gzdoom/wadsrc/static/actors/heretic/ironlich.txt

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// Ironlich -----------------------------------------------------------------
ACTOR Ironlich 6
{
Game Heretic
SpawnID 20
Health 700
Radius 40
Height 72
Mass 325
Speed 6
Painchance 32
Monster
+NOBLOOD
+DONTMORPH
+DONTSQUASH
+BOSSDEATH
SeeSound "ironlich/sight"
AttackSound "ironlich/attack"
PainSound "ironlich/pain"
DeathSound "ironlich/death"
ActiveSound "ironlich/active"
Obituary "$OB_IRONLICH"
HitObituary "$OB_IRONLICHHIT"
DropItem "BlasterAmmo", 84, 10
DropItem "ArtiEgg", 51, 0
action native A_LichAttack ();
States
{
Spawn:
LICH A 10 A_Look
Loop
See:
LICH A 4 A_Chase
Loop
Missile:
LICH A 5 A_FaceTarget
LICH B 20 A_LichAttack
Goto See
Death:
LICH C 7
LICH D 7 A_Scream
LICH EF 7
LICH G 7 A_NoBlocking
LICH H 7
LICH I -1 A_BossDeath
Stop
}
}
// Head FX 1 ----------------------------------------------------------------
ACTOR HeadFX1
{
Game Heretic
SpawnID 164
Radius 12
Height 6
Speed 13
FastSpeed 20
Damage 1
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+THRUGHOST
RenderStyle Add
action native A_LichIceImpact();
States
{
Spawn:
FX05 ABC 6 BRIGHT
Loop
Death:
FX05 D 5 BRIGHT A_LichIceImpact
FX05 EFG 5 BRIGHT
Stop
}
}
// Head FX 2 ----------------------------------------------------------------
ACTOR HeadFX2
{
Radius 12
Height 6
Speed 8
Damage 3
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
States
{
Spawn:
FX05 HIJ 6 BRIGHT
Loop
Death:
FX05 DEFG 5 BRIGHT
Stop
}
}
// Head FX 3 ----------------------------------------------------------------
ACTOR HeadFX3
{
Radius 14
Height 12
Speed 10
FastSpeed 18
Damage 5
Projectile
+WINDTHRUST
-ACTIVATEIMPACT
-ACTIVATEPCROSS
-NOBLOCKMAP
RenderStyle Add
action native A_LichFireGrow ();
States
{
Spawn:
FX06 ABC 4 BRIGHT A_LichFireGrow
Loop
NoGrow:
FX06 ABC 5 BRIGHT
Loop
Death:
FX06 DEFG 5 BRIGHT
Stop
}
}
// Whirlwind ----------------------------------------------------------------
ACTOR Whirlwind native
{
Game Heretic
SpawnID 165
Radius 16
Height 74
Speed 10
Damage 1
Projectile
-ACTIVATEIMPACT
-ACTIVATEMCROSS
+SEEKERMISSILE
+EXPLOCOUNT
+StepMissile
RenderStyle Translucent
Alpha 0.4
action native A_WhirlwindSeek();
States
{
Spawn:
FX07 DEFG 3
FX07 ABC 3 A_WhirlwindSeek
Goto Spawn+4
Death:
FX07 GFED 4
Stop
}
}