gzdoom/src/gl/utility/gl_templates.h

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#ifndef __GL_BASIC
#define __GL_BASIC
#include <new>
#include "stats.h"
// Disabled because it doesn't work and only accumulates large portions of blocked heap
// without providing any relevant performance boost.
template <class T> struct FreeList
{
//T * freelist;
T * GetNew()
{
/*
if (freelist)
{
T * n=freelist;
freelist=*((T**)n);
return new ((void*)n) T;
}
*/
return new T;
}
void Release(T * node)
{
/*
node->~T();
*((T**)node) = freelist;
freelist=node;
*/
delete node;
}
~FreeList()
{
/*
while (freelist!=NULL)
{
T * n = freelist;
freelist=*((T**)n);
delete n;
}
*/
}
};
template<class T> class UniqueList
{
TArray<T*> Array;
FreeList<T> TheFreeList;
public:
T * Get(T * t)
{
for(unsigned i=0;i<Array.Size();i++)
{
if (!memcmp(t, Array[i], sizeof(T))) return Array[i];
}
T * newo=TheFreeList.GetNew();
*newo=*t;
Array.Push(newo);
return newo;
}
void Clear()
{
for(unsigned i=0;i<Array.Size();i++) TheFreeList.Release(Array[i]);
Array.Clear();
}
~UniqueList()
{
Clear();
}
};
#endif