gzdoom/src/sound/oplsynth/musicblock.cpp

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//-----------------------------------------------------------------------------
//
// Copyright 2002-2016 Randy Heit
// Copyright 2005-2014 Simon Howard
// Copyright 2017 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// This is mostly a reimplementation of the interface provided by
// MusLib based on Chocolate-Doom's OPL player, although the
// interface has been cleaned up a bit to be more consistent and readable.
//
//
#include <stdlib.h>
#include <string.h>
#include "musicblock.h"
#include "files.h"
#include "templates.h"
#include "c_cvars.h"
musicBlock::musicBlock ()
{
memset (this, 0, sizeof(*this));
for(auto &voice : voices) voice.index = ~0u; // mark all free.
}
musicBlock::~musicBlock ()
{
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
int musicBlock::releaseVoice(uint32_t slot, uint32_t killed)
{
struct OPLVoice *ch = &voices[slot];
io->WriteFrequency(slot, ch->note, ch->pitch, 0);
ch->index = ~0u;
if (killed) io->MuteChannel(slot);
return slot;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
int musicBlock::findFreeVoice()
{
for (uint32_t i = 0; i < io->NumChannels; ++i)
{
if (voices[i].index == ~0u)
{
releaseVoice(i, 1);
return i;
}
}
return -1;
}
//----------------------------------------------------------------------------
//
// When all voices are in use, we must discard an existing voice to
// play a new note. Find and free an existing voice. The channel
// passed to the function is the channel for the new note to be
// played.
//
//----------------------------------------------------------------------------
int musicBlock::replaceExistingVoice()
{
// Check the allocated voices, if we find an instrument that is
// of a lower priority to the new instrument, discard it.
// If a voice is being used to play the second voice of an instrument,
// use that, as second voices are non-essential.
// Lower numbered MIDI channels implicitly have a higher priority
// than higher-numbered channels, eg. MIDI channel 1 is never
// discarded for MIDI channel 2.
int result = 0;
for (uint32_t i = 0; i < io->NumChannels; ++i)
{
if (voices[i].current_instr_voice == &voices[i].current_instr->voices[1] ||
voices[i].index >= voices[result].index)
{
result = i;
}
}
releaseVoice(result, 1);
return result;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::voiceKeyOn(uint32_t slot, uint32_t channo, GenMidiInstrument *instrument, uint32_t instrument_voice, uint32_t key, uint32_t volume)
{
struct OPLVoice *voice = &voices[slot];
auto &channel = oplchannels[channo];
GenMidiVoice *gmvoice;
voice->index = channo;
voice->key = key;
// Program the voice with the instrument data:
voice->current_instr = instrument;
gmvoice = voice->current_instr_voice = &instrument->voices[instrument_voice];
io->WriteInstrument(slot,gmvoice, channel.Vibrato);
io->WritePan(slot, gmvoice, channel.Panning);
// Set the volume level.
voice->note_volume = volume;
io->WriteVolume(slot, gmvoice, channel.Volume, channel.Expression, volume);
// Write the frequency value to turn the note on.
// Work out the note to use. This is normally the same as
// the key, unless it is a fixed pitch instrument.
uint32_t note;
if (instrument->flags & GENMIDI_FLAG_FIXED) note = instrument->fixed_note;
else if (channo == CHAN_PERCUSSION) note = 60;
else note = key;
// If this is the second voice of a double voice instrument, the
// frequency index can be adjusted by the fine tuning field.
voice->fine_tuning = (instrument_voice != 0) ? (voice->current_instr->fine_tuning / 2) - 64 : 0;
voice->pitch = voice->fine_tuning + channel.Pitch;
if (!(instrument->flags & GENMIDI_FLAG_FIXED) && channo != CHAN_PERCUSSION)
{
note += gmvoice->base_note_offset;
}
// Avoid possible overflow due to base note offset:
while (note < 0)
{
note += 12;
}
while (note > HIGHEST_NOTE)
{
note -= 12;
}
voice->note = note;
io->WriteFrequency(slot, note, voice->pitch, 1);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
CVAR(Bool, opl_singlevoice, 0, 0)
void musicBlock::noteOn(uint32_t channel, uint8_t key, int volume)
{
if (volume <= 0)
{
noteOff(channel, key);
return;
}
GenMidiInstrument *instrument;
// Percussion channel is treated differently.
if (channel == CHAN_PERCUSSION)
{
if (key < GENMIDI_FIST_PERCUSSION || key >= GENMIDI_FIST_PERCUSSION + GENMIDI_NUM_PERCUSSION)
{
return;
}
instrument = &OPLinstruments[key + (GENMIDI_NUM_INSTRS - GENMIDI_FIST_PERCUSSION)];
}
else
{
auto inst = oplchannels[channel].Instrument;
if (inst >= GENMIDI_NUM_TOTAL) return; // better safe than sorry.
instrument = &OPLinstruments[inst];
}
bool double_voice = ((instrument->flags) & GENMIDI_FLAG_2VOICE) && !opl_singlevoice;
int i = findFreeVoice();
if (i < 0) i = replaceExistingVoice();
if (i >= 0)
{
voiceKeyOn(i, channel, instrument, 0, key, volume);
if (double_voice)
{
i = findFreeVoice();
if (i > 0)
{
voiceKeyOn(i, channel, instrument, 1, key, volume);
}
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::noteOff(uint32_t id, uint8_t note)
{
uint32_t sustain = oplchannels[id].Sustain;
for(uint32_t i = 0; i < io->NumChannels; i++)
{
if (voices[i].index == id && voices[i].key == note)
{
if (sustain >= MIN_SUSTAIN) voices[i].sustained = true;
else releaseVoice(i, 0);
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::changePitch(uint32_t id, int val1, int val2)
{
// Convert pitch from 14-bit to 7-bit, then scale it, since the player
// code only understands sensitivities of 2 semitones.
int pitch = ((val1 | (val2 << 7)) - 8192) * oplchannels[id].PitchSensitivity / (200 * 128) + 64;
oplchannels[id].Pitch = pitch;
for(uint32_t i = 0; i < io->NumChannels; i++)
{
auto &ch = voices[i];
if (ch.index == id)
{
ch.pitch = ch.fine_tuning + pitch;
io->WriteFrequency(i, ch.note, ch.pitch, 1);
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::changeModulation(uint32_t id, int value)
{
bool vibrato = (value >= VIBRATO_THRESHOLD);
oplchannels[id].Vibrato = vibrato;
for (uint32_t i = 0; i < io->NumChannels; i++)
{
auto &ch = voices[i];
if (ch.index == id)
{
io->WriteTremolo(i, ch.current_instr_voice, vibrato);
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::changeSustain(uint32_t id, int value)
{
oplchannels[id].Sustain = value;
if (value < MIN_SUSTAIN)
{
for (uint32_t i = 0; i < io->NumChannels; i++)
{
if (voices[i].index == id && voices[i].sustained)
releaseVoice(i, 0);
}
}
}
//----------------------------------------------------------------------------
//
// Change volume or expression.
// Since both go to the same register, one function can handle both.
//
//----------------------------------------------------------------------------
void musicBlock::changeVolume(uint32_t id, int value, bool expression)
{
auto &chan = oplchannels[id];
if (!expression) chan.Volume = value;
else chan.Expression = value;
for (uint32_t i = 0; i < io->NumChannels; i++)
{
auto &ch = voices[i];
if (ch.index == id)
{
io->WriteVolume(i, ch.current_instr_voice, chan.Volume, chan.Expression, ch.note_volume);
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::changePanning(uint32_t id, int value)
{
oplchannels[id].Panning = value;
for(uint32_t i = 0; i < io->NumChannels; i++)
{
auto &ch = voices[i];
if (ch.index == id)
{
io->WritePan(i, ch.current_instr_voice, value);
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::notesOff(uint32_t id, int value)
{
for (uint32_t i = 0; i < io->NumChannels; ++i)
{
if (voices[i].index == id)
{
if (oplchannels[id].Sustain >= MIN_SUSTAIN) voices[i].sustained = true;
else releaseVoice(i, 0);
}
}
}
//----------------------------------------------------------------------------
//
// release all notes for this channel
//
//----------------------------------------------------------------------------
void musicBlock::allNotesOff(uint32_t id, int value)
{
for (uint32_t i = 0; i < io->NumChannels; ++i)
{
if (voices[i].index == id)
{
releaseVoice(i, 0);
}
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::changeExtended(uint32_t id, uint8_t controller, int value)
{
switch (controller)
{
case ctrlRPNHi:
oplchannels[id].RPN = (oplchannels[id].RPN & 0x007F) | (value << 7);
break;
case ctrlRPNLo:
oplchannels[id].RPN = (oplchannels[id].RPN & 0x3F80) | value;
break;
case ctrlNRPNLo:
case ctrlNRPNHi:
oplchannels[id].RPN = 0x3FFF;
break;
case ctrlDataEntryHi:
if (oplchannels[id].RPN == 0)
{
oplchannels[id].PitchSensitivity = value * 100 + (oplchannels[id].PitchSensitivity % 100);
}
break;
case ctrlDataEntryLo:
if (oplchannels[id].RPN == 0)
{
oplchannels[id].PitchSensitivity = value + (oplchannels[id].PitchSensitivity / 100) * 100;
}
break;
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::resetControllers(uint32_t chan, int vol)
{
auto &channel = oplchannels[chan];
channel.Volume = vol;
channel.Expression = 127;
channel.Sustain = 0;
channel.Pitch = 64;
channel.RPN = 0x3fff;
channel.PitchSensitivity = 200;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::programChange(uint32_t channel, int value)
{
oplchannels[channel].Instrument = value;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::resetAllControllers(int vol)
{
uint32_t i;
for (i = 0; i < NUM_CHANNELS; i++)
{
resetControllers(i, vol);
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void musicBlock::stopAllVoices()
{
for (uint32_t i = 0; i < io->NumChannels; i++)
{
if (voices[i].index >= 0) releaseVoice(i, 1);
}
}