gzdoom/src/colormatcher.h

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/*
** colormatcher.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __COLORMATCHER_H__
#define __COLORMATCHER_H__
// This class implements a "pretty good" color matcher for palettized images.
// In many cases, it is able to choose the "best" color with only a few
// comparisons. In all other cases, it chooses an "almost best" color in only
// a few comparisons. This is much faster than scanning the entire palette
// when you want to pick a color, so the somewhat lesser quality should be
// acceptable unless quality is the highest priority.
//
// The reason for the lesser quality is because this algorithm stores groups
// of colors into cells in a color cube and then spreads those color groups
// around into neighboring cells. When asked to pick a color, it looks in a
// single cell and sees which of the colors stored in that cell is closest
// to the requested color. For borderline cases, the chosen color may not
// actually be the best color in the entire palette, but it is still close.
//
// The accuracy of this class depends on the input palette and on HIBITS.
// HIBITS 4 seems to be a reasonable compromise between preprocessing time,
// space, and accuracy.
class FColorMatcher
{
public:
FColorMatcher ();
FColorMatcher (const DWORD *palette);
FColorMatcher (const FColorMatcher &other);
void SetPalette (const DWORD *palette);
byte Pick (int r, int g, int b);
FColorMatcher &operator= (const FColorMatcher &other);
private:
enum { CHIBITS=4, CLOBITS=8-CHIBITS, CHISIZE=1<<CHIBITS, CLOSIZE=1<<CLOBITS};
struct Seed;
struct PalEntry;
const PalEntry *Pal;
byte FirstColor[CHISIZE+1][CHISIZE+1][CHISIZE+1];
byte NextColor[256];
int FillPlane (int r1, int r2, int g1, int g2, int b1, int b2,
byte seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1],
Seed *seeds, int thisseed);
};
#endif //__COLORMATCHER_H__