2014-05-12 20:24:26 +00:00
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uniform sampler2D tex;
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uniform sampler2D texture2;
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2014-07-14 22:19:41 +00:00
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in vec4 vTexCoord;
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in vec4 vColor;
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2014-07-14 23:05:53 +00:00
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out vec4 FragColor;
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2014-05-12 20:24:26 +00:00
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void main()
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{
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2014-07-14 22:19:41 +00:00
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vec4 frag = vColor;
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2014-05-12 20:24:26 +00:00
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2014-09-09 08:17:44 +00:00
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vec4 t1 = texture2D(tex, vTexCoord.xy);
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vec4 t2 = texture2D(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
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2014-05-12 20:24:26 +00:00
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2014-07-14 23:05:53 +00:00
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FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
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2014-05-12 20:24:26 +00:00
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}
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