2006-05-03 14:54:48 +00:00
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// Temp Small Flame --------------------------------------------------------
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2008-08-02 08:38:07 +00:00
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ACTOR FlameSmallTemp 10500
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2006-05-03 14:54:48 +00:00
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{
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Game Hexen
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SpawnID 96
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+NOTELEPORT
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RenderStyle Add
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States
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{
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Spawn:
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FFSM AB 3 Bright
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FFSM C 2 Bright A_CountdownArg(1)
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FFSM C 2 Bright
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FFSM D 3 Bright
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FFSM E 3 Bright A_CountdownArg(1)
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Loop
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}
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}
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// Temp Large Flame ---------------------------------------------------------
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2008-08-02 08:38:07 +00:00
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ACTOR FlameLargeTemp 10502
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2006-05-03 14:54:48 +00:00
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{
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Game Hexen
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SpawnID 98
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+NOTELEPORT
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RenderStyle Add
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States
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{
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Spawn:
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FFLG A 4 Bright
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FFLG B 4 Bright A_CountdownArg(1)
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FFLG C 4 Bright
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FFLG D 4 Bright A_CountdownArg(1)
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FFLG E 4 Bright
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FFLG F 4 Bright A_CountdownArg(1)
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FFLG G 4 Bright
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FFLG H 4 Bright A_CountdownArg(1)
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FFLG I 4 Bright
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FFLG J 4 Bright A_CountdownArg(1)
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FFLG K 4 Bright
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FFLG L 4 Bright A_CountdownArg(1)
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FFLG M 4 Bright
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FFLG N 4 Bright A_CountdownArg(1)
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FFLG O 4 Bright
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FFLG P 4 Bright A_CountdownArg(1)
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Goto Spawn+4
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}
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}
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// Small Flame --------------------------------------------------------------
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ACTOR FlameSmall : SwitchableDecoration 10501
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{
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Game Hexen
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SpawnID 97
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+NOTELEPORT
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+INVISIBLE
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RenderStyle Add
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States
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{
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Active:
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FFSM A 0 Bright A_PlaySound("Ignite")
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Spawn:
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FFSM A 3 Bright
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FFSM A 3 Bright A_UnHideThing
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FFSM ABCDE 3 Bright
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Goto Spawn+2
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Inactive:
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FFSM A 2
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FFSM B 2 A_HideThing
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FFSM C 200
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Wait
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}
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}
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ACTOR FlameSmall2 : FlameSmall
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{
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Game Hexen
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SpawnID 66
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}
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// Large Flame --------------------------------------------------------------
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ACTOR FlameLarge : SwitchableDecoration 10503
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{
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Game Hexen
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SpawnID 99
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+NOTELEPORT
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+INVISIBLE
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RenderStyle Add
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States
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{
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Active:
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FFLG A 0 Bright A_PlaySound("Ignite")
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Spawn:
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FFLG A 2 Bright
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FFLG A 2 Bright A_UnHideThing
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FFLG ABCDEFGHIJKLMNOP 4 Bright
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Goto Spawn+6
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Inactive:
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FFLG DCB 2
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FFLG A 2 A_HideThing
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FFLG A 200
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Wait
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}
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}
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ACTOR FlameLarge2 : FlameLarge
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{
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Game Hexen
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SpawnID 67
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}
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