2008-08-03 19:42:24 +00:00
|
|
|
|
|
|
|
// The Cleric's Flame Strike ------------------------------------------------
|
|
|
|
|
|
|
|
ACTOR CWeapFlame : ClericWeapon 8009
|
|
|
|
{
|
2008-08-04 19:25:13 +00:00
|
|
|
Game Hexen
|
2008-08-03 19:42:24 +00:00
|
|
|
+NOGRAVITY
|
|
|
|
Weapon.SelectionOrder 1000
|
|
|
|
Weapon.AmmoUse 4
|
|
|
|
Weapon.AmmoGive 25
|
|
|
|
Weapon.KickBack 150
|
|
|
|
Weapon.YAdjust 10
|
|
|
|
Weapon.AmmoType1 "Mana2"
|
|
|
|
Inventory.PickupMessage "$TXT_WEAPON_C3"
|
|
|
|
|
|
|
|
action native A_CFlameAttack();
|
|
|
|
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
WCFM ABCDEFGH 4 Bright
|
|
|
|
Loop
|
|
|
|
Select:
|
|
|
|
CFLM A 1 A_Raise
|
|
|
|
Loop
|
|
|
|
Deselect:
|
|
|
|
CFLM A 1 A_Lower
|
|
|
|
Loop
|
|
|
|
Ready:
|
|
|
|
CFLM AAAABBBBCCCC 1 A_WeaponReady
|
|
|
|
Loop
|
|
|
|
Fire:
|
|
|
|
CFLM A 2 Offset (0, 40)
|
|
|
|
CFLM D 2 Offset (0, 50)
|
|
|
|
CFLM D 2 Offset (0, 36)
|
|
|
|
CFLM E 4 Bright
|
|
|
|
CFLM F 4 Bright A_CFlameAttack
|
|
|
|
CFLM E 4 Bright
|
|
|
|
CFLM G 2 Offset (0, 40)
|
|
|
|
CFLM G 2
|
|
|
|
Goto Ready
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Floor Flame --------------------------------------------------------------
|
|
|
|
|
|
|
|
ACTOR CFlameFloor
|
|
|
|
{
|
|
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
|
|
RenderStyle Add
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
CFFX N 5 Bright
|
|
|
|
CFFX O 4 Bright
|
|
|
|
CFFX P 3 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flame Puff ---------------------------------------------------------------
|
|
|
|
|
|
|
|
ACTOR FlamePuff
|
|
|
|
{
|
|
|
|
Radius 1
|
|
|
|
Height 1
|
|
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
|
|
RenderStyle Add
|
|
|
|
SeeSound "ClericFlameExplode"
|
|
|
|
AttackSound "ClericFlameExplode"
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
CFFX ABC 3 Bright
|
|
|
|
CFFX D 4 Bright
|
|
|
|
CFFX E 3 Bright
|
|
|
|
CFFX F 4 Bright
|
|
|
|
CFFX G 3 Bright
|
|
|
|
CFFX H 4 Bright
|
|
|
|
CFFX I 3 Bright
|
|
|
|
CFFX J 4 Bright
|
|
|
|
CFFX K 3 Bright
|
|
|
|
CFFX L 4 Bright
|
|
|
|
CFFX M 3 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flame Puff 2 -------------------------------------------------------------
|
|
|
|
|
|
|
|
ACTOR FlamePuff2 : FlamePuff
|
|
|
|
{
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
CFFX ABC 3 Bright
|
|
|
|
CFFX D 4 Bright
|
|
|
|
CFFX E 3 Bright
|
|
|
|
CFFX F 4 Bright
|
|
|
|
CFFX G 3 Bright
|
|
|
|
CFFX H 4 Bright
|
|
|
|
CFFX IC 3 Bright
|
|
|
|
CFFX D 4 Bright
|
|
|
|
CFFX E 3 Bright
|
|
|
|
CFFX F 4 Bright
|
|
|
|
CFFX G 3 Bright
|
|
|
|
CFFX H 4 Bright
|
|
|
|
CFFX I 3 Bright
|
|
|
|
CFFX J 4 Bright
|
|
|
|
CFFX K 3 Bright
|
|
|
|
CFFX L 4 Bright
|
|
|
|
CFFX M 3 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Circle Flame -------------------------------------------------------------
|
|
|
|
|
|
|
|
ACTOR CircleFlame
|
|
|
|
{
|
|
|
|
Radius 6
|
|
|
|
Damage 2
|
|
|
|
DamageType "Fire"
|
2008-08-11 19:18:48 +00:00
|
|
|
Projectile
|
|
|
|
-ACTIVATEIMPACT
|
|
|
|
-ACTIVATEPCROSS
|
2008-08-03 19:42:24 +00:00
|
|
|
RenderStyle Add
|
|
|
|
DeathSound "ClericFlameCircle"
|
|
|
|
|
|
|
|
action native A_CFlameRotate();
|
|
|
|
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
CFCF A 4 Bright
|
|
|
|
CFCF B 2 Bright A_CFlameRotate
|
|
|
|
CFCF C 2 Bright
|
|
|
|
CFCF D 1 Bright
|
|
|
|
CFCF E 2 Bright
|
|
|
|
CFCF F 2 Bright A_CFlameRotate
|
|
|
|
CFCF G 1 Bright
|
|
|
|
CFCF HI 2 Bright
|
|
|
|
CFCF J 1 Bright A_CFlameRotate
|
|
|
|
CFCF K 2 Bright
|
|
|
|
CFCF LM 3 Bright
|
|
|
|
CFCF N 2 Bright A_CFlameRotate
|
|
|
|
CFCF O 3 Bright
|
|
|
|
CFCF P 2 Bright
|
|
|
|
Stop
|
|
|
|
Death:
|
|
|
|
CFCF QR 3 Bright
|
|
|
|
CFCF S 3 Bright A_Explode(20, 20, 0)
|
|
|
|
CFCF TUVWXYZ 3 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flame Missile ------------------------------------------------------------
|
|
|
|
|
2008-11-15 09:57:18 +00:00
|
|
|
ACTOR CFlameMissile : FastProjectile native
|
2008-08-03 19:42:24 +00:00
|
|
|
{
|
|
|
|
Speed 200
|
|
|
|
Radius 14
|
|
|
|
Height 8
|
|
|
|
Damage 8
|
|
|
|
DamageType "Fire"
|
|
|
|
+INVISIBLE
|
|
|
|
RenderStyle Add
|
|
|
|
|
|
|
|
action native A_CFlamePuff();
|
|
|
|
action native A_CFlameMissile();
|
|
|
|
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
CFFX A 4 Bright
|
|
|
|
CFFX A 1 A_CFlamePuff
|
|
|
|
Goto Death + 1
|
|
|
|
Death:
|
|
|
|
CFFX A 1 Bright A_CFlameMissile
|
|
|
|
CFFX ABC 3 Bright
|
|
|
|
CFFX D 4 Bright
|
|
|
|
CFFX E 3 Bright
|
|
|
|
CFFX F 4 Bright
|
|
|
|
CFFX G 3 Bright
|
|
|
|
CFFX H 4 Bright
|
|
|
|
CFFX I 3 Bright
|
|
|
|
CFFX J 4 Bright
|
|
|
|
CFFX K 3 Bright
|
|
|
|
CFFX L 4 Bright
|
|
|
|
CFFX M 3 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|