2008-08-06 22:59:24 +00:00
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// A Cloud used for varius explosions ---------------------------------------
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// This actor has no direct equivalent in strife. To create this, Strife
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// spawned a spark and then changed its state to that of this explosion
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// cloud. Weird.
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ACTOR Bang4Cloud
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{
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+NOBLOCKMAP
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+NOGRAVITY
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RenderStyle Add
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VSpeed 1
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States
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{
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Spawn:
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BNG4 BCDEFGHIJKLMN 3 Bright
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Stop
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}
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}
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// Piston -------------------------------------------------------------------
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ACTOR Piston 45
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{
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Game Strife
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ConversationID 123,-1,-1
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Health 100
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Speed 16
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2008-08-11 21:05:43 +00:00
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Radius 20
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2008-08-06 22:59:24 +00:00
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Height 76
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Mass 10000000
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+SOLID
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+SHOOTABLE
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+NOBLOOD
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+FLOORCLIP
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+INCOMBAT
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DeathSound "misc/explosion"
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states
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{
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Spawn:
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PSTN AB 8
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Loop
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Death:
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PSTN A 4 Bright A_Scream
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PSTN B 4 Bright A_NoBlocking
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PSTN C 4 Bright A_GiveQuestItem(16)
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PSTN D 4 Bright A_Bang4Cloud
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PSTN E 4 Bright A_TossGib
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PSTN F 4 Bright
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PSTN G 4 Bright A_Bang4Cloud
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PSTN H 4
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PSTN I -1
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Stop
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}
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}
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// Computer -----------------------------------------------------------------
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ACTOR Computer 182
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{
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Game Strife
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2008-08-11 21:05:43 +00:00
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ConversationID 124,-1,-1
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2008-08-06 22:59:24 +00:00
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Health 80
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Speed 27
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Radius 26
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Height 128
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Mass 10000000
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+SOLID
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+SHOOTABLE
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+NOBLOOD
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+FLOORCLIP
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+INCOMBAT
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DeathSound "misc/explosion"
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states
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{
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Spawn:
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SECR ABCD 4 Bright
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Loop
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Death:
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SECR E 5 Bright A_Bang4Cloud
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SECR F 5 Bright A_NoBlocking
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SECR G 5 Bright A_GiveQuestItem(27)
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SECR H 5 Bright A_TossGib
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SECR I 5 Bright A_Bang4Cloud
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SECR J 5
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SECR K 5 A_Bang4Cloud
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SECR L 5
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SECR M 5 A_Bang4Cloud
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SECR N 5
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SECR O 5 A_Bang4Cloud
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SECR P -1
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Stop
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}
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}
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// Power Crystal ------------------------------------------------------------
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ACTOR PowerCrystal 92
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{
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Game Strife
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ConversationID 201,-1,-1
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Health 50
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Speed 14
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Radius 20
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Height 16
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Mass 99999999
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+SOLID
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+SHOOTABLE
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+NOGRAVITY
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+NOBLOOD
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+FLOORCLIP
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DeathSound "misc/explosion"
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ActiveSound "misc/reactor"
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action native A_ExtraLightOff ();
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action native A_Explode512 ();
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action native A_LightGoesOut ();
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States
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{
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Spawn:
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CRYS A 16 A_LoopActiveSound
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CRYS B 5 A_LoopActiveSound
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CRYS CDEF 4 A_LoopActiveSound
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Loop
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Death:
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BOOM A 0 Bright A_Scream
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BOOM A 1 Bright A_Explode512
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BOOM B 3 Bright A_GiveQuestItem(14)
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BOOM C 2 Bright A_LightGoesOut
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BOOM D 3 Bright A_Bang4Cloud
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BOOM EF 3 Bright
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BOOM G 3 Bright A_Bang4Cloud
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BOOM H 1 Bright A_Explode512
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BOOM I 3 Bright
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BOOM JKL 3 Bright A_Bang4Cloud
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BOOM MN 3 Bright
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BOOM O 3 Bright A_Bang4Cloud
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BOOM PQRST 3 Bright
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BOOM U 3 Bright A_ExtraLightOff
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BOOM VWXY 3 Bright
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Stop
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}
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}
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