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14 lines
236 B
Text
14 lines
236 B
Text
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uniform float timer;
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vec4 Process(vec4 color)
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{
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vec2 texCoord = gl_TexCoord[0].st;
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const float pi = 3.14159265358979323846;
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texCoord.x += sin(pi * 2.0 * (texCoord.y + timer * 0.125)) * 0.1;
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return getTexel(texCoord) * color;
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}
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