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297 lines
14 KiB
Text
297 lines
14 KiB
Text
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/* _______ ____ __ ___ ___
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* \ _ \ \ / \ / \ \ / / ' ' '
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* | | \ \ | | || | \/ | . .
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* | | | | | | || ||\ /| |
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* | | | | | | || || \/ | | ' ' '
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* | | | | | | || || | | . .
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* | |_/ / \ \__// || | |
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* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
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* / \
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* / . \
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* duhspecs.txt - DUH File Specifications. / / \ \
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* | < / \_
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* Written by entheh, one of the few programmers | \/ /\ /
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* in existance who can spell correctly. \_ / > /
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* | \ / /
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* | ' /
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* \__/
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*/
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Technical Details
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=================
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WARNING: until this warning disappears, the DUH file format could change at
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any moment. This should not be of great concern, since DUH files are not
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designed to be edited directly, but will always be generated from some other
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format. However, it is our intention that this warning be removed before the
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first release.
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This document is written chiefly in the context of writing a DUH file, since
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the library already contains the necessary functionality to read and play a
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DUH file.
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DUH files are currently saved using Allegro's file compression routines. See
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Allegro's documentation and source code for details on this system. If you
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wish to port DUMB away from Allegro and wish to preserve the file compression
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capabilities, you will have to borrow the packfile source code from Allegro.
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If you are happy to do away with file compression, please store the following
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four-byte signature before the rest of the file: "slh." Alternatively, write
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your DUH file writer with Allegro, and open the file with F_WRITE_NOPACK.
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This will enable versions of the library using Allegro's file compression
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routines to load the file. If you are reading a DUH file and you detect the
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signature "slh!", then the file is compressed (and is not necessarily a DUH
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file).
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All numbers are little-endian unless specified otherwise. Allegro's
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pack_iget*() and pack_iput*() functions can be used to read and write data in
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this format. However, the four-byte signatures can be encoded into long ints
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with AL_ID() and read and written with pack_m*().
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Overall Structure
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=================
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Size Type Value Example C code to save to PACKFILE *f
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4 ID "DUH!" pack_mputl(AL_ID('D','U','H','!'), f);
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4 Int Number of signals pack_iputl(n_signals, f);
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For each signal { for (i = 0; i < n_signals; i++) {
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4 ID Signal type pack_mputl(AL_ID('S','E','Q','U'), f);
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* - Signal data write_sequence(f);
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} }
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* The size of the data for any signal must either be constant or somehow
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encoded in the data themselves. The library contains functions to read
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various standard signal types, including "SAMP" and "SEQU" (sample and
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sequence respectively), and the formats for these types are laid out
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further down. If you wish to create your own signals, you must provide your
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own loading function for the signal. This will be described in more detail
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in a separate file.
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In order to play a DUH file, we simply play the first signal. Signals can
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construct their sound from the samples of other signals, and they in turn can
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use other signals. Thus a recursive structure is built up. Recursive cycles
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are not permitted.
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Signal: SAMP (Sample)
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=====================
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Size Type Value Example C code to save to PACKFILE *f
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4 Int Size pack_iputl(size, f);
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1 Bits Flags pack_putc(flags, f);
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1 ID Compression type pack_putc(compress, f); /* NOT IMPLEMENTED YET */
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The flags are stored in a bit-field. Bit 0 indicates whether 16-bit samples
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(set) or 8-bit samples (clear) are stored in the file. In both cases, the
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samples are signed. NOTE: this bit might be replaced with a system allowing
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for various sample compression algorithms, or altered so there are different
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signal types for the purpose.
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If Bit 1 is set, the sample is a looping sample, and loops indefinitely. In
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this case the loop start point will be saved. The loop end point is not
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saved, and is assumed to be the end of the sample. (When creating DUH files
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from other formats which allow for the loop end to be earlier, you should
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truncate the sample.)
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If Bit 1 is not set, then Bit 2 may be set to indicate that the sample is
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looping but only loops a finite number of times before continuing to play
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normally. In this mode, both loop points (start and end) are saved in the
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file. The number of times to loop will be specified on an instance-by-
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instance basis using signal parameter #0, which should be set immediately
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(before any samples are rendered) if it is to be set at all. It defaults to 0
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(so the sample just plays through normally). In fact this parameter's value
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is added to the loop count, but this is immaterial since there is no reason
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to specify it more than once.
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If Bit 1 is set, you should make sure Bit 2 is clear to allow for the
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possibility of future expansion.
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If Bit 3 is set, a ping-pong loop is used. When the sample reaches the loop
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end point, it starts to play backwards until it reaches the loop start point,
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at which time it will resume forward playback. When using a finite loop,
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every change of direction counts as one iteration. That means an odd loop
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count will cause the sample to proceed backwards when the looping ends.
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If neither Bit 1 nor Bit 2 is set, then neither loop point will be saved. In
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this case, you should also make sure Bit 3 is clear for the same reason as
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above.
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You may find the following definitions useful:
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#define SAMPFLAG_16BIT 1
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#define SAMPFLAG_LOOP 2
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#define SAMPFLAG_XLOOP 4
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#define SAMPFLAG_PINGPONG 8
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#define SAMPPARAM_N_LOOPS 0
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Size Type Value Example C code to save to PACKFILE *f
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4 Int Loop start pack_iputl(loop_start, f);
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4 Int Loop end pack_iputl(loop_end, f);
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For a 16-bit sample: if (flags & SAMPFLAG_16BIT)
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for (n = 0; n < size; n++)
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x*2 Int Sample data pack_iputw(sample[n], f);
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For an 8-bit sample: else
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for (n = 0; n < size; n++)
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x*1 Int Sample data pack_putc(sample[n], f);
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/*
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Compression type is 0 for uncompressed PCM.
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*/
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Signal: SEQU (Sequence)
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=======================
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Size Type Value Example C code to save to PACKFILE *f
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4 Int Size size = pack_igetl(f);
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x - Sequencing data pack_fwrite(data, size, f);
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The sequence signal provides a medium in which other signals can be played at
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specific times for specific lengths. You can control the pitch, volume and
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other parameters for a signal, and these can change during the signal.
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A sequence consists of a series of commands. Each command is preceded by a
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time, which measures how long to wait before executing this command. A time
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of zero indicates that this command is simultaneous with the previous. A time
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of -1 indicates the end of the sequence. Note that signals do not stop
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playing when the end is reached.
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All times are measured in units such that 65536 corresponds to one second.
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The timing in DUMB is accurate to the nearest sample, and cannot be offset in
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the way it can with much mixing software, so you can rely on timing to
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achieve certain effects. Resampling should be accurate enough to satisfy the
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most acute musician's ear, but juggling pitches at this level of accuracy
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requires knowledge of temperaments such as many musicians do not have. The
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vast majority of people are satisfied with the even temperament. More on this
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later.
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Size Type Value Example C code to save to PACKFILE *f
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4 Int Time pack_iputl(time, f);
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1 ID Command pack_putc(SEQUENCE_START_SIGNAL, f);
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/********************************
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Proposed change:
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Time is a short, encoded in 2 bytes.
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The value of 'time' is actually an unsigned offset from the time of the
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previous command. 0 means at the same time as the last command.
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If the time in between this signal and the previous one is larger than
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65534 ticks, then the value 65535 is written, followed by 4 more bytes (uint)
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indicating the time offset.
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**********************************/
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Here are definitions for the various commands:
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#define SEQUENCE_START_SIGNAL 0
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#define SEQUENCE_SET_VOLUME 1
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#define SEQUENCE_SET_PITCH 2
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#define SEQUENCE_SET_PARAMETER 3
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#define SEQUENCE_STOP_SIGNAL 4
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Below are the details of what to write after each command code. The various
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fields are explained afterwards.
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Size Type Value Example C code to save to PACKFILE *f
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SEQUENCE_START_SIGNAL:
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1 ID Reference pack_putc(ref, f);
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4 Int Signal pack_iputl(signal, f); /* --> Can we drop this to 2 bytes? (65536 signals) */
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4 Int Starting position pack_iputl(pos, f);
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2 Int Volume pack_iputw(volume, f);
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2 Int Pitch pack_iputw(pitch, f);
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SEQUENCE_SET_VOLUME:
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1 ID Reference pack_putc(ref, f);
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2 Int Volume pack_iputw(volume, f);
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SEQUENCE_SET_PITCH:
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1 ID Reference pack_putc(ref, f);
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2 Int Pitch pack_iputw(pitch, f);
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SEQUENCE_SET_PARAMETER:
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1 ID Reference pack_putc(ref, f);
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1 ID Parameter ID pack_putc(id, f);
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4 Int Value pack_iputl(value, f);
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SEQUENCE_STOP_SIGNAL:
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1 ID Reference pack_putc(ref, f);
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When you initiate a signal, you must choose a reference number. If you want
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to modify the signal's volume, pitch or parameters, or stop the signal later,
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you must use this reference number to do so. Need more than 256 reference
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numbers? Use two sequences, and get your brain seen to.
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If you initiate a new signal with the same reference number, the reference
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will belong to the new signal. The old signal becomes anonymous, and will
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either continue to play indefinitely or stop of its own accord. Even if the
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new signal stops, the old one remains anonymous. DUMB will safely ignore
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operations on reference numbers not used by any signal, or which were used by
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a signal which has now stopped.
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Of course all signals will stop if the sequence itself is stopped.
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To initiate a signal, you must index the signal. The index is 0-based, so to
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initiate the fifth signal in the file you must specify 4. Out-of-range values
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will be handled safely, as will the case where a signal tries to generate
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itself directly or indirectly from its own samples (a recursive cycle).
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When you initiate a signal, you can specify a starting position. This will be
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passed directly to the appropriate signal's start_samples function, so for a
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SAMP (sample) signal it represents the sample on which to start, after any
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loops have been expanded (so you can start on the backwards-playing part of
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a ping-pong loop for example by careful choice of the starting position).
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Volume is probably the simplest parameter. It is on a linear scale ranging
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from 0 to 65535. Note that most music sounds more dramatic if the volume
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rises and falls exponentially or on a greater curve. Linear fades are more
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suitable for fading in and out, and do not sound dramatic in the least.
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Pitch is specified on what is perceived as a linear scale. It is in fact
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logarithmic, but you will not need to worry about this for most purposes.
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Pitch 0 represents that the sample will be played at 65536 Hz. (This is not
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strictly true, and will be explained further later.) In the likely case that
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your sample is not recorded at 65536 Hz, you will first need to calculate the
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central pitch. Use the following formula:
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pitch_centre = 12 * 256 * log(sampling_frequency / 65536.0) / log(2);
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If your programming language does not have a log function, look for ln, or
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any function that calculates the logarithm (to any base) of the number you
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give it. If you are lucky enough to find a logarithm to base 2, you can omit
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the final division since the divisor evaluates to 1.
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Once you have calculated pitch_centre, you can use it to play the sample at
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the frequency at which it was recorded. Each time you add or subtract 256,
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the sample will increase or decrease respectively in pitch by one semitone in
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the even temperament. (The even temperament was noted further up as being
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suitable for most musical applications.) One octave is represented by an
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interval of 12 * 256.
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If you wish to use another temperament, you can calculate the appropriate
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intervals in pitch as follows:
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pitch_interval = 12 * 256 * log(ratio) / log(2);
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where, for example, ratio = 1.5 for a perfect fifth. An octave is, of course,
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still represented by 12 * 256.
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The SEQUENCE_SET_PARAMETER command needs little explanation. Quite simply,
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the parameter ID and value you specify are passed on to the set_parameter
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function of the signal to which this reference belongs. Exactly what this
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does depends on the signal in question.
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Remember, a sequence is a signal in itself. Like all signals, it is subject
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to changes in pitch. Increasing the pitch of a sequence will also speed it
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up. This capability is used to allow DUH files to be rendered at different
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sampling frequencies, and it is also available for use by the musician. This
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means that samples are only played at 65536 Hz if the pitch of the sequence
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itself has not been adjusted.
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