2008-04-15 18:05:39 +00:00
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/*
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** bitmap.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "bitmap.h"
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#include "templates.h"
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2008-04-15 22:17:30 +00:00
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#include "r_translate.h"
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2008-04-15 18:05:39 +00:00
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//===========================================================================
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//
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// multi-format pixel copy with colormap application
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2008-04-15 22:17:30 +00:00
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// requires the previously defined conversion classes to work
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2008-04-15 18:05:39 +00:00
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//
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//===========================================================================
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2008-04-15 22:17:30 +00:00
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template<class TSrc, class TDest, class TBlend>
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void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf)
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2008-04-15 18:05:39 +00:00
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{
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2008-04-15 22:17:30 +00:00
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int i;
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int fac;
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BYTE r,g,b;
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int gray;
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int a;
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switch(inf? inf->blend : BLEND_NONE)
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2008-04-15 18:05:39 +00:00
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{
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2008-04-15 22:17:30 +00:00
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case BLEND_NONE:
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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TBlend::OpC(pout[TDest::RED], TSrc::R(pin), a, inf);
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TBlend::OpC(pout[TDest::GREEN], TSrc::G(pin), a, inf);
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TBlend::OpC(pout[TDest::BLUE], TSrc::B(pin), a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_INVERSEMAP:
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// Doom's inverted invulnerability map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = clamp<int>(255 - TSrc::Gray(pin),0,255);
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TBlend::OpC(pout[TDest::RED], gray, a, inf);
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TBlend::OpC(pout[TDest::GREEN], gray, a, inf);
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TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_GOLDMAP:
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// Heretic's golden invulnerability map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r=clamp<int>(gray+(gray>>1),0,255);
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g=clamp<int>(gray-(gray>>2),0,255);
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], g, a, inf);
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TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_REDMAP:
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// Skulltag's red Doomsphere map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r=clamp<int>(gray+(gray>>1),0,255);
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], 0, a, inf);
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TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_GREENMAP:
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// Skulltags's Guardsphere map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r=clamp<int>(gray+(gray>>1),0,255);
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], r, a, inf);
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TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_ICEMAP:
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// Create the ice translation table, based on Hexen's.
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// Since this is done in True Color the purplish tint is fully preserved - even in Doom!
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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int gray = TSrc::Gray(pin)>>4;
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TBlend::OpC(pout[TDest::RED], IcePalette[gray][0], a, inf);
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TBlend::OpC(pout[TDest::GREEN], IcePalette[gray][1], a, inf);
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TBlend::OpC(pout[TDest::BLUE], IcePalette[gray][2], a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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default:
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if (inf->blend >= BLEND_DESATURATE1 && inf->blend<=BLEND_DESATURATE31)
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{
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// Desaturated light settings.
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fac=inf->blend-BLEND_DESATURATE1+1;
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r = (TSrc::R(pin)*(31-fac) + gray*fac)/31;
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g = (TSrc::G(pin)*(31-fac) + gray*fac)/31;
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b = (TSrc::B(pin)*(31-fac) + gray*fac)/31;
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], g, a, inf);
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TBlend::OpC(pout[TDest::BLUE], b, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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}
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break;
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case BLEND_MODULATE:
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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r = (TSrc::R(pin)*inf->blendcolor[0])>>FRACBITS;
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g = (TSrc::G(pin)*inf->blendcolor[1])>>FRACBITS;
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b = (TSrc::B(pin)*inf->blendcolor[2])>>FRACBITS;
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], g, a, inf);
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TBlend::OpC(pout[TDest::BLUE], b, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_OVERLAY:
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for(i=0;i<count;i++)
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{
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// color blend
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if ((a = TSrc::A(pin)))
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{
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r = (TSrc::R(pin)*inf->blendcolor[3] + inf->blendcolor[0]) >> FRACBITS;
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g = (TSrc::G(pin)*inf->blendcolor[3] + inf->blendcolor[1]) >> FRACBITS;
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b = (TSrc::B(pin)*inf->blendcolor[3] + inf->blendcolor[2]) >> FRACBITS;
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], g, a, inf);
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TBlend::OpC(pout[TDest::BLUE], b, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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2008-04-15 18:05:39 +00:00
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}
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}
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2008-04-15 22:17:30 +00:00
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typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf);
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2008-04-15 18:05:39 +00:00
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2008-04-15 22:17:30 +00:00
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static CopyFunc copyfuncs[9]=
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{
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iCopyColors<cRGB, cBGRA, bCopy>,
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iCopyColors<cRGBA, cBGRA, bCopy>,
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iCopyColors<cIA, cBGRA, bCopy>,
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iCopyColors<cCMYK, cBGRA, bCopy>,
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iCopyColors<cBGR, cBGRA, bCopy>,
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iCopyColors<cBGRA, cBGRA, bCopy>,
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iCopyColors<cI16, cBGRA, bCopy>,
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iCopyColors<cRGB555, cBGRA, bCopy>,
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iCopyColors<cPalEntry, cBGRA, bCopy>
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};
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2008-04-15 18:05:39 +00:00
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//===========================================================================
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//
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// Clips the copy area for CopyPixelData functions
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//
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//===========================================================================
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bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
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const BYTE *&patch, int &srcwidth, int &srcheight,
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int &pstep_x, int &pstep_y, int rotate)
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{
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int pixxoffset;
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int pixyoffset;
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int step_x;
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int step_y;
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// First adjust the settings for the intended rotation
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switch (rotate)
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{
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default:
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case 0: // normal
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pixxoffset = 0;
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pixyoffset = 0;
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step_x = pstep_x;
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step_y = pstep_y;
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break;
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case 1: // rotate 90<39> right
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pixxoffset = 0;
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pixyoffset = srcheight - 1;
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step_x = -pstep_y;
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step_y = pstep_x;
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break;
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case 2: // rotate 180<38>
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pixxoffset = srcwidth - 1;
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pixyoffset = srcheight - 1;
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step_x = -pstep_x;
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step_y = -pstep_y;
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break;
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case 3: // rotate 90<39> left
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pixxoffset = srcwidth - 1;
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pixyoffset = 0;
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step_x = pstep_y;
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step_y = -pstep_x;
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break;
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case 4: // flip horizontally
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pixxoffset = srcwidth - 1;
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pixyoffset = 0;
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step_x = -pstep_x;
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step_y = pstep_y;
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break;
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case 5: // flip horizontally and rotate 90<39> right
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pixxoffset = srcwidth - 1;
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pixyoffset = srcheight - 1;
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step_x = -pstep_y;
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step_y = -pstep_x;
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break;
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case 6: // flip vertically
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pixxoffset = 0;
|
|
|
|
|
pixyoffset = srcheight - 1;
|
|
|
|
|
step_x = pstep_x;
|
|
|
|
|
step_y = -pstep_y;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 7: // flip horizontally and rotate 90<39> left
|
|
|
|
|
pixxoffset = 0;
|
|
|
|
|
pixyoffset = 0;
|
|
|
|
|
step_x = pstep_y;
|
|
|
|
|
step_y = pstep_x;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (rotate&1)
|
|
|
|
|
{
|
|
|
|
|
int v = srcwidth;
|
|
|
|
|
srcwidth = srcheight;
|
|
|
|
|
srcheight = v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
patch += pixxoffset * pstep_x + pixyoffset * pstep_y;
|
|
|
|
|
pstep_x = step_x;
|
|
|
|
|
pstep_y = step_y;
|
|
|
|
|
|
|
|
|
|
// clip source rectangle to destination
|
|
|
|
|
if (originx<0)
|
|
|
|
|
{
|
|
|
|
|
srcwidth+=originx;
|
|
|
|
|
patch-=originx*step_x;
|
|
|
|
|
originx=0;
|
|
|
|
|
if (srcwidth<=0) return false;
|
|
|
|
|
}
|
|
|
|
|
if (originx+srcwidth>texwidth)
|
|
|
|
|
{
|
|
|
|
|
srcwidth=texwidth-originx;
|
|
|
|
|
if (srcwidth<=0) return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (originy<0)
|
|
|
|
|
{
|
|
|
|
|
srcheight+=originy;
|
|
|
|
|
patch-=originy*step_y;
|
|
|
|
|
originy=0;
|
|
|
|
|
if (srcheight<=0) return false;
|
|
|
|
|
}
|
|
|
|
|
if (originy+srcheight>texheight)
|
|
|
|
|
{
|
|
|
|
|
srcheight=texheight-originy;
|
|
|
|
|
if (srcheight<=0) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
//
|
|
|
|
|
// True Color texture copy function
|
|
|
|
|
//
|
|
|
|
|
//===========================================================================
|
|
|
|
|
void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
|
|
|
|
|
int srcheight, int step_x, int step_y, int rotate, int ct)
|
|
|
|
|
{
|
|
|
|
|
if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
|
|
|
|
|
{
|
|
|
|
|
BYTE *buffer = data + 4 * originx + Pitch * originy;
|
|
|
|
|
for (int y=0;y<srcheight;y++)
|
|
|
|
|
{
|
2008-04-15 22:17:30 +00:00
|
|
|
|
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, NULL);
|
2008-04-15 18:05:39 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
//
|
|
|
|
|
// Paletted to True Color texture copy function
|
|
|
|
|
//
|
|
|
|
|
//===========================================================================
|
|
|
|
|
void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
|
|
|
|
|
int step_x, int step_y, int rotate, PalEntry * palette)
|
|
|
|
|
{
|
|
|
|
|
int x,y,pos;
|
|
|
|
|
|
|
|
|
|
if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
|
|
|
|
|
{
|
|
|
|
|
BYTE *buffer = data + 4*originx + Pitch*originy;
|
|
|
|
|
|
|
|
|
|
for (y=0;y<srcheight;y++)
|
|
|
|
|
{
|
|
|
|
|
pos = y*Pitch;
|
|
|
|
|
for (x=0;x<srcwidth;x++,pos+=4)
|
|
|
|
|
{
|
|
|
|
|
int v=(unsigned char)patch[y*step_y+x*step_x];
|
|
|
|
|
if (palette[v].a==0)
|
|
|
|
|
{
|
|
|
|
|
buffer[pos]=palette[v].b;
|
|
|
|
|
buffer[pos+1]=palette[v].g;
|
|
|
|
|
buffer[pos+2]=palette[v].r;
|
|
|
|
|
buffer[pos+3]=255;
|
|
|
|
|
}
|
|
|
|
|
else if (palette[v].a!=255)
|
|
|
|
|
{
|
|
|
|
|
// [RH] Err... This can't be right, can it?
|
|
|
|
|
buffer[pos ] = (buffer[pos ] * palette[v].a + palette[v].b * (1-palette[v].a)) / 255;
|
|
|
|
|
buffer[pos+1] = (buffer[pos+1] * palette[v].a + palette[v].g * (1-palette[v].a)) / 255;
|
|
|
|
|
buffer[pos+2] = (buffer[pos+2] * palette[v].a + palette[v].r * (1-palette[v].a)) / 255;
|
|
|
|
|
buffer[pos+3] = clamp<int>(buffer[pos+3] + (( 255-buffer[pos+3]) * (255-palette[v].a))/255, 0, 255);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|