2006-08-20 12:55:46 +00:00
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/*
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** patchtexture.cpp
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** Texture class for single Doom patches
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "r_data.h"
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#include "w_wad.h"
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#include "templates.h"
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bool FPatchTexture::Check(FileReader & file)
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{
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if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
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BYTE *data = new BYTE[file.GetLength()];
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file.Seek(0, SEEK_SET);
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file.Read(data, file.GetLength());
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const patch_t * foo = (const patch_t *)data;
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int height = LittleShort(foo->height);
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int width = LittleShort(foo->width);
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if (height > 0 && height < 2048 && width > 0 && width <= 2048 && width < file.GetLength()/4)
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{
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// The dimensions seem like they might be valid for a patch, so
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// check the column directory for extra security. At least one
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// column must begin exactly at the end of the column directory,
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// and none of them must point past the end of the patch.
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bool gapAtStart = true;
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int x;
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for (x = 0; x < width; ++x)
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{
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DWORD ofs = LittleLong(foo->columnofs[x]);
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if (ofs == (DWORD)width * 4 + 8)
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{
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gapAtStart = false;
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}
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else if (ofs >= (DWORD)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
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{
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delete [] data;
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return false;
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}
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}
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delete [] data;
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return !gapAtStart;
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}
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delete [] data;
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return false;
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}
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FTexture *FPatchTexture::Create(FileReader & file, int lumpnum)
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{
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patch_t header;
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file.Seek(0, SEEK_SET);
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file >> header.width >> header.height >> header.leftoffset >> header.topoffset;
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return new FPatchTexture(lumpnum, &header);
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}
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FPatchTexture::FPatchTexture (int lumpnum, patch_t * header)
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: SourceLump(lumpnum), Pixels(0), Spans(0)
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{
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Wads.GetLumpName (Name, lumpnum);
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Name[8] = 0;
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bIsPatch = true;
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Width = header->width;
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Height = header->height;
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LeftOffset = header->leftoffset;
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TopOffset = header->topoffset;
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2006-09-09 01:14:13 +00:00
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CalcBitSize ();
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2006-08-20 12:55:46 +00:00
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}
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FPatchTexture::~FPatchTexture ()
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{
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Unload ();
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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}
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void FPatchTexture::Unload ()
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{
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if (Pixels != NULL)
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{
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delete[] Pixels;
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Pixels = NULL;
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}
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}
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const BYTE *FPatchTexture::GetPixels ()
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{
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if (Pixels == NULL)
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{
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MakeTexture ();
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}
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return Pixels;
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}
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const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (Pixels == NULL)
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{
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MakeTexture ();
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}
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if ((unsigned)column >= (unsigned)Width)
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{
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if (WidthMask + 1 == Width)
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{
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column &= WidthMask;
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}
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else
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{
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column %= Width;
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}
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}
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if (spans_out != NULL)
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{
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*spans_out = Spans[column];
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}
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return Pixels + column*Height;
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}
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void FPatchTexture::MakeTexture ()
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{
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BYTE *remap, remaptable[256];
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Span *spanstuffer, *spanstarter;
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const column_t *maxcol;
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bool warned;
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int numspans;
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int x;
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FMemLump lump = Wads.ReadLump (SourceLump);
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const patch_t *patch = (const patch_t *)lump.GetMem();
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maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3);
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// Check for badly-sized patches
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if (LittleShort(patch->width) <= 0 || LittleShort(patch->height) <= 0)
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{
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lump = Wads.ReadLump ("-BADPATC");
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patch = (const patch_t *)lump.GetMem();
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Printf (PRINT_BOLD, "Patch %s has a non-positive size.\n", Name);
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}
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else if (LittleShort(patch->width) > 2048 || LittleShort(patch->height) > 2048)
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{
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lump = Wads.ReadLump ("-BADPATC");
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patch = (const patch_t *)lump.GetMem();
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Printf (PRINT_BOLD, "Patch %s is too big.\n", Name);
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}
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// Add a little extra space at the end if the texture's height is not
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// a power of 2, in case somebody accidentally makes it repeat vertically.
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int numpix = Width * Height + (1 << HeightBits) - Height;
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numspans = Width;
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Pixels = new BYTE[numpix];
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memset (Pixels, 0, numpix);
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if (bNoRemap0)
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{
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memcpy (remaptable, GPalette.Remap, 256);
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remaptable[0] = 0;
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remap = remaptable;
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}
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else
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{
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remap = GPalette.Remap;
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}
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// Draw the image to the buffer
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for (x = 0; x < Width; ++x)
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{
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BYTE *outtop = Pixels + x*Height;
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const column_t *column = (const column_t *)((const BYTE *)patch + LittleLong(patch->columnofs[x]));
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int top = -1;
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while (column < maxcol && column->topdelta != 0xFF)
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{
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if (column->topdelta <= top)
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{
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top += column->topdelta;
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}
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else
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{
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top = column->topdelta;
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}
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int len = column->length;
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BYTE *out = outtop + top;
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if (len != 0)
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{
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if (top + len > Height) // Clip posts that extend past the bottom
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{
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len = Height - top;
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}
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if (len > 0)
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{
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numspans++;
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const BYTE *in = (const BYTE *)column + 3;
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for (int i = 0; i < len; ++i)
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{
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out[i] = remap[in[i]];
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}
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}
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}
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column = (const column_t *)((const BYTE *)column + column->length + 4);
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}
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}
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// Create the spans
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if (Spans != NULL)
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{
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return;
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}
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Spans = (Span **)M_Malloc (sizeof(Span*)*Width + sizeof(Span)*numspans);
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spanstuffer = (Span *)((BYTE *)Spans + sizeof(Span*)*Width);
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warned = false;
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for (x = 0; x < Width; ++x)
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{
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const column_t *column = (const column_t *)((const BYTE *)patch + LittleLong(patch->columnofs[x]));
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int top = -1;
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Spans[x] = spanstuffer;
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spanstarter = spanstuffer;
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while (column < maxcol && column->topdelta != 0xFF)
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{
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if (column->topdelta <= top)
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{
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top += column->topdelta;
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}
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else
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{
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top = column->topdelta;
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}
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int len = column->length;
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if (len != 0)
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{
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if (top + len > Height) // Clip posts that extend past the bottom
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{
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len = Height - top;
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}
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if (len > 0)
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{
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// There is something of this post to draw. If it starts at the same
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// place where the previous span ends, add it to that one. If it starts
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// before the other one ends, that's bad, but deal with it. If it starts
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// after the previous one ends, create another span.
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// Assume we need to create another span.
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spanstuffer->TopOffset = top;
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spanstuffer->Length = len;
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// Now check if that's really the case.
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if (spanstuffer > spanstarter)
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{
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if ((spanstuffer - 1)->TopOffset + (spanstuffer - 1)->Length == top)
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{
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(--spanstuffer)->Length += len;
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}
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else
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{
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int prevbot;
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while (spanstuffer > spanstarter &&
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spanstuffer->TopOffset < (prevbot =
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(spanstuffer - 1)->TopOffset + (spanstuffer - 1)->Length))
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{
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if (spanstuffer->TopOffset < (spanstuffer - 1)->TopOffset)
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{
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(spanstuffer - 1)->TopOffset = spanstuffer->TopOffset;
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}
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(spanstuffer - 1)->Length = MAX(prevbot,
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spanstuffer->TopOffset + spanstuffer->Length)
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- (spanstuffer - 1)->TopOffset;
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spanstuffer--;
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if (!warned)
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{
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warned = true;
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Printf (PRINT_BOLD, "Patch %s is malformed.\n", Name);
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}
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}
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}
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}
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spanstuffer++;
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}
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}
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column = (const column_t *)((const BYTE *)column + column->length + 4);
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}
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spanstuffer->Length = spanstuffer->TopOffset = 0;
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spanstuffer++;
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}
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}
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// Fix for certain special patches on single-patch textures.
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void FPatchTexture::HackHack (int newheight)
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{
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BYTE *out;
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int x;
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Unload ();
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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}
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{
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FMemLump lump = Wads.ReadLump (SourceLump);
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const patch_t *patch = (const patch_t *)lump.GetMem();
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Width = LittleShort(patch->width);
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Height = newheight;
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LeftOffset = 0;
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TopOffset = 0;
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Pixels = new BYTE[Width * Height];
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// Draw the image to the buffer
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for (x = 0, out = Pixels; x < Width; ++x)
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{
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const BYTE *in = (const BYTE *)patch + LittleLong(patch->columnofs[x]) + 3;
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for (int y = newheight; y > 0; --y)
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{
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*out = *in != 255 ? *in : Near255;
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out++, in++;
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}
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out += newheight;
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}
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}
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// Create the spans
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Spans = (Span **)M_Malloc (sizeof(Span *)*Width + sizeof(Span)*Width*2);
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Span *span = (Span *)&Spans[Width];
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for (x = 0; x < Width; ++x)
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{
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Spans[x] = span;
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span[0].Length = newheight;
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span[0].TopOffset = 0;
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span[1].Length = 0;
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span[1].TopOffset = 0;
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span += 2;
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}
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}
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