2006-02-24 04:48:15 +00:00
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#ifndef __S_SNDSEQ_H__
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#define __S_SNDSEQ_H__
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#include <stddef.h>
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2006-04-11 16:27:41 +00:00
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//#include "actor.h"
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2006-02-24 04:48:15 +00:00
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#include "s_sound.h"
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#include "r_defs.h"
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typedef enum {
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SEQ_PLATFORM,
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SEQ_DOOR,
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SEQ_ENVIRONMENT,
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SEQ_NUMSEQTYPES,
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SEQ_NOTRANS
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} seqtype_t;
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struct sector_t;
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2006-04-11 16:27:41 +00:00
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void S_ParseSndSeq (int levellump);
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2006-02-24 04:48:15 +00:00
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void SN_StartSequence (AActor *mobj, int sequence, seqtype_t type);
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void SN_StartSequence (AActor *mobj, const char *name);
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void SN_StartSequence (sector_t *sector, int sequence, seqtype_t type);
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void SN_StartSequence (sector_t *sector, const char *name);
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void SN_StartSequence (fixed_t spot[3], int sequence, seqtype_t type);
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void SN_StartSequence (fixed_t spot[3], const char *name);
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void SN_StopSequence (AActor *mobj);
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void SN_StopSequence (sector_t *sector);
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void SN_StopSequence (fixed_t spot[3]);
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void SN_UpdateActiveSequences (void);
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void SN_StopAllSequences (void);
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ptrdiff_t SN_GetSequenceOffset (int sequence, unsigned int *sequencePtr);
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void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics,
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float volume, int currentSoundID);
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bool SN_IsMakingLoopingSound (sector_t *sector);
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class DSeqNode : public DObject
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{
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DECLARE_CLASS (DSeqNode, DObject)
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public:
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virtual ~DSeqNode ();
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void Serialize (FArchive &arc);
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virtual void MakeSound () {}
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virtual void MakeLoopedSound () {}
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virtual void *Source () { return NULL; }
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virtual bool IsPlaying () { return false; }
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void Tick ();
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inline static DSeqNode *FirstSequence() { return SequenceListHead; }
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inline DSeqNode *NextSequence() const { return m_Next; }
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void ChangeData (int seqOffset, int delayTics, float volume, int currentSoundID);
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static void SerializeSequences (FArchive &arc);
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protected:
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DSeqNode ();
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DSeqNode (int sequence);
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unsigned int *m_SequencePtr;
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int m_Sequence;
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int m_CurrentSoundID;
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int m_DelayTics;
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float m_Volume;
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int m_StopSound;
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int m_Atten;
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private:
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static DSeqNode *SequenceListHead;
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DSeqNode *m_Next, *m_Prev;
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void ActivateSequence (int sequence);
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friend void SN_StopAllSequences (void);
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};
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typedef struct
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{
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char name[MAX_SNDNAME+1];
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int stopsound;
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unsigned int script[1]; // + more until end of sequence script
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} sndseq_t;
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void SN_StartSequence (AActor *mobj, int sequence, seqtype_t type);
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void SN_StartSequence (AActor *mobj, const char *name);
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void SN_StartSequence (sector_t *sector, int sequence, seqtype_t type);
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void SN_StartSequence (sector_t *sector, const char *name);
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void SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type);
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void SN_StartSequence (polyobj_t *poly, const char *name);
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void SN_StopSequence (AActor *mobj);
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void SN_StopSequence (sector_t *sector);
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void SN_StopSequence (polyobj_t *poly);
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void SN_UpdateActiveSequences (void);
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ptrdiff_t SN_GetSequenceOffset (int sequence, unsigned int *sequencePtr);
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void SN_DoStop (void *);
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void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics,
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float volume, int currentSoundID);
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extern sndseq_t **Sequences;
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extern int ActiveSequences;
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extern int NumSequences;
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#endif //__S_SNDSEQ_H__
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