gzdoom/wadsrc/static/zscript/doom/fatso.txt

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//===========================================================================
//
// Mancubus
//
//===========================================================================
class Fatso : Actor
{
Default
{
Health 600;
Radius 48;
Height 64;
Mass 1000;
Speed 8;
PainChance 80;
Monster;
+FLOORCLIP
+BOSSDEATH
SeeSound "fatso/sight";
PainSound "fatso/pain";
DeathSound "fatso/death";
ActiveSound "fatso/active";
Obituary "$OB_FATSO";
}
States
{
Spawn:
FATT AB 15 A_Look;
Loop;
See:
FATT AABBCCDDEEFF 4 A_Chase;
Loop;
Missile:
FATT G 20 A_FatRaise;
FATT H 10 BRIGHT A_FatAttack1;
FATT IG 5 A_FaceTarget;
FATT H 10 BRIGHT A_FatAttack2;
FATT IG 5 A_FaceTarget;
FATT H 10 BRIGHT A_FatAttack3;
FATT IG 5 A_FaceTarget;
Goto See;
Pain:
FATT J 3;
FATT J 3 A_Pain;
Goto See;
Death:
FATT K 6;
FATT L 6 A_Scream;
FATT M 6 A_NoBlocking;
FATT NOPQRS 6;
FATT T -1 A_BossDeath;
Stop;
Raise:
FATT R 5;
FATT QPONMLK 5;
Goto See;
}
}
//===========================================================================
//
// Mancubus fireball
//
//===========================================================================
class FatShot : Actor
{
Default
{
Radius 6;
Height 8;
Speed 20;
Damage 8;
Projectile;
+RANDOMIZE
RenderStyle "Add";
Alpha 1;
SeeSound "fatso/attack";
DeathSound "fatso/shotx";
}
States
{
Spawn:
MANF AB 4 BRIGHT;
Loop;
Death:
MISL B 8 BRIGHT;
MISL C 6 BRIGHT;
MISL D 4 BRIGHT;
Stop;
}
}