gzdoom/wadsrc/static/zscript/actors/hexen/magewand.zs

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// The Mage's Wand ----------------------------------------------------------
class MWeapWand : MageWeapon
{
Default
{
Weapon.SelectionOrder 3600;
Weapon.KickBack 0;
Weapon.YAdjust 9;
Tag "$TAG_MWEAPWAND";
}
States
{
Select:
MWND A 1 A_Raise;
Loop;
Deselect:
MWND A 1 A_Lower;
Loop;
Ready:
MWND A 1 A_WeaponReady;
Loop;
Fire:
MWND A 6;
MWND B 6 Bright Offset (0, 48) A_FireProjectile ("MageWandMissile");
MWND A 3 Offset (0, 40);
MWND A 3 Offset (0, 36) A_ReFire;
Goto Ready;
}
}
// Wand Smoke ---------------------------------------------------------------
class MageWandSmoke : Actor
{
Default
{
+NOBLOCKMAP +NOGRAVITY +SHADOW
+NOTELEPORT +CANNOTPUSH +NODAMAGETHRUST
RenderStyle "Translucent";
Alpha 0.6;
}
States
{
Spawn:
MWND CDCD 4;
Stop;
}
}
// Wand Missile -------------------------------------------------------------
class MageWandMissile : FastProjectile
{
Default
{
Speed 184;
Radius 12;
Height 8;
Damage 2;
+RIPPER +CANNOTPUSH +NODAMAGETHRUST
+SPAWNSOUNDSOURCE
MissileType "MageWandSmoke";
SeeSound "MageWandFire";
Obituary "$OB_MPMWEAPWAND";
}
States
{
Spawn:
MWND CD 4 Bright;
Loop;
Death:
MWND E 4 Bright;
MWND F 3 Bright;
MWND G 4 Bright;
MWND H 3 Bright;
MWND I 4 Bright;
Stop;
}
}