gzdoom/wadsrc/static/zscript/ui/statscreen/statscreen_sp.zs

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class DoomStatusScreen : StatusScreen
{
int intermissioncounter;
override void initStats ()
{
intermissioncounter = gameinfo.intermissioncounter;
CurState = StatCount;
acceleratestage = 0;
sp_state = 1;
cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1;
cnt_time = cnt_par = -1;
cnt_pause = Thinker.TICRATE;
cnt_total_time = -1;
}
override void updateStats ()
{
if (acceleratestage && sp_state != 10)
{
acceleratestage = 0;
sp_state = 10;
PlaySound("intermission/nextstage");
cnt_kills[0] = Plrs[me].skills;
cnt_items[0] = Plrs[me].sitems;
cnt_secret[0] = Plrs[me].ssecret;
cnt_time = Thinker.Tics2Seconds(Plrs[me].stime);
cnt_par = wbs.partime / Thinker.TICRATE;
cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime);
}
if (sp_state == 2)
{
if (intermissioncounter)
{
cnt_kills[0] += 2;
if (!(bcnt&3))
PlaySound("intermission/tick");
}
if (!intermissioncounter || cnt_kills[0] >= Plrs[me].skills)
{
cnt_kills[0] = Plrs[me].skills;
PlaySound("intermission/nextstage");
sp_state++;
}
}
else if (sp_state == 4)
{
if (intermissioncounter)
{
cnt_items[0] += 2;
if (!(bcnt&3))
PlaySound("intermission/tick");
}
if (!intermissioncounter || cnt_items[0] >= Plrs[me].sitems)
{
cnt_items[0] = Plrs[me].sitems;
PlaySound("intermission/nextstage");
sp_state++;
}
}
else if (sp_state == 6)
{
if (intermissioncounter)
{
cnt_secret[0] += 2;
if (!(bcnt&3))
PlaySound("intermission/tick");
}
if (!intermissioncounter || cnt_secret[0] >= Plrs[me].ssecret)
{
cnt_secret[0] = Plrs[me].ssecret;
PlaySound("intermission/nextstage");
sp_state++;
}
}
else if (sp_state == 8)
{
if (intermissioncounter)
{
if (!(bcnt&3))
PlaySound("intermission/tick");
cnt_time += 3;
cnt_par += 3;
cnt_total_time += 3;
}
int sec = Thinker.Tics2Seconds(Plrs[me].stime);
if (!intermissioncounter || cnt_time >= sec)
cnt_time = sec;
int tsec = Thinker.Tics2Seconds(wbs.totaltime);
if (!intermissioncounter || cnt_total_time >= tsec)
cnt_total_time = tsec;
int psec = wbs.partime / Thinker.TICRATE;
if (!intermissioncounter || cnt_par >= psec)
{
cnt_par = psec;
if (cnt_time >= sec)
{
cnt_total_time = tsec;
PlaySound("intermission/nextstage");
sp_state++;
}
}
}
else if (sp_state == 10)
{
if (acceleratestage)
{
PlaySound("intermission/paststats");
initShowNextLoc();
}
}
else if (sp_state & 1)
{
if (!--cnt_pause)
{
sp_state++;
cnt_pause = Thinker.TICRATE;
}
}
}
override void drawStats (void)
{
// line height
int lh = IntermissionFont.GetHeight() * 3 / 2;
drawLF();
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// For visual consistency, only use the patches here if all are present.
bool useGfx = TexMan.OkForLocalization(Kills, "$TXT_IMKILLS")
&& TexMan.OkForLocalization(Items, "$TXT_IMITEMS")
&& TexMan.OkForLocalization(P_secret, "$TXT_IMSECRETS")
&& TexMan.OkForLocalization(Timepic, "$TXT_IMTIME")
&& (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR"));
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// Fixme: This should try to retrieve the color from the intermission font and use the best approximation here
let tcolor = useGfx? Font.CR_UNTRANSLATED : Font.CR_RED;
Font printFont;
if (useGfx)
{
printFont = IntermissionFont;
screen.DrawTexture (Kills, true, SP_STATSX, SP_STATSY, DTA_Clean, true);
screen.DrawTexture (Items, true, SP_STATSX, SP_STATSY+lh, DTA_Clean, true);
screen.DrawTexture (P_secret, true, SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true);
screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true);
if (wbs.partime) screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
}
else
{
printFont = BigFont;
screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
screen.DrawText (BigFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true);
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if (wbs.partime) screen.DrawText (BigFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true);
}
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drawPercent (printFont, 320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor);
drawPercent (printFont, 320 - SP_STATSX, SP_STATSY+lh, cnt_items[0], wbs.maxitems, true, tcolor);
drawPercent (printFont, 320 - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0], wbs.maxsecret, true, tcolor);
drawTimeFont (printFont, 160 - SP_TIMEX, SP_TIMEY, cnt_time, tcolor);
// This really sucks - not just by its message - and should have been removed long ago!
// To avoid problems here, the "sucks" text only gets printed if the lump is present, this even applies to the text replacement.
if (cnt_time >= wbs.sucktime * 60 * 60 && wbs.sucktime > 0 && Sucks.IsValid())
{ // "sucks"
int x = 160 - SP_TIMEX;
int y = SP_TIMEY;
if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS"))
{
let size = TexMan.GetScaledSize(Sucks);
screen.DrawTexture (Sucks, true, x - size.X, y - size.Y - 2, DTA_Clean, true);
}
else
{
screen.DrawText (printFont, Font.CR_UNTRANSLATED, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
}
}
if (wi_showtotaltime)
{
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drawTimeFont (printFont, 160 - SP_TIMEX, SP_TIMEY + lh, cnt_total_time, tcolor);
}
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drawTimeFont (printFont, 320 - SP_TIMEX, SP_TIMEY, cnt_par, tcolor);
}
}
class RavenStatusScreen : DoomStatusScreen
{
override void drawStats (void)
{
// line height
int lh = IntermissionFont.GetHeight() * 3 / 2;
drawLF();
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
int countpos = gameinfo.gametype==GAME_Strife? 285:270;
if (sp_state >= 2)
{
drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs.maxkills);
}
if (sp_state >= 4)
{
drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs.maxitems);
}
if (sp_state >= 6)
{
drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs.maxsecret);
}
if (sp_state >= 8)
{
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
drawTime (249, 160, cnt_time);
if (wi_showtotaltime)
{
drawTime (249, 180, cnt_total_time);
}
}
}
}