mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 08:31:23 +00:00
28 lines
1.1 KiB
Text
28 lines
1.1 KiB
Text
|
The original Doom source code was released by id Software under the
|
||
|
Doom Source Code License. See doomlic.txt.
|
||
|
|
||
|
Parts of the renderer use code from the BUILD engine by Ken Silverman.
|
||
|
See buildlic.txt.
|
||
|
|
||
|
The majority of original code uses a BSD-like lincese. See bsd.txt.
|
||
|
|
||
|
This software is based in part on the work of the Independent JPEG Group.
|
||
|
|
||
|
This software uses the 'zlib' general purpose compression library by
|
||
|
Jean-loup Gailly and Mark Adler.
|
||
|
|
||
|
This software uses the gdtoa package, see gdtoa.txt.
|
||
|
|
||
|
This software uses the snes_spc library, which is covered by the GNU Lesser
|
||
|
General Public License. See lgpl.txt.
|
||
|
|
||
|
This software uses the "Dynamic Universal Music Bibliotheque" library for
|
||
|
MOD music playback. See dumb.txt for original license. The version used,
|
||
|
however, has been heavily modified from its original form and is the same
|
||
|
version used by the foobar2000 component foo_dumb as of mid-2008, found at
|
||
|
http://kode54.foobar2000.org/.
|
||
|
|
||
|
This software uses the OPL emulator from MAME 0.95. Playback of MUS files
|
||
|
on the OPL emulation is accomplished with some help from Vladimir Arnost's
|
||
|
MUS File Player Library, with fixes to make it more accurate.
|