2016-03-01 15:47:10 +00:00
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/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0501 // required to get the MARQUEE defines
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#include <windows.h>
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#include <commctrl.h>
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#include <stdio.h>
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#include "resource.h"
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#define USE_WINDOWS_DWORD
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#include "st_start.h"
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#include "resource.h"
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#include "templates.h"
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#include "i_system.h"
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#include "i_input.h"
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#include "hardware.h"
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#include "gi.h"
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#include "w_wad.h"
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#include "s_sound.h"
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#include "m_argv.h"
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#include "d_main.h"
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// MACROS ------------------------------------------------------------------
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// Hexen startup screen
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#define ST_MAX_NOTCHES 32
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#define ST_NOTCH_WIDTH 16
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#define ST_NOTCH_HEIGHT 23
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#define ST_PROGRESS_X 64 // Start of notches x screen pos.
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#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
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#define ST_NETPROGRESS_X 288
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#define ST_NETPROGRESS_Y 32
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#define ST_NETNOTCH_WIDTH 4
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#define ST_NETNOTCH_HEIGHT 16
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#define ST_MAX_NETNOTCHES 8
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// Heretic startup screen
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#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
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#define THERM_X 14
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#define THERM_Y 14
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#define THERM_LEN 51
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#define THERM_COLOR 0xAA // light green
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// Strife startup screen
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#define PEASANT_INDEX 0
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#define LASER_INDEX 4
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#define BOT_INDEX 6
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#define ST_LASERSPACE_X 60
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#define ST_LASERSPACE_Y 156
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#define ST_LASERSPACE_WIDTH 200
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#define ST_LASER_WIDTH 16
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#define ST_LASER_HEIGHT 16
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#define ST_BOT_X 14
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#define ST_BOT_Y 138
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#define ST_BOT_WIDTH 48
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#define ST_BOT_HEIGHT 48
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#define ST_PEASANT_X 262
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#define ST_PEASANT_Y 136
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#define ST_PEASANT_WIDTH 32
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#define ST_PEASANT_HEIGHT 64
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// Text mode color values
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#define LO 85
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#define MD 170
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#define HI 255
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#define TEXT_FONT_NAME "vga-rom-font.16"
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// How many ms elapse between blinking text flips. On a standard VGA
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// adapter, the characters are on for 16 frames and then off for another 16.
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// The number here therefore corresponds roughly to the blink rate on a
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// 60 Hz display.
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#define BLINK_PERIOD 267
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// TYPES -------------------------------------------------------------------
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class FBasicStartupScreen : public FStartupScreen
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{
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public:
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FBasicStartupScreen(int max_progress, bool show_bar);
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~FBasicStartupScreen();
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void Progress();
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void NetInit(const char *message, int num_players);
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void NetProgress(int count);
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void NetMessage(const char *format, ...); // cover for printf
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void NetDone();
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bool NetLoop(bool (*timer_callback)(void *), void *userdata);
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protected:
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LRESULT NetMarqueeMode;
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int NetMaxPos, NetCurPos;
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};
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class FGraphicalStartupScreen : public FBasicStartupScreen
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{
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public:
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FGraphicalStartupScreen(int max_progress);
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~FGraphicalStartupScreen();
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};
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class FHereticStartupScreen : public FGraphicalStartupScreen
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{
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public:
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FHereticStartupScreen(int max_progress, HRESULT &hr);
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void Progress();
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void LoadingStatus(const char *message, int colors);
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void AppendStatusLine(const char *status);
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protected:
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int ThermX, ThermY, ThermWidth, ThermHeight;
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int HMsgY, SMsgX;
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};
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class FHexenStartupScreen : public FGraphicalStartupScreen
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{
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public:
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FHexenStartupScreen(int max_progress, HRESULT &hr);
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~FHexenStartupScreen();
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void Progress();
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void NetProgress(int count);
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void NetDone();
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// Hexen's notch graphics, converted to chunky pixels.
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BYTE * NotchBits;
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BYTE * NetNotchBits;
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};
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class FStrifeStartupScreen : public FGraphicalStartupScreen
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{
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public:
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FStrifeStartupScreen(int max_progress, HRESULT &hr);
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~FStrifeStartupScreen();
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void Progress();
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protected:
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void DrawStuff(int old_laser, int new_laser);
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BYTE *StartupPics[4+2+1];
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void RestoreConView();
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void LayoutMainWindow (HWND hWnd, HWND pane);
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int LayoutNetStartPane (HWND pane, int w);
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bool ST_Util_CreateStartupWindow ();
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void ST_Util_SizeWindowForBitmap (int scale);
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BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits);
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BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info);
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void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info);
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void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info);
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void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height);
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void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height);
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void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height);
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void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom);
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BYTE *ST_Util_LoadFont (const char *filename);
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void ST_Util_FreeFont (BYTE *font);
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BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font);
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void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font);
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void ST_Util_UpdateTextBlink (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font, bool blink_on);
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void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE charnum, BYTE attrib);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern HINSTANCE g_hInst;
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extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FStartupScreen *StartScreen;
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BITMAPINFO *StartupBitmap;
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CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0) self = 0;
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else if (self > 2) self=2;
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char *StrifeStartupPicNames[4+2+1] =
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{
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"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
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"STRTLZ1", "STRTLZ2",
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"STRTBOT"
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};
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static const int StrifeStartupPicSizes[4+2+1] =
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{
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2048, 2048, 2048, 2048,
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256, 256,
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2304
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};
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static const RGBQUAD TextModePalette[16] =
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{
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{ 0, 0, 0, 0 }, // 0 black
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{ MD, 0, 0, 0 }, // 1 blue
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{ 0, MD, 0, 0 }, // 2 green
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{ MD, MD, 0, 0 }, // 3 cyan
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{ 0, 0, MD, 0 }, // 4 red
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{ MD, 0, MD, 0 }, // 5 magenta
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{ 0, LO, MD, 0 }, // 6 brown
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{ MD, MD, MD, 0 }, // 7 light gray
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{ LO, LO, LO, 0 }, // 8 dark gray
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{ HI, LO, LO, 0 }, // 9 light blue
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{ LO, HI, LO, 0 }, // A light green
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{ HI, HI, LO, 0 }, // B light cyan
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{ LO, LO, HI, 0 }, // C light red
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{ HI, LO, HI, 0 }, // D light magenta
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{ LO, HI, HI, 0 }, // E yellow
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{ HI, HI, HI, 0 }, // F white
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};
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FStartupScreen :: CreateInstance
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//
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// Initializes the startup screen for the detected game.
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// Sets the size of the progress bar and displays the startup screen.
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//
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//==========================================================================
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FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
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{
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FStartupScreen *scr = NULL;
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HRESULT hr;
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if (!Args->CheckParm("-nostartup"))
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{
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if (DoomStartupInfo.Type == FStartupInfo::HexenStartup ||
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(gameinfo.gametype == GAME_Hexen && DoomStartupInfo.Type == FStartupInfo::DefaultStartup))
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{
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scr = new FHexenStartupScreen(max_progress, hr);
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}
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else if (DoomStartupInfo.Type == FStartupInfo::HereticStartup ||
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(gameinfo.gametype == GAME_Heretic && DoomStartupInfo.Type == FStartupInfo::DefaultStartup))
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{
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scr = new FHereticStartupScreen(max_progress, hr);
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}
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else if (DoomStartupInfo.Type == FStartupInfo::StrifeStartup ||
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(gameinfo.gametype == GAME_Strife && DoomStartupInfo.Type == FStartupInfo::DefaultStartup))
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{
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scr = new FStrifeStartupScreen(max_progress, hr);
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}
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if (scr != NULL && FAILED(hr))
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{
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delete scr;
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scr = NULL;
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}
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}
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if (scr == NULL)
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{
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scr = new FBasicStartupScreen(max_progress, true);
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}
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return scr;
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}
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//==========================================================================
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//
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// FBasicStartupScreen Constructor
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//
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// Shows a progress bar at the bottom of the window.
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//
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//==========================================================================
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FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar)
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: FStartupScreen(max_progress)
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{
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if (show_bar)
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{
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ProgressBar = CreateWindowEx(0, PROGRESS_CLASS,
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NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
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0, 0, 0, 0,
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Window, 0, g_hInst, NULL);
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SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos));
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LayoutMainWindow (Window, NULL);
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}
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NetMaxPos = 0;
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NetCurPos = 0;
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}
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//==========================================================================
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//
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// FBasicStartupScreen Destructor
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//
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// Called just before entering graphics mode to deconstruct the startup
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// screen.
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//
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//==========================================================================
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FBasicStartupScreen::~FBasicStartupScreen()
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{
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if (ProgressBar != NULL)
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{
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DestroyWindow (ProgressBar);
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ProgressBar = NULL;
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LayoutMainWindow (Window, NULL);
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}
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KillTimer(Window, 1337);
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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void FBasicStartupScreen::Progress()
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{
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if (CurPos < MaxPos)
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{
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CurPos++;
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SendMessage (ProgressBar, PBM_SETPOS, CurPos, 0);
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}
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetInit
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//
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// Shows the network startup pane if it isn't visible. Sets the message in
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// the pane to the one provided. If numplayers is 0, then the progress bar
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// is a scrolling marquee style. If numplayers is 1, then the progress bar
|
|
|
|
// is just a full bar. If numplayers is >= 2, then the progress bar is a
|
|
|
|
// normal one, and a progress count is also shown in the pane.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FBasicStartupScreen::NetInit(const char *message, int numplayers)
|
|
|
|
{
|
|
|
|
NetMaxPos = numplayers;
|
|
|
|
if (NetStartPane == NULL)
|
|
|
|
{
|
|
|
|
NetStartPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0);
|
|
|
|
// We don't need two progress bars.
|
|
|
|
if (ProgressBar != NULL)
|
|
|
|
{
|
|
|
|
DestroyWindow (ProgressBar);
|
|
|
|
ProgressBar = NULL;
|
|
|
|
}
|
|
|
|
RECT winrect;
|
|
|
|
GetWindowRect (Window, &winrect);
|
|
|
|
SetWindowPos (Window, NULL, 0, 0,
|
|
|
|
winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0),
|
|
|
|
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
|
|
|
|
LayoutMainWindow (Window, NULL);
|
|
|
|
SetFocus (NetStartPane);
|
|
|
|
}
|
|
|
|
if (NetStartPane != NULL)
|
|
|
|
{
|
|
|
|
HWND ctl;
|
|
|
|
|
|
|
|
SetDlgItemText (NetStartPane, IDC_NETSTARTMESSAGE, message);
|
|
|
|
ctl = GetDlgItem (NetStartPane, IDC_NETSTARTPROGRESS);
|
|
|
|
|
|
|
|
if (numplayers == 0)
|
|
|
|
{
|
|
|
|
// PBM_SETMARQUEE is only available under XP and above, so this might fail.
|
|
|
|
NetMarqueeMode = SendMessage (ctl, PBM_SETMARQUEE, TRUE, 100);
|
|
|
|
if (NetMarqueeMode == FALSE)
|
|
|
|
{
|
|
|
|
SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,16));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If we don't set the PBS_MARQUEE style, then the marquee will never show up.
|
|
|
|
SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) | PBS_MARQUEE);
|
|
|
|
}
|
|
|
|
SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, "");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
NetMarqueeMode = FALSE;
|
|
|
|
SendMessage (ctl, PBM_SETMARQUEE, FALSE, 0);
|
|
|
|
// Make sure the marquee really is turned off.
|
|
|
|
SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) & (~PBS_MARQUEE));
|
|
|
|
|
|
|
|
SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,numplayers));
|
|
|
|
if (numplayers == 1)
|
|
|
|
{
|
|
|
|
SendMessage (ctl, PBM_SETPOS, 1, 0);
|
|
|
|
SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, "");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
NetMaxPos = numplayers;
|
|
|
|
NetCurPos = 0;
|
|
|
|
NetProgress(1); // You always know about yourself
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FBasicStartupScreen :: NetDone
|
|
|
|
//
|
|
|
|
// Removes the network startup pane.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FBasicStartupScreen::NetDone()
|
|
|
|
{
|
|
|
|
if (NetStartPane != NULL)
|
|
|
|
{
|
|
|
|
DestroyWindow (NetStartPane);
|
|
|
|
NetStartPane = NULL;
|
|
|
|
LayoutMainWindow (Window, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FBasicStartupScreen :: NetMessage
|
|
|
|
//
|
|
|
|
// Call this between NetInit() and NetDone() instead of Printf() to
|
|
|
|
// display messages, in case the progress meter is mixed in the same output
|
|
|
|
// stream as normal messages.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FBasicStartupScreen::NetMessage(const char *format, ...)
|
|
|
|
{
|
|
|
|
FString str;
|
|
|
|
va_list argptr;
|
|
|
|
|
|
|
|
va_start (argptr, format);
|
|
|
|
str.VFormat (format, argptr);
|
|
|
|
va_end (argptr);
|
|
|
|
Printf ("%s\n", str.GetChars());
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FBasicStartupScreen :: NetProgress
|
|
|
|
//
|
|
|
|
// Sets the network progress meter. If count is 0, it gets bumped by 1.
|
|
|
|
// Otherwise, it is set to count.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FBasicStartupScreen :: NetProgress(int count)
|
|
|
|
{
|
|
|
|
if (count == 0)
|
|
|
|
{
|
|
|
|
NetCurPos++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
NetCurPos = count;
|
|
|
|
}
|
|
|
|
if (NetStartPane == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (NetMaxPos == 0 && !NetMarqueeMode)
|
|
|
|
{
|
|
|
|
// PBM_SETMARQUEE didn't work, so just increment the progress bar endlessly.
|
|
|
|
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, NetCurPos & 15, 0);
|
|
|
|
}
|
|
|
|
else if (NetMaxPos > 1)
|
|
|
|
{
|
|
|
|
char buf[16];
|
|
|
|
|
|
|
|
mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
|
|
|
|
SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, buf);
|
|
|
|
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, MIN(NetCurPos, NetMaxPos), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FBasicStartupScreen :: NetLoop
|
|
|
|
//
|
|
|
|
// The timer_callback function is called at least two times per second
|
|
|
|
// and passed the userdata value. It should return true to stop the loop and
|
|
|
|
// return control to the caller or false to continue the loop.
|
|
|
|
//
|
|
|
|
// ST_NetLoop will return true if the loop was halted by the callback and
|
|
|
|
// false if the loop was halted because the user wants to abort the
|
|
|
|
// network synchronization.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
|
|
|
|
{
|
|
|
|
BOOL bRet;
|
|
|
|
MSG msg;
|
|
|
|
|
|
|
|
if (SetTimer (Window, 1337, 500, NULL) == 0)
|
|
|
|
{
|
|
|
|
I_FatalError ("Could not set network synchronization timer.");
|
|
|
|
}
|
|
|
|
|
|
|
|
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
|
|
|
|
{
|
|
|
|
if (bRet == -1)
|
|
|
|
{
|
|
|
|
KillTimer (Window, 1337);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337)
|
|
|
|
{
|
|
|
|
if (timer_callback (userdata))
|
|
|
|
{
|
|
|
|
KillTimer (NetStartPane, 1);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!IsDialogMessage (NetStartPane, &msg))
|
|
|
|
{
|
|
|
|
TranslateMessage (&msg);
|
|
|
|
DispatchMessage (&msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
KillTimer (Window, 1337);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// NetStartPaneProc
|
|
|
|
//
|
|
|
|
// DialogProc for the network startup pane. It just waits for somebody to
|
|
|
|
// click a button, and the only button available is the abort one.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
|
|
{
|
|
|
|
if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL)
|
|
|
|
{
|
|
|
|
PostQuitMessage (0);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FGraphicalStartupScreen Constructor
|
|
|
|
//
|
|
|
|
// This doesn't really do anything. The subclass is responsible for
|
|
|
|
// creating the resources that will be freed by this class's destructor.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress)
|
|
|
|
: FBasicStartupScreen(max_progress, false)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FGraphicalStartupScreen Destructor
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FGraphicalStartupScreen::~FGraphicalStartupScreen()
|
|
|
|
{
|
|
|
|
if (StartupScreen != NULL)
|
|
|
|
{
|
|
|
|
DestroyWindow (StartupScreen);
|
|
|
|
StartupScreen = NULL;
|
|
|
|
}
|
|
|
|
if (StartupBitmap != NULL)
|
|
|
|
{
|
|
|
|
ST_Util_FreeBitmap (StartupBitmap);
|
|
|
|
StartupBitmap = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHexenStartupScreen Constructor
|
|
|
|
//
|
|
|
|
// Shows the Hexen startup screen. If the screen doesn't appear to be
|
|
|
|
// valid, it sets hr for a failure.
|
|
|
|
//
|
|
|
|
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
|
|
|
|
// 16 entry (48 byte) VGA palette.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FHexenStartupScreen::FHexenStartupScreen(int max_progress, HRESULT &hr)
|
|
|
|
: FGraphicalStartupScreen(max_progress)
|
|
|
|
{
|
|
|
|
int startup_lump = Wads.CheckNumForName ("STARTUP");
|
|
|
|
int netnotch_lump = Wads.CheckNumForName ("NETNOTCH");
|
|
|
|
int notch_lump = Wads.CheckNumForName ("NOTCH");
|
|
|
|
hr = E_FAIL;
|
|
|
|
|
|
|
|
if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 153648 || !ST_Util_CreateStartupWindow() ||
|
|
|
|
netnotch_lump < 0 || Wads.LumpLength (netnotch_lump) != ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT ||
|
|
|
|
notch_lump < 0 || Wads.LumpLength (notch_lump) != ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT)
|
|
|
|
{
|
|
|
|
NetNotchBits = NotchBits = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
NetNotchBits = new BYTE[ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT];
|
|
|
|
Wads.ReadLump (netnotch_lump, NetNotchBits);
|
|
|
|
NotchBits = new BYTE[ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT];
|
|
|
|
Wads.ReadLump (notch_lump, NotchBits);
|
|
|
|
|
|
|
|
BYTE startup_screen[153648];
|
|
|
|
union
|
|
|
|
{
|
|
|
|
RGBQUAD color;
|
|
|
|
DWORD quad;
|
|
|
|
} c;
|
|
|
|
|
|
|
|
Wads.ReadLump (startup_lump, startup_screen);
|
|
|
|
|
|
|
|
c.color.rgbReserved = 0;
|
|
|
|
|
|
|
|
StartupBitmap = ST_Util_CreateBitmap (640, 480, 4);
|
|
|
|
|
|
|
|
// Initialize the bitmap palette.
|
|
|
|
for (int i = 0; i < 16; ++i)
|
|
|
|
{
|
|
|
|
c.color.rgbRed = startup_screen[i*3+0];
|
|
|
|
c.color.rgbGreen = startup_screen[i*3+1];
|
|
|
|
c.color.rgbBlue = startup_screen[i*3+2];
|
|
|
|
// Convert from 6-bit per component to 8-bit per component.
|
|
|
|
c.quad = (c.quad << 2) | ((c.quad >> 4) & 0x03030303);
|
|
|
|
StartupBitmap->bmiColors[i] = c.color;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill in the bitmap data. Convert to chunky, because I can't figure out
|
|
|
|
// if Windows actually supports planar images or not, despite the presence
|
|
|
|
// of biPlanes in the BITMAPINFOHEADER.
|
|
|
|
ST_Util_PlanarToChunky4 (ST_Util_BitsForBitmap(StartupBitmap), startup_screen + 48, 640, 480);
|
|
|
|
|
|
|
|
ST_Util_SizeWindowForBitmap (1);
|
|
|
|
LayoutMainWindow (Window, NULL);
|
|
|
|
InvalidateRect (StartupScreen, NULL, TRUE);
|
|
|
|
|
|
|
|
if (!batchrun)
|
|
|
|
{
|
|
|
|
if (DoomStartupInfo.Song.IsNotEmpty())
|
|
|
|
{
|
|
|
|
S_ChangeMusic(DoomStartupInfo.Song.GetChars(), true, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
S_ChangeMusic("orb", true, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
hr = S_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHexenStartupScreen Deconstructor
|
|
|
|
//
|
|
|
|
// Frees the notch pictures.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FHexenStartupScreen::~FHexenStartupScreen()
|
|
|
|
{
|
|
|
|
if (NotchBits)
|
|
|
|
delete[] NotchBits;
|
|
|
|
if (NetNotchBits)
|
|
|
|
delete[] NetNotchBits;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHexenStartupScreen :: Progress
|
|
|
|
//
|
|
|
|
// Bumps the progress meter one notch.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FHexenStartupScreen::Progress()
|
|
|
|
{
|
|
|
|
int notch_pos, x, y;
|
|
|
|
|
|
|
|
if (CurPos < MaxPos)
|
|
|
|
{
|
|
|
|
CurPos++;
|
|
|
|
notch_pos = (CurPos * ST_MAX_NOTCHES) / MaxPos;
|
|
|
|
if (notch_pos != NotchPos)
|
|
|
|
{ // Time to draw another notch.
|
|
|
|
for (; NotchPos < notch_pos; NotchPos++)
|
|
|
|
{
|
|
|
|
x = ST_PROGRESS_X + ST_NOTCH_WIDTH * NotchPos;
|
|
|
|
y = ST_PROGRESS_Y;
|
|
|
|
ST_Util_DrawBlock (StartupBitmap, NotchBits, x, y, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT);
|
|
|
|
}
|
|
|
|
S_Sound (CHAN_BODY, "StartupTick", 1, ATTN_NONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
I_GetEvent ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHexenStartupScreen :: NetProgress
|
|
|
|
//
|
|
|
|
// Draws the red net noches in addition to the normal progress bar.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FHexenStartupScreen::NetProgress(int count)
|
|
|
|
{
|
|
|
|
int oldpos = NetCurPos;
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
FGraphicalStartupScreen::NetProgress (count);
|
|
|
|
if (NetMaxPos != 0 && NetCurPos > oldpos)
|
|
|
|
{
|
|
|
|
for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos)
|
|
|
|
{
|
|
|
|
x = ST_NETPROGRESS_X + ST_NETNOTCH_WIDTH * oldpos;
|
|
|
|
y = ST_NETPROGRESS_Y;
|
|
|
|
ST_Util_DrawBlock (StartupBitmap, NetNotchBits, x, y, ST_NETNOTCH_WIDTH / 2, ST_NETNOTCH_HEIGHT);
|
|
|
|
}
|
|
|
|
S_Sound (CHAN_BODY, "misc/netnotch", 1, ATTN_NONE);
|
|
|
|
I_GetEvent ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHexenStartupScreen :: NetDone
|
|
|
|
//
|
|
|
|
// Aside from the standard processing, also plays a sound.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FHexenStartupScreen::NetDone()
|
|
|
|
{
|
|
|
|
S_Sound (CHAN_BODY, "PickupWeapon", 1, ATTN_NORM);
|
|
|
|
FGraphicalStartupScreen::NetDone();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHereticStartupScreen Constructor
|
|
|
|
//
|
|
|
|
// Shows the Heretic startup screen. If the screen doesn't appear to be
|
|
|
|
// valid, it returns a failure code in hr.
|
|
|
|
//
|
|
|
|
// The loading screen is an 80x25 text screen with character data and
|
|
|
|
// attributes intermixed, which means it must be exactly 4000 bytes long.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FHereticStartupScreen::FHereticStartupScreen(int max_progress, HRESULT &hr)
|
|
|
|
: FGraphicalStartupScreen(max_progress)
|
|
|
|
{
|
|
|
|
int loading_lump = Wads.CheckNumForName ("LOADING");
|
|
|
|
BYTE loading_screen[4000];
|
|
|
|
BYTE *font;
|
|
|
|
|
|
|
|
hr = E_FAIL;
|
|
|
|
if (loading_lump < 0 || Wads.LumpLength (loading_lump) != 4000 || !ST_Util_CreateStartupWindow())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
|
|
|
if (font == NULL)
|
|
|
|
{
|
|
|
|
DestroyWindow (StartupScreen);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Wads.ReadLump (loading_lump, loading_screen);
|
|
|
|
|
|
|
|
// Slap the Heretic minor version on the loading screen. Heretic
|
|
|
|
// did this inside the executable rather than coming with modified
|
|
|
|
// LOADING screens, so we need to do the same.
|
|
|
|
loading_screen[2*160 + 49*2] = HERETIC_MINOR_VERSION;
|
|
|
|
|
|
|
|
// Draw the loading screen to a bitmap.
|
|
|
|
StartupBitmap = ST_Util_AllocTextBitmap (font);
|
|
|
|
ST_Util_DrawTextScreen (StartupBitmap, loading_screen, font);
|
|
|
|
|
|
|
|
ThermX = THERM_X * 8;
|
|
|
|
ThermY = THERM_Y * font[0];
|
|
|
|
ThermWidth = THERM_LEN * 8 - 4;
|
|
|
|
ThermHeight = font[0];
|
|
|
|
HMsgY = 7;
|
|
|
|
SMsgX = 1;
|
|
|
|
|
|
|
|
ST_Util_FreeFont (font);
|
|
|
|
|
|
|
|
ST_Util_SizeWindowForBitmap (1);
|
|
|
|
LayoutMainWindow (Window, NULL);
|
|
|
|
InvalidateRect (StartupScreen, NULL, TRUE);
|
|
|
|
hr = S_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHereticStartupScreen::Progress
|
|
|
|
//
|
|
|
|
// Bumps the progress meter one notch.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FHereticStartupScreen::Progress()
|
|
|
|
{
|
|
|
|
int notch_pos;
|
|
|
|
|
|
|
|
if (CurPos < MaxPos)
|
|
|
|
{
|
|
|
|
CurPos++;
|
|
|
|
notch_pos = (CurPos * ThermWidth) / MaxPos;
|
|
|
|
if (notch_pos != NotchPos && !(notch_pos & 3))
|
|
|
|
{ // Time to draw another notch.
|
|
|
|
int left = NotchPos + ThermX;
|
|
|
|
int top = ThermY;
|
|
|
|
int right = notch_pos + ThermX;
|
|
|
|
int bottom = top + ThermHeight;
|
|
|
|
ST_Util_ClearBlock (StartupBitmap, THERM_COLOR, left, top, right - left, bottom - top);
|
|
|
|
NotchPos = notch_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
I_GetEvent ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHereticStartupScreen :: LoadingStatus
|
|
|
|
//
|
|
|
|
// Prints text in the center box of the startup screen.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FHereticStartupScreen::LoadingStatus(const char *message, int colors)
|
|
|
|
{
|
|
|
|
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
|
|
|
if (font != NULL)
|
|
|
|
{
|
|
|
|
int x;
|
|
|
|
|
|
|
|
for (x = 0; message[x] != '\0'; ++x)
|
|
|
|
{
|
|
|
|
ST_Util_DrawChar (StartupBitmap, font, 17 + x, HMsgY, message[x], colors);
|
|
|
|
}
|
|
|
|
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
|
|
|
|
ST_Util_FreeFont (font);
|
|
|
|
HMsgY++;
|
|
|
|
I_GetEvent ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FHereticStartupScreen :: AppendStatusLine
|
|
|
|
//
|
|
|
|
// Appends text to Heretic's status line.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FHereticStartupScreen::AppendStatusLine(const char *status)
|
|
|
|
{
|
|
|
|
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
|
|
|
if (font != NULL)
|
|
|
|
{
|
|
|
|
int x;
|
|
|
|
|
|
|
|
for (x = 0; status[x] != '\0'; ++x)
|
|
|
|
{
|
|
|
|
ST_Util_DrawChar (StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f);
|
|
|
|
}
|
|
|
|
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]);
|
|
|
|
ST_Util_FreeFont (font);
|
|
|
|
SMsgX += x;
|
|
|
|
I_GetEvent ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FStrifeStartupScreen Constructor
|
|
|
|
//
|
|
|
|
// Shows the Strife startup screen. If the screen doesn't appear to be
|
|
|
|
// valid, it returns a failure code in hr.
|
|
|
|
//
|
|
|
|
// The startup background is a raw 320x200 image, however Strife only
|
|
|
|
// actually uses 95 rows from it, starting at row 57. The rest of the image
|
|
|
|
// is discarded. (What a shame.)
|
|
|
|
//
|
|
|
|
// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
|
|
|
|
// The bot is a raw 48x48 image. All use the standard PLAYPAL.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, HRESULT &hr)
|
|
|
|
: FGraphicalStartupScreen(max_progress)
|
|
|
|
{
|
|
|
|
int startup_lump = Wads.CheckNumForName ("STARTUP0");
|
|
|
|
int i;
|
|
|
|
|
|
|
|
hr = E_FAIL;
|
|
|
|
for (i = 0; i < 4+2+1; ++i)
|
|
|
|
{
|
|
|
|
StartupPics[i] = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
StartupBitmap = ST_Util_CreateBitmap (320, 200, 8);
|
|
|
|
ST_Util_BitmapColorsFromPlaypal (StartupBitmap);
|
|
|
|
|
|
|
|
// Fill bitmap with the startup image.
|
|
|
|
memset (ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000);
|
|
|
|
FWadLump lumpr = Wads.OpenLumpNum (startup_lump);
|
|
|
|
lumpr.Seek (57 * 320, SEEK_SET);
|
|
|
|
lumpr.Read (ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320);
|
|
|
|
|
|
|
|
// Load the animated overlays.
|
|
|
|
for (i = 0; i < 4+2+1; ++i)
|
|
|
|
{
|
|
|
|
int lumpnum = Wads.CheckNumForName (StrifeStartupPicNames[i]);
|
|
|
|
int lumplen;
|
|
|
|
|
|
|
|
if (lumpnum >= 0 && (lumplen = Wads.LumpLength (lumpnum)) == StrifeStartupPicSizes[i])
|
|
|
|
{
|
|
|
|
FWadLump lumpr = Wads.OpenLumpNum (lumpnum);
|
|
|
|
StartupPics[i] = new BYTE[lumplen];
|
|
|
|
lumpr.Read (StartupPics[i], lumplen);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make the startup image appear.
|
|
|
|
DrawStuff (0, 0);
|
|
|
|
ST_Util_SizeWindowForBitmap (2);
|
|
|
|
LayoutMainWindow (Window, NULL);
|
|
|
|
InvalidateRect (StartupScreen, NULL, TRUE);
|
|
|
|
|
|
|
|
hr = S_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FStrifeStartupScreen Deconstructor
|
|
|
|
//
|
|
|
|
// Frees the strife pictures.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FStrifeStartupScreen::~FStrifeStartupScreen()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 4+2+1; ++i)
|
|
|
|
{
|
|
|
|
if (StartupPics[i] != NULL)
|
|
|
|
{
|
|
|
|
delete[] StartupPics[i];
|
|
|
|
}
|
|
|
|
StartupPics[i] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FStrifeStartupScreen :: Progress
|
|
|
|
//
|
|
|
|
// Bumps the progress meter one notch.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FStrifeStartupScreen::Progress()
|
|
|
|
{
|
|
|
|
int notch_pos;
|
|
|
|
|
|
|
|
if (CurPos < MaxPos)
|
|
|
|
{
|
|
|
|
CurPos++;
|
|
|
|
notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
|
|
|
|
if (notch_pos != NotchPos && !(notch_pos & 1))
|
|
|
|
{ // Time to update.
|
|
|
|
DrawStuff (NotchPos, notch_pos);
|
|
|
|
NotchPos = notch_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
I_GetEvent ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FStrifeStartupScreen :: DrawStuff
|
|
|
|
//
|
|
|
|
// Draws all the moving parts of Strife's startup screen. If you're
|
|
|
|
// running off a slow drive, it can look kind of good. Otherwise, it
|
|
|
|
// borders on crazy insane fast.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
|
|
|
|
{
|
|
|
|
int y;
|
|
|
|
|
|
|
|
// Clear old laser
|
|
|
|
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_LASERSPACE_X + old_laser,
|
|
|
|
ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
|
|
|
// Draw new laser
|
|
|
|
ST_Util_DrawBlock (StartupBitmap, StartupPics[LASER_INDEX + (new_laser & 1)],
|
|
|
|
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
|
|
|
|
|
|
|
// The bot jumps up and down like crazy.
|
|
|
|
y = MAX(0, (new_laser >> 1) % 5 - 2);
|
|
|
|
if (y > 0)
|
|
|
|
{
|
|
|
|
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
|
|
|
}
|
|
|
|
ST_Util_DrawBlock (StartupBitmap, StartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT);
|
|
|
|
if (y < (5 - 1) - 2)
|
|
|
|
{
|
|
|
|
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// The peasant desperately runs in place, trying to get away from the laser.
|
|
|
|
// Yet, despite all his limb flailing, he never manages to get anywhere.
|
|
|
|
ST_Util_DrawBlock (StartupBitmap, StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)],
|
|
|
|
ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Endoom
|
|
|
|
//
|
|
|
|
// Shows an ENDOOM text screen
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Endoom()
|
|
|
|
{
|
|
|
|
if (showendoom == 0) exit(0);
|
|
|
|
|
|
|
|
if (gameinfo.Endoom.Len() == 0)
|
|
|
|
{
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int endoom_lump = Wads.CheckNumForFullName (gameinfo.Endoom, true);
|
|
|
|
|
|
|
|
BYTE endoom_screen[4000];
|
|
|
|
BYTE *font;
|
|
|
|
MSG mess;
|
|
|
|
BOOL bRet;
|
|
|
|
bool blinking = false, blinkstate = false;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000)
|
|
|
|
{
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Wads.GetLumpFile(endoom_lump) == FWadCollection::IWAD_FILENUM && showendoom == 2)
|
|
|
|
{
|
|
|
|
// showendoom==2 means to show only lumps from PWADs.
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
|
|
|
if (font == NULL)
|
|
|
|
{
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!ST_Util_CreateStartupWindow())
|
|
|
|
{
|
|
|
|
ST_Util_FreeFont (font);
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
I_ShutdownGraphics ();
|
|
|
|
RestoreConView ();
|
|
|
|
S_StopMusic(true);
|
|
|
|
|
|
|
|
Wads.ReadLump (endoom_lump, endoom_screen);
|
|
|
|
|
|
|
|
// Draw the loading screen to a bitmap.
|
|
|
|
StartupBitmap = ST_Util_AllocTextBitmap (font);
|
|
|
|
ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
|
|
|
|
|
|
|
|
// Make the title banner go away.
|
|
|
|
if (GameTitleWindow != NULL)
|
|
|
|
{
|
|
|
|
DestroyWindow (GameTitleWindow);
|
|
|
|
GameTitleWindow = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
ST_Util_SizeWindowForBitmap (1);
|
|
|
|
LayoutMainWindow (Window, NULL);
|
|
|
|
InvalidateRect (StartupScreen, NULL, TRUE);
|
|
|
|
|
|
|
|
// Does this screen need blinking?
|
|
|
|
for (i = 0; i < 80*25; ++i)
|
|
|
|
{
|
|
|
|
if (endoom_screen[1+i*2] & 0x80)
|
|
|
|
{
|
|
|
|
blinking = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (blinking && SetTimer (Window, 0x5A15A, BLINK_PERIOD, NULL) == 0)
|
|
|
|
{
|
|
|
|
blinking = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wait until any key has been pressed or a quit message has been received
|
|
|
|
for (;;)
|
|
|
|
{
|
|
|
|
bRet = GetMessage (&mess, NULL, 0, 0);
|
|
|
|
if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT
|
|
|
|
mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN)
|
|
|
|
{
|
|
|
|
if (blinking)
|
|
|
|
{
|
|
|
|
KillTimer (Window, 0x5A15A);
|
|
|
|
}
|
|
|
|
ST_Util_FreeBitmap (StartupBitmap);
|
|
|
|
ST_Util_FreeFont (font);
|
|
|
|
exit (int(bRet == 0 ? mess.wParam : 0));
|
|
|
|
}
|
|
|
|
else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
|
|
|
|
{
|
|
|
|
ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate);
|
|
|
|
blinkstate = !blinkstate;
|
|
|
|
}
|
|
|
|
TranslateMessage (&mess);
|
|
|
|
DispatchMessage (&mess);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_CreateStartupWindow
|
|
|
|
//
|
|
|
|
// Creates the static control that will draw the startup screen.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool ST_Util_CreateStartupWindow ()
|
|
|
|
{
|
|
|
|
StartupScreen = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL,
|
|
|
|
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW,
|
|
|
|
0, 0, 0, 0, Window, NULL, g_hInst, NULL);
|
|
|
|
if (StartupScreen == NULL)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
SetWindowLong (StartupScreen, GWL_ID, IDC_STATIC_STARTUP);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_SizeWindowForBitmap
|
|
|
|
//
|
|
|
|
// Resizes the main window so that the startup bitmap will be drawn
|
|
|
|
// at the desired scale.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_SizeWindowForBitmap (int scale)
|
|
|
|
{
|
|
|
|
DEVMODE displaysettings;
|
|
|
|
int w, h, cx, cy, x, y;
|
|
|
|
RECT rect;
|
|
|
|
|
|
|
|
if (GameTitleWindow != NULL)
|
|
|
|
{
|
|
|
|
GetClientRect (GameTitleWindow, &rect);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rect.bottom = 0;
|
|
|
|
}
|
|
|
|
RECT sizerect = { 0, 0, StartupBitmap->bmiHeader.biWidth * scale,
|
|
|
|
StartupBitmap->bmiHeader.biHeight * scale + rect.bottom };
|
|
|
|
AdjustWindowRectEx(&sizerect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
|
|
|
w = sizerect.right - sizerect.left;
|
|
|
|
h = sizerect.bottom - sizerect.top;
|
|
|
|
|
|
|
|
// Resize the window, but keep its center point the same, unless that
|
|
|
|
// puts it partially offscreen.
|
|
|
|
memset (&displaysettings, 0, sizeof(displaysettings));
|
|
|
|
displaysettings.dmSize = sizeof(displaysettings);
|
|
|
|
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
|
|
|
GetWindowRect (Window, &rect);
|
|
|
|
cx = (rect.left + rect.right) / 2;
|
|
|
|
cy = (rect.top + rect.bottom) / 2;
|
|
|
|
x = cx - w / 2;
|
|
|
|
y = cy - h / 2;
|
|
|
|
if (x + w > (int)displaysettings.dmPelsWidth)
|
|
|
|
{
|
|
|
|
x = displaysettings.dmPelsWidth - w;
|
|
|
|
}
|
|
|
|
if (x < 0)
|
|
|
|
{
|
|
|
|
x = 0;
|
|
|
|
}
|
|
|
|
if (y + h > (int)displaysettings.dmPelsHeight)
|
|
|
|
{
|
|
|
|
y = displaysettings.dmPelsHeight - h;
|
|
|
|
}
|
|
|
|
if (y < 0)
|
|
|
|
{
|
|
|
|
y = 0;
|
|
|
|
}
|
|
|
|
MoveWindow (Window, x, y, w, h, TRUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_PlanarToChunky4
|
|
|
|
//
|
|
|
|
// Convert a 4-bpp planar image to chunky pixels.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height)
|
|
|
|
{
|
|
|
|
int y, x;
|
|
|
|
const BYTE *src1, *src2, *src3, *src4;
|
|
|
|
size_t plane_size = width / 8 * height;
|
|
|
|
|
|
|
|
src1 = src;
|
|
|
|
src2 = src1 + plane_size;
|
|
|
|
src3 = src2 + plane_size;
|
|
|
|
src4 = src3 + plane_size;
|
|
|
|
|
|
|
|
for (y = height; y > 0; --y)
|
|
|
|
{
|
|
|
|
for (x = width; x > 0; x -= 8)
|
|
|
|
{
|
|
|
|
// Pixels 0 and 1
|
|
|
|
dest[0] = (*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3) |
|
|
|
|
((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6);
|
|
|
|
// Pixels 2 and 3
|
|
|
|
dest[1] = ((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1) |
|
|
|
|
((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4);
|
|
|
|
// Pixels 4 and 5
|
|
|
|
dest[2] = ((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1) |
|
|
|
|
((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2);
|
|
|
|
// Pixels 6 and 7
|
|
|
|
dest[3] = ((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3) |
|
|
|
|
((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01));
|
|
|
|
dest += 4;
|
|
|
|
src1 += 1;
|
|
|
|
src2 += 1;
|
|
|
|
src3 += 1;
|
|
|
|
src4 += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_DrawBlock
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height)
|
|
|
|
{
|
|
|
|
if (src == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
|
|
|
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
|
|
|
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
|
|
|
|
|
|
|
ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
|
|
|
|
|
|
|
|
if (bytewidth == 8)
|
|
|
|
{ // progress notches
|
|
|
|
for (; height > 0; --height)
|
|
|
|
{
|
|
|
|
((DWORD *)dest)[0] = ((const DWORD *)src)[0];
|
|
|
|
((DWORD *)dest)[1] = ((const DWORD *)src)[1];
|
|
|
|
dest += destpitch;
|
|
|
|
src += 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (bytewidth == 2)
|
|
|
|
{ // net progress notches
|
|
|
|
for (; height > 0; --height)
|
|
|
|
{
|
|
|
|
*((WORD *)dest) = *((const WORD *)src);
|
|
|
|
dest += destpitch;
|
|
|
|
src += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (; height > 0; --height)
|
|
|
|
{
|
|
|
|
memcpy (dest, src, bytewidth);
|
|
|
|
dest += destpitch;
|
|
|
|
src += bytewidth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_ClearBlock
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height)
|
|
|
|
{
|
|
|
|
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
|
|
|
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
|
|
|
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
|
|
|
|
|
|
|
ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
|
|
|
|
|
|
|
|
while (height > 0)
|
|
|
|
{
|
|
|
|
memset (dest, fill, bytewidth);
|
|
|
|
dest += destpitch;
|
|
|
|
height--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_CreateBitmap
|
|
|
|
//
|
|
|
|
// Creates a BITMAPINFOHEADER, RGBQUAD, and pixel data arranged
|
|
|
|
// consecutively in memory (in other words, a normal Windows BMP file).
|
|
|
|
// The BITMAPINFOHEADER will be filled in, and the caller must fill
|
|
|
|
// in the color and pixel data.
|
|
|
|
//
|
|
|
|
// You must pass 4 or 8 for color_bits.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits)
|
|
|
|
{
|
|
|
|
DWORD size_image = (width * height) >> int(color_bits == 4);
|
|
|
|
BITMAPINFO *bitmap_info = (BITMAPINFO *)M_Malloc (sizeof(BITMAPINFOHEADER) +
|
|
|
|
(sizeof(RGBQUAD) << color_bits) + size_image);
|
|
|
|
|
|
|
|
// Initialize the header.
|
|
|
|
bitmap_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
|
|
bitmap_info->bmiHeader.biWidth = width;
|
|
|
|
bitmap_info->bmiHeader.biHeight = height;
|
|
|
|
bitmap_info->bmiHeader.biPlanes = 1;
|
|
|
|
bitmap_info->bmiHeader.biBitCount = color_bits;
|
|
|
|
bitmap_info->bmiHeader.biCompression = 0;
|
|
|
|
bitmap_info->bmiHeader.biSizeImage = size_image;
|
|
|
|
bitmap_info->bmiHeader.biXPelsPerMeter = 0;
|
|
|
|
bitmap_info->bmiHeader.biYPelsPerMeter = 0;
|
|
|
|
bitmap_info->bmiHeader.biClrUsed = 1 << color_bits;
|
|
|
|
bitmap_info->bmiHeader.biClrImportant = 0;
|
|
|
|
|
|
|
|
return bitmap_info;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_BitsForBitmap
|
|
|
|
//
|
|
|
|
// Given a bitmap created by ST_Util_CreateBitmap, returns the start
|
|
|
|
// address for the pixel data for the bitmap.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info)
|
|
|
|
{
|
|
|
|
return (BYTE *)bitmap_info + sizeof(BITMAPINFOHEADER) + (sizeof(RGBQUAD) << bitmap_info->bmiHeader.biBitCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_FreeBitmap
|
|
|
|
//
|
|
|
|
// Frees all the data for a bitmap created by ST_Util_CreateBitmap.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info)
|
|
|
|
{
|
|
|
|
M_Free (bitmap_info);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_BitmapColorsFromPlaypal
|
|
|
|
//
|
|
|
|
// Fills the bitmap palette from the PLAYPAL lump.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info)
|
|
|
|
{
|
|
|
|
BYTE playpal[768];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
{
|
|
|
|
FWadLump lumpr = Wads.OpenLumpName ("PLAYPAL");
|
|
|
|
lumpr.Read (playpal, 768);
|
|
|
|
}
|
|
|
|
for (i = 0; i < 256; ++i)
|
|
|
|
{
|
|
|
|
bitmap_info->bmiColors[i].rgbBlue = playpal[i*3+2];
|
|
|
|
bitmap_info->bmiColors[i].rgbGreen = playpal[i*3+1];
|
|
|
|
bitmap_info->bmiColors[i].rgbRed = playpal[i*3];
|
|
|
|
bitmap_info->bmiColors[i].rgbReserved = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_InvalidateRect
|
|
|
|
//
|
|
|
|
// Invalidates the portion of the window that the specified rect of the
|
|
|
|
// bitmap appears in.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom)
|
|
|
|
{
|
|
|
|
RECT rect;
|
|
|
|
|
|
|
|
GetClientRect (hwnd, &rect);
|
|
|
|
rect.left = left * rect.right / bitmap_info->bmiHeader.biWidth - 1;
|
|
|
|
rect.top = top * rect.bottom / bitmap_info->bmiHeader.biHeight - 1;
|
|
|
|
rect.right = right * rect.right / bitmap_info->bmiHeader.biWidth + 1;
|
|
|
|
rect.bottom = bottom * rect.bottom / bitmap_info->bmiHeader.biHeight + 1;
|
|
|
|
InvalidateRect (hwnd, &rect, FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_LoadFont
|
|
|
|
//
|
|
|
|
// Loads a monochrome fixed-width font. Every character is one byte
|
|
|
|
// (eight pixels) wide, so we can deduce the height of each character
|
|
|
|
// by looking at the size of the font data.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
BYTE *ST_Util_LoadFont (const char *filename)
|
|
|
|
{
|
|
|
|
int lumpnum, lumplen, height;
|
|
|
|
BYTE *font;
|
|
|
|
|
|
|
|
lumpnum = Wads.CheckNumForFullName (filename);
|
|
|
|
if (lumpnum < 0)
|
|
|
|
{ // font not found
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
lumplen = Wads.LumpLength (lumpnum);
|
|
|
|
height = lumplen / 256;
|
|
|
|
if (height * 256 != lumplen)
|
|
|
|
{ // font is a bad size
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
if (height < 6 || height > 36)
|
|
|
|
{ // let's be reasonable here
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
font = new BYTE[lumplen + 1];
|
|
|
|
font[0] = height; // Store font height in the first byte.
|
|
|
|
Wads.ReadLump (lumpnum, font + 1);
|
|
|
|
return font;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_Util_FreeFont (BYTE *font)
|
|
|
|
{
|
|
|
|
delete[] font;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_AllocTextBitmap
|
|
|
|
//
|
|
|
|
// Returns a bitmap properly sized to hold an 80x25 display of characters
|
|
|
|
// using the specified font.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font)
|
|
|
|
{
|
|
|
|
BITMAPINFO *bitmap = ST_Util_CreateBitmap (80 * 8, 25 * font[0], 4);
|
|
|
|
memcpy (bitmap->bmiColors, TextModePalette, sizeof(TextModePalette));
|
|
|
|
return bitmap;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_DrawTextScreen
|
|
|
|
//
|
|
|
|
// Draws the text screen to the bitmap. The bitmap must be the proper size
|
|
|
|
// for the font.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font)
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
for (y = 0; y < 25; ++y)
|
|
|
|
{
|
|
|
|
for (x = 0; x < 80; ++x)
|
|
|
|
{
|
|
|
|
ST_Util_DrawChar (bitmap_info, font, x, y, text_screen[0], text_screen[1]);
|
|
|
|
text_screen += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_DrawChar
|
|
|
|
//
|
|
|
|
// Draws a character on the bitmap. X and Y specify the character cell,
|
|
|
|
// and fg and bg are 4-bit colors.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE charnum, BYTE attrib)
|
|
|
|
{
|
|
|
|
const BYTE bg_left = attrib & 0x70;
|
|
|
|
const BYTE fg = attrib & 0x0F;
|
|
|
|
const BYTE fg_left = fg << 4;
|
|
|
|
const BYTE bg = bg_left >> 4;
|
|
|
|
const BYTE color_array[4] = { (BYTE)(bg_left | bg), (BYTE)(attrib & 0x7F), (BYTE)(fg_left | bg), (BYTE)(fg_left | fg) };
|
|
|
|
const BYTE *src = font + 1 + charnum * font[0];
|
|
|
|
int pitch = screen->bmiHeader.biWidth >> 1;
|
|
|
|
BYTE *dest = ST_Util_BitsForBitmap(screen) + x*4 + y * font[0] * pitch;
|
|
|
|
|
|
|
|
for (y = font[0]; y > 0; --y)
|
|
|
|
{
|
|
|
|
BYTE srcbyte = *src++;
|
|
|
|
|
|
|
|
// Pixels 0 and 1
|
|
|
|
dest[0] = color_array[(srcbyte >> 6) & 3];
|
|
|
|
// Pixels 2 and 3
|
|
|
|
dest[1] = color_array[(srcbyte >> 4) & 3];
|
|
|
|
// Pixels 4 and 5
|
|
|
|
dest[2] = color_array[(srcbyte >> 2) & 3];
|
|
|
|
// Pixels 6 and 7
|
|
|
|
dest[3] = color_array[(srcbyte) & 3];
|
|
|
|
dest += pitch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ST_Util_UpdateTextBlink
|
|
|
|
//
|
|
|
|
// Draws the parts of the text screen that blink to the bitmap. The bitmap
|
|
|
|
// must be the proper size for the font.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void ST_Util_UpdateTextBlink (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font, bool on)
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
for (y = 0; y < 25; ++y)
|
|
|
|
{
|
|
|
|
for (x = 0; x < 80; ++x)
|
|
|
|
{
|
|
|
|
if (text_screen[1] & 0x80)
|
|
|
|
{
|
|
|
|
ST_Util_DrawChar (bitmap_info, font, x, y, on ? text_screen[0] : ' ', text_screen[1]);
|
|
|
|
ST_Util_InvalidateRect (Window, bitmap_info, x*8, y*font[0], x*8+8, y*font[0]+font[0]);
|
|
|
|
}
|
|
|
|
text_screen += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|