y = DrawPatchText(y, finished, "$WI_FINISHED");
|
|
|
|
}
|
|
|
|
return y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
// Draws "Entering <LevelName>"
|
|
|
|
//
|
|
|
|
// Either uses the specified patch or the big font
|
|
|
|
// A level name patch can be specified for all games now, not just Doom.
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void drawEL ()
|
|
|
|
{
|
|
|
|
int y = WI_TITLEY * CleanYfac;
|
|
|
|
|
|
|
|
y = DrawPatchText(y, entering, "$WI_ENTERING");
|
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|
|
y += entering.mFont.GetHeight() * CleanYfac / 4;
|
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|
|
DrawName(y, wbs.LName1, lnametexts[1]);
|
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|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
// Draws a number.
|
|
|
|
// If digits > 0, then use that many digits minimum,
|
|
|
|
// otherwise only use as many as necessary.
|
|
|
|
// x is the right edge of the number.
|
|
|
|
// Returns new x position, that is, the left edge of the number.
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
protected int drawNum (Font fnt, int x, int y, int n, int digits, bool leadingzeros = true, int translation = Font.CR_UNTRANSLATED)
|
|
|
|
{
|
|
|
|
int fntwidth = fnt.StringWidth("3");
|
|
|
|
String text;
|
|
|
|
int len;
|
|
|
|
bool nomove = fnt != IntermissionFont;
|
|
|
|
|
|
|
|
if (nomove)
|
|
|
|
{
|
|
|
|
fntwidth *= CleanXfac;
|
|
|
|
}
|
|
|
|
text = String.Format("%d", n);
|
|
|
|
len = text.Length();
|
|
|
|
if (leadingzeros)
|
|
|
|
{
|
|
|
|
int filldigits = digits - len;
|
|
|
|
for(int i = 0; i < filldigits; i++)
|
|
|
|
{
|
|
|
|
text = "0" .. text;
|
|
|
|
}
|
|
|
|
len = text.Length();
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int text_p = len-1; text_p >= 0; text_p--)
|
|
|
|
{
|
|
|
|
// Digits are centered in a box the width of the '3' character.
|
|
|
|
// Other characters (specifically, '-') are right-aligned in their cell.
|
|
|
|
int c = text.CharCodeAt(text_p);
|
|
|
|
if (c >= "0" && c <= "9")
|
|
|
|
{
|
|
|
|
x -= fntwidth;
|
|
|
|
DrawCharPatch(fnt, c, x + (fntwidth - fnt.GetCharWidth(c)) / 2, y, translation, nomove);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DrawCharPatch(fnt, c, x - fnt.GetCharWidth(c), y, translation, nomove);
|
|
|
|
x -= fntwidth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (len < digits)
|
|
|
|
{
|
|
|
|
x -= fntwidth * (digits - len);
|
|
|
|
}
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void drawPercent (Font fnt, int x, int y, int p, int b, bool show_total = true, int color = Font.CR_UNTRANSLATED)
|
|
|
|
{
|
|
|
|
if (p < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (wi_percents)
|
|
|
|
{
|
|
|
|
if (fnt != IntermissionFont)
|
|
|
|
{
|
|
|
|
x -= fnt.StringWidth("%") * CleanXfac;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x -= fnt.StringWidth("%");
|
|
|
|
}
|
|
|
|
screen.DrawText(fnt, color, x, y, "%", fnt != IntermissionFont ? DTA_CleanNoMove : DTA_Clean, true);
|
|
|
|
if (fnt != IntermissionFont)
|
|
|
|
{
|
|
|
|
x -= 2*CleanXfac;
|
|
|
|
}
|
|
|
|
drawNum(fnt, x, y, b == 0 ? 100 : p * 100 / b, -1, false, color);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (show_total)
|
|
|
|
{
|
|
|
|
x = drawNum(fnt, x, y, b, 2, false);
|
|
|
|
x -= fnt.StringWidth("/");
|
|
|
|
screen.DrawText (IntermissionFont, color, x, y, "/", DTA_Clean, true);
|
|
|
|
}
|
|
|
|
drawNum (fnt, x, y, p, -1, false, color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
// Display level completion time and par, or "sucks" message if overflow.
|
|
|
|
//
|
|
|
|
//====================================================================
|
2017-03-18 14:42:34 +00:00
|
|
|
|
2017-03-18 11:16:44 +00:00
|
|
|
protected void drawTime (int x, int y, int t, bool no_sucks=false)
|
|
|
|
{
|
|
|
|
bool sucky;
|
|
|
|
|
|
|
|
if (t < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
sucky = !no_sucks && t >= wbs.sucktime * 60 * 60 && wbs.sucktime > 0;
|
|
|
|
|
|
|
|
if (sucky)
|
|
|
|
{ // "sucks"
|
|
|
|
if (Sucks.isValid())
|
|
|
|
{
|
|
|
|
let size = TexMan.GetScaledSize(Sucks);
|
|
|
|
screen.DrawTexture (Sucks, true, x - size.X, y - size.Y - 2, DTA_Clean, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, x - BigFont.StringWidth("SUCKS"), y - IntermissionFont.GetHeight() - 2, "SUCKS", DTA_Clean, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int hours = t / 3600;
|
|
|
|
t -= hours * 3600;
|
|
|
|
int minutes = t / 60;
|
|
|
|
t -= minutes * 60;
|
|
|
|
int seconds = t;
|
|
|
|
|
|
|
|
// Why were these offsets hard coded? Half the WADs with custom patches
|
|
|
|
// I tested screwed up miserably in this function!
|
|
|
|
int num_spacing = IntermissionFont.GetCharWidth("3");
|
|
|
|
int colon_spacing = IntermissionFont.GetCharWidth(":");
|
|
|
|
|
|
|
|
x = drawNum (IntermissionFont, x, y, seconds, 2) - 1;
|
|
|
|
DrawCharPatch (IntermissionFont, ":", x -= colon_spacing, y);
|
|
|
|
x = drawNum (IntermissionFont, x, y, minutes, 2, hours!=0);
|
|
|
|
if (hours)
|
|
|
|
{
|
|
|
|
DrawCharPatch (IntermissionFont, ":", x -= colon_spacing, y);
|
|
|
|
drawNum (IntermissionFont, x, y, hours, 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-18 14:42:34 +00:00
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void End ()
|
|
|
|
{
|
|
|
|
CurState = LeavingIntermission;
|
|
|
|
|
|
|
|
//Added by mc
|
|
|
|
if (deathmatch)
|
|
|
|
{
|
|
|
|
level.RemoveAllBots (consoleplayer != Net_Arbitrator);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected bool autoSkip()
|
|
|
|
{
|
|
|
|
return wi_autoadvance > 0 && bcnt > (wi_autoadvance * Thinker.TICRATE);
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void initNoState ()
|
|
|
|
{
|
|
|
|
CurState = NoState;
|
|
|
|
acceleratestage = 0;
|
|
|
|
cnt = 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void updateNoState ()
|
|
|
|
{
|
|
|
|
if (acceleratestage)
|
|
|
|
{
|
|
|
|
cnt = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bool noauto = noautostartmap;
|
|
|
|
|
|
|
|
for (int i = 0; !noauto && i < MAXPLAYERS; ++i)
|
|
|
|
{
|
|
|
|
if (playeringame[i])
|
|
|
|
{
|
|
|
|
noauto |= players[i].GetNoAutostartMap();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!noauto || autoSkip())
|
|
|
|
{
|
|
|
|
cnt--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cnt == 0)
|
|
|
|
{
|
|
|
|
End();
|
|
|
|
level.WorldDone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void initShowNextLoc ()
|
|
|
|
{
|
|
|
|
if (wbs.next == "")
|
|
|
|
{
|
|
|
|
// Last map in episode - there is no next location!
|
|
|
|
End();
|
|
|
|
level.WorldDone();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CurState = ShowNextLoc;
|
|
|
|
acceleratestage = 0;
|
|
|
|
cnt = SHOWNEXTLOCDELAY * Thinker.TICRATE;
|
|
|
|
bg.LoadBackground(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void updateShowNextLoc ()
|
|
|
|
{
|
|
|
|
if (!--cnt || acceleratestage)
|
|
|
|
initNoState();
|
|
|
|
else
|
|
|
|
snl_pointeron = (cnt & 31) < 20;
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
protected void drawShowNextLoc(void)
|
|
|
|
{
|
|
|
|
bg.drawBackground(CurState, true, snl_pointeron);
|
|
|
|
|
|
|
|
// draws which level you are entering..
|
|
|
|
drawEL ();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
void WI_drawNoState ()
|
|
|
|
{
|
|
|
|
snl_pointeron = true;
|
|
|
|
drawShowNextLoc();
|
|
|
|
}
|
2017-03-18 11:16:44 +00:00
|
|
|
|
|
|
|
}
|