This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
gzdoom
Watch
0
Star
0
Fork
You've already forked gzdoom
0
mirror of
https://github.com/ZDoom/gzdoom.git
synced
2024-11-26 22:11:43 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
99bf013652
gzdoom
/
wadsrc
/
static
/
althudcf.txt
6 lines
70 B
Text
Raw
Normal View
History
Unescape
Escape
- Added Skulltag's pickup sprite and related information to the pistol. This will also double as the pistol's icon in the AltHUD. - Added a generic log display that can show Strife's log messages in all games regardless of the current game, active status bar and HUD mode. - Added GZDoom's alt HUD. SVN r693 (trunk)
2008-01-11 22:38:10 +00:00
Fist PUNGC0
PunchDagger PNCHD0
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count. - fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed. - added an Alt HUD icon for Hexen's fighter's fist. SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00
FWeapFist FPCHC0
- Added Skulltag's pickup sprite and related information to the pistol. This will also double as the pistol's icon in the AltHUD. - Added a generic log display that can show Strife's log messages in all games regardless of the current game, active status bar and HUD mode. - Added GZDoom's alt HUD. SVN r693 (trunk)
2008-01-11 22:38:10 +00:00
Beak ""
Snout ""
Reference in a new issue
Copy permalink