2015-04-03 14:34:07 +00:00
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ACTOR Korax
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2008-08-08 15:18:23 +00:00
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{
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Health 5000
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Painchance 20
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Speed 10
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Radius 65
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Height 115
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Mass 2000
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Damage 15
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Monster
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+BOSS
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+FLOORCLIP
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+TELESTOMP
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+DONTMORPH
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+NOTARGET
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+NOICEDEATH
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SeeSound "KoraxSight"
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AttackSound "KoraxAttack"
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PainSound "KoraxPain"
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DeathSound "KoraxDeath"
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ActiveSound "KoraxActive"
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Obituary "$OB_KORAX" // "%o was swept from the board by Korax."
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action native A_KoraxChase();
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action native A_KoraxDecide();
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action native A_KoraxBonePop();
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action native A_KoraxMissile();
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action native A_KoraxCommand();
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States
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{
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Spawn:
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KORX A 5 A_Look
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Loop
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See:
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KORX AAA 3 A_KoraxChase
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KORX B 3 A_Chase
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KORX BBB 3 A_KoraxChase
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KORX C 0 A_PlaySound("KoraxStep")
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KORX C 3 A_Chase
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KORX CCC 3 A_KoraxChase
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KORX D 3 A_Chase
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KORX DDD 3 A_KoraxChase
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KORX A 0 A_PlaySound("KoraxStep")
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KORX A 3 A_Chase
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Loop
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Pain:
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KORX H 5 A_Pain
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KORX H 5
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Goto See
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Missile:
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KORX E 2 Bright A_FaceTarget
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KORX E 5 Bright A_KoraxDecide
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Wait
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Death:
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KORX I 5
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KORX J 5 A_FaceTarget
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KORX K 5 A_Scream
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KORX LMNOP 5
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KORX Q 10
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KORX R 5 A_KoraxBonePop
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KORX S 5 A_NoBlocking
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KORX TU 5
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KORX V -1
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Stop
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Attack:
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KORX E 4 Bright A_FaceTarget
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KORX F 8 Bright A_KoraxMissile
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KORX E 8 Bright
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Goto See
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Command:
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KORX E 5 Bright A_FaceTarget
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KORX W 10 Bright A_FaceTarget
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KORX G 15 Bright A_KoraxCommand
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KORX W 10 Bright
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KORX E 5 Bright
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Goto See
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}
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}
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ACTOR KoraxSpirit
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{
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Speed 8
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Projectile
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+NOCLIP
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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RenderStyle Translucent
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Alpha 0.4
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action native A_KSpiritRoam();
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States
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{
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Spawn:
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SPIR AB 5 A_KSpiritRoam
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Loop
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Death:
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SPIR DEFGHI 5
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Stop
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}
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}
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ACTOR KoraxBolt
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{
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Radius 15
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Height 35
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Projectile
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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RenderStyle Add
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action native A_KBolt();
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action native A_KBoltRaise();
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States
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{
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Spawn:
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MLFX I 2 Bright
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MLFX J 2 Bright A_KBoltRaise
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MLFX IJKLM 2 Bright A_KBolt
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2008-08-09 17:43:14 +00:00
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Stop
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2008-08-08 15:18:23 +00:00
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}
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}
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