mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 15:44:10 +00:00
138 lines
4.1 KiB
C++
138 lines
4.1 KiB
C++
|
#include "actor.h"
|
||
|
#include "info.h"
|
||
|
#include "m_random.h"
|
||
|
#include "p_local.h"
|
||
|
#include "p_enemy.h"
|
||
|
#include "gstrings.h"
|
||
|
#include "a_action.h"
|
||
|
#include "s_sound.h"
|
||
|
|
||
|
static FRandom pr_headattack ("HeadAttack");
|
||
|
|
||
|
void A_HeadAttack (AActor *);
|
||
|
|
||
|
class ACacodemon : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ACacodemon, AActor)
|
||
|
public:
|
||
|
const char *GetObituary () { return GStrings("OB_CACO"); }
|
||
|
const char *GetHitObituary () { return GStrings("OB_CACOHIT"); }
|
||
|
};
|
||
|
|
||
|
FState ACacodemon::States[] =
|
||
|
{
|
||
|
#define S_HEAD_STND 0
|
||
|
S_NORMAL (HEAD, 'A', 10, A_Look , &States[S_HEAD_STND]),
|
||
|
|
||
|
#define S_HEAD_RUN (S_HEAD_STND+1)
|
||
|
S_NORMAL (HEAD, 'A', 3, A_Chase , &States[S_HEAD_RUN+0]),
|
||
|
|
||
|
#define S_HEAD_ATK (S_HEAD_RUN+1)
|
||
|
S_NORMAL (HEAD, 'B', 5, A_FaceTarget , &States[S_HEAD_ATK+1]),
|
||
|
S_NORMAL (HEAD, 'C', 5, A_FaceTarget , &States[S_HEAD_ATK+2]),
|
||
|
S_BRIGHT (HEAD, 'D', 5, A_HeadAttack , &States[S_HEAD_RUN+0]),
|
||
|
|
||
|
#define S_HEAD_PAIN (S_HEAD_ATK+3)
|
||
|
S_NORMAL (HEAD, 'E', 3, NULL , &States[S_HEAD_PAIN+1]),
|
||
|
S_NORMAL (HEAD, 'E', 3, A_Pain , &States[S_HEAD_PAIN+2]),
|
||
|
S_NORMAL (HEAD, 'F', 6, NULL , &States[S_HEAD_RUN+0]),
|
||
|
|
||
|
#define S_HEAD_DIE (S_HEAD_PAIN+3)
|
||
|
S_NORMAL (HEAD, 'G', 8, NULL , &States[S_HEAD_DIE+1]),
|
||
|
S_NORMAL (HEAD, 'H', 8, A_Scream , &States[S_HEAD_DIE+2]),
|
||
|
S_NORMAL (HEAD, 'I', 8, NULL , &States[S_HEAD_DIE+3]),
|
||
|
S_NORMAL (HEAD, 'J', 8, NULL , &States[S_HEAD_DIE+4]),
|
||
|
S_NORMAL (HEAD, 'K', 8, A_NoBlocking , &States[S_HEAD_DIE+5]),
|
||
|
S_NORMAL (HEAD, 'L', -1, A_SetFloorClip , NULL),
|
||
|
|
||
|
#define S_HEAD_RAISE (S_HEAD_DIE+6)
|
||
|
S_NORMAL (HEAD, 'L', 8, A_UnSetFloorClip , &States[S_HEAD_RAISE+1]),
|
||
|
S_NORMAL (HEAD, 'K', 8, NULL , &States[S_HEAD_RAISE+2]),
|
||
|
S_NORMAL (HEAD, 'J', 8, NULL , &States[S_HEAD_RAISE+3]),
|
||
|
S_NORMAL (HEAD, 'I', 8, NULL , &States[S_HEAD_RAISE+4]),
|
||
|
S_NORMAL (HEAD, 'H', 8, NULL , &States[S_HEAD_RAISE+5]),
|
||
|
S_NORMAL (HEAD, 'G', 8, NULL , &States[S_HEAD_RUN+0])
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTOR (ACacodemon, Doom, 3005, 19)
|
||
|
PROP_SpawnHealth (400)
|
||
|
PROP_RadiusFixed (31)
|
||
|
PROP_HeightFixed (56)
|
||
|
PROP_Mass (400)
|
||
|
PROP_SpeedFixed (8)
|
||
|
PROP_PainChance (128)
|
||
|
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL)
|
||
|
PROP_Flags2 (MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL)
|
||
|
|
||
|
PROP_SpawnState (S_HEAD_STND)
|
||
|
PROP_SeeState (S_HEAD_RUN)
|
||
|
PROP_PainState (S_HEAD_PAIN)
|
||
|
PROP_MissileState (S_HEAD_ATK)
|
||
|
PROP_DeathState (S_HEAD_DIE)
|
||
|
PROP_RaiseState (S_HEAD_RAISE)
|
||
|
|
||
|
PROP_SeeSound ("caco/sight")
|
||
|
PROP_PainSound ("caco/pain")
|
||
|
PROP_DeathSound ("caco/death")
|
||
|
PROP_ActiveSound ("caco/active")
|
||
|
PROP_AttackSound ("caco/melee")
|
||
|
END_DEFAULTS
|
||
|
|
||
|
class ACacodemonBall : public AActor
|
||
|
{
|
||
|
DECLARE_ACTOR (ACacodemonBall, AActor)
|
||
|
};
|
||
|
|
||
|
FState ACacodemonBall::States[] =
|
||
|
{
|
||
|
#define S_RBALL 0
|
||
|
S_BRIGHT (BAL2, 'A', 4, NULL , &States[S_RBALL+1]),
|
||
|
S_BRIGHT (BAL2, 'B', 4, NULL , &States[S_RBALL+0]),
|
||
|
|
||
|
#define S_RBALLX (S_RBALL+2)
|
||
|
S_BRIGHT (BAL2, 'C', 6, NULL , &States[S_RBALLX+1]),
|
||
|
S_BRIGHT (BAL2, 'D', 6, NULL , &States[S_RBALLX+2]),
|
||
|
S_BRIGHT (BAL2, 'E', 6, NULL , NULL)
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTOR (ACacodemonBall, Doom, -1, 126)
|
||
|
PROP_RadiusFixed (6)
|
||
|
PROP_HeightFixed (8)
|
||
|
PROP_SpeedFixed (10)
|
||
|
PROP_Damage (5)
|
||
|
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
|
||
|
PROP_Flags2 (MF2_PCROSS|MF2_IMPACT|MF2_NOTELEPORT)
|
||
|
PROP_Flags4 (MF4_RANDOMIZE)
|
||
|
PROP_RenderStyle (STYLE_Add)
|
||
|
|
||
|
PROP_SpawnState (S_RBALL)
|
||
|
PROP_DeathState (S_RBALLX)
|
||
|
|
||
|
PROP_SeeSound ("caco/attack")
|
||
|
PROP_DeathSound ("caco/shotx")
|
||
|
END_DEFAULTS
|
||
|
|
||
|
AT_SPEED_SET (CacodemonBall, speed)
|
||
|
{
|
||
|
SimpleSpeedSetter (ACacodemonBall, 10*FRACUNIT, 20*FRACUNIT, speed);
|
||
|
}
|
||
|
|
||
|
void A_HeadAttack (AActor *self)
|
||
|
{
|
||
|
if (!self->target)
|
||
|
return;
|
||
|
|
||
|
A_FaceTarget (self);
|
||
|
if (self->CheckMeleeRange ())
|
||
|
{
|
||
|
int damage = (pr_headattack()%6+1)*10;
|
||
|
S_SoundID (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
|
||
|
P_DamageMobj (self->target, self, self, damage, MOD_HIT);
|
||
|
P_TraceBleed (damage, self->target, self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// launch a missile
|
||
|
P_SpawnMissile (self, self->target, RUNTIME_CLASS(ACacodemonBall));
|
||
|
}
|