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236 lines
6.4 KiB
C
236 lines
6.4 KiB
C
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/*
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** Renderer multithreading framework
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include "r_draw.h"
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#include <vector>
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#include <memory>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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// Use multiple threads when drawing
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EXTERN_CVAR(Bool, r_multithreaded)
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// Redirect drawer commands to worker threads
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void R_BeginDrawerCommands();
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// Wait until all drawers finished executing
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void R_EndDrawerCommands();
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// Worker data for each thread executing drawer commands
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class DrawerThread
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{
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public:
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std::thread thread;
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// Thread line index of this thread
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int core = 0;
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// Number of active threads
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int num_cores = 1;
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// Range of rows processed this pass
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int pass_start_y = 0;
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int pass_end_y = MAXHEIGHT;
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// Working buffer used by Rt drawers
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uint8_t dc_temp_buff[MAXHEIGHT * 4];
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uint8_t *dc_temp = nullptr;
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// Working buffer used by Rt drawers, true color edition
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uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
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uint32_t *dc_temp_rgba = nullptr;
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// Working buffer used by the tilted (sloped) span drawer
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const uint8_t *tiltlighting[MAXWIDTH];
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// Checks if a line is rendered by this thread
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bool line_skipped_by_thread(int line)
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{
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return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
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}
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// The number of lines to skip to reach the first line to be rendered by this thread
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int skipped_by_thread(int first_line)
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{
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int pass_skip = MAX(pass_start_y - first_line, 0);
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int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
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return pass_skip + core_skip;
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}
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// The number of lines to be rendered by this thread
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int count_for_thread(int first_line, int count)
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{
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int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
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count = MIN(count, lines_until_pass_end);
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int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
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return MAX(c, 0);
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}
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// Calculate the dest address for the first line to be rendered by this thread
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template<typename T>
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T *dest_for_thread(int first_line, int pitch, T *dest)
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{
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return dest + skipped_by_thread(first_line) * pitch;
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}
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// The first line in the dc_temp buffer used this thread
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int temp_line_for_thread(int first_line)
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{
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return (first_line + skipped_by_thread(first_line)) / num_cores;
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}
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};
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// Task to be executed by each worker thread
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class DrawerCommand
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{
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protected:
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int _dest_y;
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void DetectRangeError(uint32_t *&dest, int &dest_y, int &count)
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{
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#if defined(_MSC_VER) && defined(_DEBUG)
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if (dest_y < 0 || count < 0 || dest_y + count > swrenderer::drawerargs::dc_destheight)
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__debugbreak(); // Buffer overrun detected!
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#endif
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if (dest_y < 0)
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{
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count += dest_y;
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dest_y = 0;
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dest = (uint32_t*)swrenderer::drawerargs::dc_destorg;
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}
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else if (dest_y >= swrenderer::drawerargs::dc_destheight)
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{
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dest_y = 0;
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count = 0;
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}
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if (count < 0 || count > MAXHEIGHT) count = 0;
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if (dest_y + count >= swrenderer::drawerargs::dc_destheight)
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count = swrenderer::drawerargs::dc_destheight - dest_y;
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}
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public:
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DrawerCommand()
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{
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_dest_y = static_cast<int>((swrenderer::drawerargs::dc_dest - swrenderer::drawerargs::dc_destorg) / (swrenderer::drawerargs::dc_pitch));
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}
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virtual ~DrawerCommand() { }
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virtual void Execute(DrawerThread *thread) = 0;
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virtual FString DebugInfo() = 0;
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};
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void VectoredTryCatch(void *data, void(*tryBlock)(void *data), void(*catchBlock)(void *data, const char *reason, bool fatal));
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// Manages queueing up commands and executing them on worker threads
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class DrawerCommandQueue
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{
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enum { memorypool_size = 16 * 1024 * 1024 };
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char memorypool[memorypool_size];
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size_t memorypool_pos = 0;
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std::vector<DrawerCommand *> commands;
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std::vector<DrawerThread> threads;
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std::mutex start_mutex;
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std::condition_variable start_condition;
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std::vector<DrawerCommand *> active_commands;
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bool shutdown_flag = false;
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int run_id = 0;
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std::mutex end_mutex;
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std::condition_variable end_condition;
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size_t finished_threads = 0;
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FString thread_error;
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bool thread_error_fatal = false;
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int threaded_render = 0;
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DrawerThread single_core_thread;
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int num_passes = 1;
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int rows_in_pass = MAXHEIGHT;
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void StartThreads();
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void StopThreads();
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void Finish();
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static DrawerCommandQueue *Instance();
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static void ReportDrawerError(DrawerCommand *command, bool worker_thread, const char *reason, bool fatal);
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DrawerCommandQueue();
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~DrawerCommandQueue();
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public:
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// Allocate memory valid for the duration of a command execution
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static void* AllocMemory(size_t size);
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// Queue command to be executed by drawer worker threads
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template<typename T, typename... Types>
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static void QueueCommand(Types &&... args)
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{
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auto queue = Instance();
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if (queue->threaded_render == 0 || !r_multithreaded)
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{
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T command(std::forward<Types>(args)...);
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VectoredTryCatch(&command,
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[](void *data)
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{
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T *c = (T*)data;
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c->Execute(&Instance()->single_core_thread);
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},
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[](void *data, const char *reason, bool fatal)
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{
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T *c = (T*)data;
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ReportDrawerError(c, false, reason, fatal);
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});
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}
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else
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{
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void *ptr = AllocMemory(sizeof(T));
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if (!ptr) // Out of memory - render what we got
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{
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queue->Finish();
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ptr = AllocMemory(sizeof(T));
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if (!ptr)
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return;
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}
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T *command = new (ptr)T(std::forward<Types>(args)...);
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queue->commands.push_back(command);
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}
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}
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// Redirects all drawing commands to worker threads until End is called
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// Begin/End blocks can be nested.
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static void Begin();
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// End redirection and wait until all worker threads finished executing
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static void End();
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// Waits until all worker threads finished executing
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static void WaitForWorkers();
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};
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