2016-03-01 15:47:10 +00:00
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//===========================================================================
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//
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// Arachnotron
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//
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//===========================================================================
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ACTOR Arachnotron
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{
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Health 500
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Radius 64
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Height 64
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Mass 600
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Speed 12
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PainChance 128
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Monster
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+FLOORCLIP
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+BOSSDEATH
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SeeSound "baby/sight"
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PainSound "baby/pain"
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DeathSound "baby/death"
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ActiveSound "baby/active"
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Obituary "$OB_BABY"
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States
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{
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Spawn:
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BSPI AB 10 A_Look
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Loop
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See:
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BSPI A 20
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BSPI A 3 A_BabyMetal
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BSPI ABBCC 3 A_Chase
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BSPI D 3 A_BabyMetal
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BSPI DEEFF 3 A_Chase
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Goto See+1
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Missile:
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BSPI A 20 BRIGHT A_FaceTarget
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BSPI G 4 BRIGHT A_BspiAttack
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BSPI H 4 BRIGHT
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BSPI H 1 BRIGHT A_SpidRefire
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Goto Missile+1
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Pain:
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BSPI I 3
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BSPI I 3 A_Pain
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Goto See+1
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Death:
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BSPI J 20 A_Scream
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BSPI K 7 A_NoBlocking
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BSPI LMNO 7
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BSPI P -1 A_BossDeath
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Stop
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Raise:
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BSPI P 5
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BSPI ONMLKJ 5
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Goto See+1
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}
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}
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//===========================================================================
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//
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// Arachnotron plasma
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//
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//===========================================================================
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ACTOR ArachnotronPlasma
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{
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Radius 13
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Height 8
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Speed 25
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Damage 5
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Projectile
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+RANDOMIZE
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RenderStyle Add
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Alpha 0.75
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SeeSound "baby/attack"
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DeathSound "baby/shotx"
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States
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{
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Spawn:
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APLS AB 5 BRIGHT
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Loop
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Death:
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APBX ABCDE 5 BRIGHT
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Stop
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}
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}
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