gzdoom/libraries/gdtoa/README

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About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
This directory contains source for a library of binary -> decimal
and decimal -> binary conversion routines, for single-, double-,
and extended-precision IEEE binary floating-point arithmetic, and
other IEEE-like binary floating-point, including "double double",
as in
T. J. Dekker, "A Floating-Point Technique for Extending the
Available Precision", Numer. Math. 18 (1971), pp. 224-242
and
"Inside Macintosh: PowerPC Numerics", Addison-Wesley, 1994
The conversion routines use double-precision floating-point arithmetic
and, where necessary, high precision integer arithmetic. The routines
are generalizations of the strtod and dtoa routines described in
David M. Gay, "Correctly Rounded Binary-Decimal and
Decimal-Binary Conversions", Numerical Analysis Manuscript
No. 90-10, Bell Labs, Murray Hill, 1990;
http://cm.bell-labs.com/cm/cs/what/ampl/REFS/rounding.ps.gz
(based in part on papers by Clinger and Steele & White: see the
references in the above paper).
The present conversion routines should be able to use any of IEEE binary,
VAX, or IBM-mainframe double-precision arithmetic internally, but I (dmg)
have so far only had a chance to test them with IEEE double precision
arithmetic.
The core conversion routines are strtodg for decimal -> binary conversions
and gdtoa for binary -> decimal conversions. These routines operate
on arrays of unsigned 32-bit integers of type ULong, a signed 32-bit
exponent of type Long, and arithmetic characteristics described in
struct FPI; FPI, Long, and ULong are defined in gdtoa.h. File arith.h
is supposed to provide #defines that cause gdtoa.h to define its
types correctly. File arithchk.c is source for a program that
generates a suitable arith.h on all systems where I've been able to
test it.
The core conversion routines are meant to be called by helper routines
that know details of the particular binary arithmetic of interest and
convert. The present directory provides helper routines for 5 variants
of IEEE binary floating-point arithmetic, each indicated by one or
two letters:
f IEEE single precision
d IEEE double precision
x IEEE extended precision, as on Intel 80x87
and software emulations of Motorola 68xxx chips
that do not pad the way the 68xxx does, but
only store 80 bits
xL IEEE extended precision, as on Motorola 68xxx chips
Q quad precision, as on Sun Sparc chips
dd double double, pairs of IEEE double numbers
whose sum is the desired value
For decimal -> binary conversions, there are three families of
helper routines: one for round-nearest (or the current rounding
mode on IEEE-arithmetic systems that provide the C99 fegetround()
function, if compiled with -DHonor_FLT_ROUNDS):
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
strtof
strtod
strtodd
strtopd
strtopf
strtopx
strtopxL
strtopQ
one with rounding direction specified:
strtorf
strtord
strtordd
strtorx
strtorxL
strtorQ
and one for computing an interval (at most one bit wide) that contains
the decimal number:
strtoIf
strtoId
strtoIdd
strtoIx
strtoIxL
strtoIQ
The latter call strtoIg, which makes one call on strtodg and adjusts
the result to provide the desired interval. On systems where native
arithmetic can easily make one-ulp adjustments on values in the
desired floating-point format, it might be more efficient to use the
native arithmetic. Routine strtodI is a variant of strtoId that
illustrates one way to do this for IEEE binary double-precision
arithmetic -- but whether this is more efficient remains to be seen.
Functions strtod and strtof have "natural" return types, float and
double -- strtod is specified by the C standard, and strtof appears
in the stdlib.h of some systems, such as (at least some) Linux systems.
The other functions write their results to their final argument(s):
to the final two argument for the strtoI... (interval) functions,
and to the final argument for the others (strtop... and strtor...).
Where possible, these arguments have "natural" return types (double*
or float*), to permit at least some type checking. In reality, they
are viewed as arrays of ULong (or, for the "x" functions, UShort)
values. On systems where long double is the appropriate type, one can
pass long double* final argument(s) to these routines. The int value
that these routines return is the return value from the call they make
on strtodg; see the enum of possible return values in gdtoa.h.
Source files g_ddfmt.c, misc.c, smisc.c, strtod.c, strtodg.c, and ulp.c
should use true IEEE double arithmetic (not, e.g., double extended),
at least for storing (and viewing the bits of) the variables declared
"double" within them.
One detail indicated in struct FPI is whether the target binary
arithmetic departs from the IEEE standard by flushing denormalized
numbers to 0. On systems that do this, the helper routines for
conversion to double-double format (when compiled with
Sudden_Underflow #defined) penalize the bottom of the exponent
range so that they return a nonzero result only when the least
significant bit of the less significant member of the pair of
double values returned can be expressed as a normalized double
value. An alternative would be to drop to 53-bit precision near
the bottom of the exponent range. To get correct rounding, this
would (in general) require two calls on strtodg (one specifying
126-bit arithmetic, then, if necessary, one specifying 53-bit
arithmetic).
By default, the core routine strtodg and strtod set errno to ERANGE
if the result overflows to +Infinity or underflows to 0. Compile
these routines with NO_ERRNO #defined to inhibit errno assignments.
Routine strtod is based on netlib's "dtoa.c from fp", and
(f = strtod(s,se)) is more efficient for some conversions than, say,
strtord(s,se,1,&f). Parts of strtod require true IEEE double
arithmetic with the default rounding mode (round-to-nearest) and, on
systems with IEEE extended-precision registers, double-precision
(53-bit) rounding precision. If the machine uses (the equivalent of)
Intel 80x87 arithmetic, the call
_control87(PC_53, MCW_PC);
does this with many compilers. Whether this or another call is
appropriate depends on the compiler; for this to work, it may be
necessary to #include "float.h" or another system-dependent header
file.
Source file strtodnrp.c gives a strtod that does not require 53-bit
rounding precision on systems (such as Intel IA32 systems) that may
suffer double rounding due to use of extended-precision registers.
For some conversions this variant of strtod is less efficient than the
one in strtod.c when the latter is run with 53-bit rounding precision.
When float or double are involved, the values that the strto* routines
return for NaNs are determined by gd_qnan.h, which the makefile
generates by running the program whose source is qnan.c. For other
types, default NaN values are specified in g__fmt.c and may need
adjusting. Note that the rules for distinguishing signaling from
quiet NaNs are system-dependent. For cross-compilation, you need to
determine arith.h and gd_qnan.h suitably, e.g., using the arithmetic
of the target machine.
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
C99's hexadecimal floating-point constants are recognized by the
strto* routines (but this feature has not yet been heavily tested).
Compiling with NO_HEX_FP #defined disables this feature.
When compiled with -DINFNAN_CHECK, the strto* routines recognize C99's
NaN and Infinity syntax. Moreover, unless No_Hex_NaN is #defined, the
strto* routines also recognize C99's NaN(...) syntax: they accept
(case insensitively) strings of the form NaN(x), where x is a string
of hexadecimal digits and spaces; if there is only one string of
hexadecimal digits, it is taken for the fraction bits of the resulting
NaN; if there are two or more strings of hexadecimal digits, each
string is assigned to the next available sequence of 32-bit words of
fractions bits (starting with the most significant), right-aligned in
each sequence. Strings of hexadecimal digits may be preceded by "0x"
or "0X".
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
For binary -> decimal conversions, I've provided a family of helper
routines:
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
g_ffmt
g_dfmt
g_ddfmt
g_xfmt
g_xLfmt
g_Qfmt
g_ffmt_p
g_dfmt_p
g_ddfmt_p
g_xfmt_p
g_xLfmt_p
g_Qfmt_p
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
which do a "%g" style conversion either to a specified number of decimal
places (if their ndig argument is positive), or to the shortest
decimal string that rounds to the given binary floating-point value
(if ndig <= 0). They write into a buffer supplied as an argument
and return either a pointer to the end of the string (a null character)
in the buffer, if the buffer was long enough, or 0. Other forms of
conversion are easily done with the help of gdtoa(), such as %e or %f
style and conversions with direction of rounding specified (so that, if
desired, the decimal value is either >= or <= the binary value).
On IEEE-arithmetic systems that provide the C99 fegetround() function,
if compiled with -DHonor_FLT_ROUNDS, these routines honor the current
rounding mode. For pedants, the ...fmt_p() routines are similar to the
...fmt() routines, but have an additional final int argument, nik,
that for conversions of Infinity or NaN, determines whether upper,
lower, or mixed case is used, whether (...) is added to NaN values,
and whether the sign of a NaN is reported or suppressed:
nik = ic + 6*(nb + 3*ns),
where ic with 0 <= ic < 6 controls the rendering of Infinity and NaN:
0 ==> Infinity or NaN
1 ==> infinity or nan
2 ==> INFINITY or NAN
3 ==> Inf or NaN
4 ==> inf or nan
5 ==> INF or NAN
nb with 0 <= nb < 3 determines whether NaN values are rendered
as NaN(...):
0 ==> no
1 ==> yes
2 ==> no for default NaN values; yes otherwise
ns = 0 or 1 determines whether the sign of NaN values reported:
0 ==> distinguish NaN and -NaN
1 ==> report both as NaN
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
For an example of more general conversions based on dtoa(), see
netlib's "printf.c from ampl/solvers".
For double-double -> decimal, g_ddfmt() assumes IEEE-like arithmetic
of precision max(126, #bits(input)) bits, where #bits(input) is the
number of mantissa bits needed to represent the sum of the two double
values in the input.
The makefile creates a library, gdtoa.a. To use the helper
routines, a program only needs to include gdtoa.h. All the
source files for gdtoa.a include a more extensive gdtoaimp.h;
among other things, gdtoaimp.h has #defines that make "internal"
names end in _D2A. To make a "system" library, one could modify
these #defines to make the names start with __.
Various comments about possible #defines appear in gdtoaimp.h,
but for most purposes, arith.h should set suitable #defines.
Systems with preemptive scheduling of multiple threads require some
manual intervention. On such systems, it's necessary to compile
dmisc.c, dtoa.c gdota.c, and misc.c with MULTIPLE_THREADS #defined,
and to provide (or suitably #define) two locks, acquired by
ACQUIRE_DTOA_LOCK(n) and freed by FREE_DTOA_LOCK(n) for n = 0 or 1.
(The second lock, accessed in pow5mult, ensures lazy evaluation of
only one copy of high powers of 5; omitting this lock would introduce
a small probability of wasting memory, but would otherwise be harmless.)
Routines that call dtoa or gdtoa directly must also invoke freedtoa(s)
to free the value s returned by dtoa or gdtoa. It's OK to do so whether
or not MULTIPLE_THREADS is #defined, and the helper g_*fmt routines
listed above all do this indirectly (in gfmt_D2A(), which they all call).
By default, there is a private pool of memory of length 2000 bytes
for intermediate quantities, and MALLOC (see gdtoaimp.h) is called only
if the private pool does not suffice. 2000 is large enough that MALLOC
is called only under very unusual circumstances (decimal -> binary
conversion of very long strings) for conversions to and from double
precision. For systems with preemptively scheduled multiple threads
or for conversions to extended or quad, it may be appropriate to
#define PRIVATE_MEM nnnn, where nnnn is a suitable value > 2000.
For extended and quad precisions, -DPRIVATE_MEM=20000 is probably
plenty even for many digits at the ends of the exponent range.
Use of the private pool avoids some overhead.
Directory test provides some test routines. See its README.
I've also tested this stuff (except double double conversions)
with Vern Paxson's testbase program: see
V. Paxson and W. Kahan, "A Program for Testing IEEE Binary-Decimal
Conversion", manuscript, May 1991,
ftp://ftp.ee.lbl.gov/testbase-report.ps.Z .
(The same ftp directory has source for testbase.)
Some system-dependent additions to CFLAGS in the makefile:
HU-UX: -Aa -Ae
OSF (DEC Unix): -ieee_with_no_inexact
SunOS 4.1x: -DKR_headers -DBad_float_h
If you want to put this stuff into a shared library and your
operating system requires export lists for shared libraries,
the following would be an appropriate export list:
dtoa
freedtoa
g_Qfmt
g_ddfmt
g_dfmt
g_ffmt
g_xLfmt
g_xfmt
gdtoa
strtoIQ
strtoId
strtoIdd
strtoIf
strtoIx
strtoIxL
strtod
strtodI
strtodg
strtof
strtopQ
strtopd
strtopdd
strtopf
strtopx
strtopxL
strtorQ
strtord
strtordd
strtorf
strtorx
strtorxL
When time permits, I (dmg) hope to write in more detail about the
present conversion routines; for now, this README file must suffice.
Meanwhile, if you wish to write helper functions for other kinds of
IEEE-like arithmetic, some explanation of struct FPI and the bits
array may be helpful. Both gdtoa and strtodg operate on a bits array
described by FPI *fpi. The bits array is of type ULong, a 32-bit
unsigned integer type. Floating-point numbers have fpi->nbits bits,
with the least significant 32 bits in bits[0], the next 32 bits in
bits[1], etc. These numbers are regarded as integers multiplied by
2^e (i.e., 2 to the power of the exponent e), where e is the second
argument (be) to gdtoa and is stored in *exp by strtodg. The minimum
and maximum exponent values fpi->emin and fpi->emax for normalized
floating-point numbers reflect this arrangement. For example, the
P754 standard for binary IEEE arithmetic specifies doubles as having
53 bits, with normalized values of the form 1.xxxxx... times 2^(b-1023),
with 52 bits (the x's) and the biased exponent b represented explicitly;
b is an unsigned integer in the range 1 <= b <= 2046 for normalized
finite doubles, b = 0 for denormals, and b = 2047 for Infinities and NaNs.
To turn an IEEE double into the representation used by strtodg and gdtoa,
we multiply 1.xxxx... by 2^52 (to make it an integer) and reduce the
exponent e = (b-1023) by 52:
fpi->emin = 1 - 1023 - 52
fpi->emax = 1046 - 1023 - 52
In various wrappers for IEEE double, we actually write -53 + 1 rather
than -52, to emphasize that there are 53 bits including one implicit bit.
Field fpi->rounding indicates the desired rounding direction, with
possible values
FPI_Round_zero = toward 0,
FPI_Round_near = unbiased rounding -- the IEEE default,
FPI_Round_up = toward +Infinity, and
FPI_Round_down = toward -Infinity
given in gdtoa.h.
Field fpi->sudden_underflow indicates whether strtodg should return
denormals or flush them to zero. Normal floating-point numbers have
bit fpi->nbits in the bits array on. Denormals have it off, with
exponent = fpi->emin. Strtodg provides distinct return values for normals
and denormals; see gdtoa.h.
Compiling g__fmt.c, strtod.c, and strtodg.c with -DUSE_LOCALE causes
the decimal-point character to be taken from the current locale; otherwise
it is '.'.
Source files dtoa.c and strtod.c in this directory are derived from
netlib's "dtoa.c from fp" and are meant to function equivalently.
When compiled with Honor_FLT_ROUNDS #defined (on systems that provide
FLT_ROUNDS and fegetround() as specified in the C99 standard), they
honor the current rounding mode. Because FLT_ROUNDS is buggy on some
(Linux) systems -- not reflecting calls on fesetround(), as the C99
standard says it should -- when Honor_FLT_ROUNDS is #defined, the
current rounding mode is obtained from fegetround() rather than from
FLT_ROUNDS, unless Trust_FLT_ROUNDS is also #defined.
Compile with -DUSE_LOCALE to use the current locale; otherwise
decimal points are assumed to be '.'. With -DUSE_LOCALE, unless
you also compile with -DNO_LOCALE_CACHE, the details about the
current "decimal point" character string are cached and assumed not
to change during the program's execution.
On machines with a 64-bit long double and perhaps a 113-bit "quad"
type, you can invoke "make Printf" to add Printf (and variants, such
as Fprintf) to gdtoa.a. These are analogs, declared in stdio1.h, of
printf and fprintf, etc. in which %La, %Le, %Lf, and %Lg are for long
double and (if appropriate) %Lqa, %Lqe, %Lqf, and %Lqg are for quad
precision printing.
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
Please send comments to David M. Gay (dmg at acm dot org, with " at "
changed at "@" and " dot " changed to ".").