gzdoom/wadsrc/static/mapinfo/doom2.txt

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// MAPINFO for Doom 2
include "mapinfo/doomcommon.txt"
clearepisodes
episode map01
{
name = "$TXT_D2E1"
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key = "h"
}
episode level01
{
name = "$TXT_D2E2"
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key = "n"
optional
}
defaultmap
{
sucktime = 1
}
map MAP01 lookup "HUSTR_1"
{
titlepatch = "CWILV00"
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKY1"
cluster = 5
par = 30
music = "$MUSIC_RUNNIN"
}
map MAP02 lookup "HUSTR_2"
{
titlepatch = "CWILV01"
next = "MAP03"
secretnext = "MAP03"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_STALKS"
}
map MAP03 lookup "HUSTR_3"
{
titlepatch = "CWILV02"
next = "MAP04"
secretnext = "MAP04"
sky1 = "SKY1"
cluster = 5
par = 120
music = "$MUSIC_COUNTD"
}
map MAP04 lookup "HUSTR_4"
{
titlepatch = "CWILV03"
next = "MAP05"
secretnext = "MAP05"
sky1 = "SKY1"
cluster = 5
par = 120
music = "$MUSIC_BETWEE"
}
map MAP05 lookup "HUSTR_5"
{
titlepatch = "CWILV04"
next = "MAP06"
secretnext = "MAP06"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_DOOM"
}
map MAP06 lookup "HUSTR_6"
{
titlepatch = "CWILV05"
next = "MAP07"
secretnext = "MAP07"
sky1 = "SKY1"
cluster = 5
par = 150
sucktime = 1
music = "$MUSIC_THE_DA"
needclustertext
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}
map MAP07 lookup "HUSTR_7"
{
titlepatch = "CWILV06"
next = "MAP08"
secretnext = "MAP08"
sky1 = "SKY1"
cluster = 6
par = 120
map07special
music = "$MUSIC_SHAWN"
}
map MAP08 lookup "HUSTR_8"
{
titlepatch = "CWILV07"
next = "MAP09"
secretnext = "MAP09"
sky1 = "SKY1"
cluster = 6
par = 120
music = "$MUSIC_DDTBLU"
}
map MAP09 lookup "HUSTR_9"
{
titlepatch = "CWILV08"
next = "MAP10"
secretnext = "MAP10"
sky1 = "SKY1"
cluster = 6
par = 270
music = "$MUSIC_IN_CIT"
}
map MAP10 lookup "HUSTR_10"
{
titlepatch = "CWILV09"
next = "MAP11"
secretnext = "MAP11"
sky1 = "SKY1"
cluster = 6
par = 90
music = "$MUSIC_DEAD"
}
map MAP11 lookup "HUSTR_11"
{
titlepatch = "CWILV10"
next = "MAP12"
secretnext = "MAP12"
sky1 = "SKY1"
cluster = 6
par = 210
music = "$MUSIC_STLKS2"
needclustertext
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}
map MAP12 lookup "HUSTR_12"
{
titlepatch = "CWILV11"
next = "MAP13"
secretnext = "MAP13"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_THEDA2"
}
map MAP13 lookup "HUSTR_13"
{
titlepatch = "CWILV12"
next = "MAP14"
secretnext = "MAP14"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DOOM2"
}
map MAP14 lookup "HUSTR_14"
{
titlepatch = "CWILV13"
next = "MAP15"
secretnext = "MAP15"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DDTBL2"
}
map MAP15 lookup "HUSTR_15"
{
titlepatch = "CWILV14"
next = "MAP16"
secretnext = "MAP31"
sky1 = "SKY2"
cluster = 7
par = 210
music = "$MUSIC_RUNNI2"
needclustertext
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}
map MAP16 lookup "HUSTR_16"
{
titlepatch = "CWILV15"
next = "MAP17"
secretnext = "MAP17"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DEAD2"
}
map MAP17 lookup "HUSTR_17"
{
titlepatch = "CWILV16"
next = "MAP18"
secretnext = "MAP18"
sky1 = "SKY2"
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map MAP18 lookup "HUSTR_18"
{
titlepatch = "CWILV17"
next = "MAP19"
secretnext = "MAP19"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_ROMERO"
}
map MAP19 lookup "HUSTR_19"
{
titlepatch = "CWILV18"
next = "MAP20"
secretnext = "MAP20"
sky1 = "SKY2"
cluster = 7
par = 210
music = "$MUSIC_SHAWN2"
}
map MAP20 lookup "HUSTR_20"
{
titlepatch = "CWILV19"
next = "MAP21"
secretnext = "MAP21"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_MESSAG"
needclustertext
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}
map MAP21 lookup "HUSTR_21"
{
titlepatch = "CWILV20"
next = "MAP22"
secretnext = "MAP22"
sky1 = "SKY3"
cluster = 8
par = 240
music = "$MUSIC_COUNT2"
}
map MAP22 lookup "HUSTR_22"
{
titlepatch = "CWILV21"
next = "MAP23"
secretnext = "MAP23"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_DDTBL3"
}
map MAP23 lookup "HUSTR_23"
{
titlepatch = "CWILV22"
next = "MAP24"
secretnext = "MAP24"
sky1 = "SKY3"
cluster = 8
par = 180
music = "$MUSIC_AMPIE"
}
map MAP24 lookup "HUSTR_24"
{
titlepatch = "CWILV23"
next = "MAP25"
secretnext = "MAP25"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_THEDA3"
}
map MAP25 lookup "HUSTR_25"
{
titlepatch = "CWILV24"
next = "MAP26"
secretnext = "MAP26"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_ADRIAN"
}
map MAP26 lookup "HUSTR_26"
{
titlepatch = "CWILV25"
next = "MAP27"
secretnext = "MAP27"
sky1 = "SKY3"
cluster = 8
par = 300
music = "$MUSIC_MESSG2"
}
map MAP27 lookup "HUSTR_27"
{
titlepatch = "CWILV26"
next = "MAP28"
secretnext = "MAP28"
sky1 = "SKY3"
cluster = 8
par = 330
music = "$MUSIC_ROMER2"
}
map MAP28 lookup "HUSTR_28"
{
titlepatch = "CWILV27"
next = "MAP29"
secretnext = "MAP29"
sky1 = "SKY3"
cluster = 8
par = 420
music = "$MUSIC_TENSE"
}
map MAP29 lookup "HUSTR_29"
{
titlepatch = "CWILV28"
next = "MAP30"
secretnext = "MAP30"
sky1 = "SKY3"
cluster = 8
par = 300
music = "$MUSIC_SHAWN3"
}
map MAP30 lookup "HUSTR_30"
{
titlepatch = "CWILV29"
next = "EndGameC"
secretnext = "EndGameC"
sky1 = "SKY3"
cluster = 8
par = 180
allowmonstertelefrags
music = "$MUSIC_OPENIN"
needclustertext
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}
map MAP31 lookup "HUSTR_31"
{
titlepatch = "CWILV30"
next = "MAP16"
secretnext = "MAP32"
sky1 = "SKY3"
cluster = 9
par = 120
music = "$MUSIC_EVIL"
needclustertext
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}
map MAP32 lookup "HUSTR_32"
{
titlepatch = "CWILV31"
next = "MAP16"
secretnext = "MAP16"
sky1 = "SKY3"
cluster = 10
par = 30
music = "$MUSIC_ULTIMA"
}
// DOOM II first cluster (up thru level 6)
cluster 5
{
flat = "$BGFLAT06"
exittext = lookup, "C1TEXT"
}
// DOOM II second cluster (up thru level 11)
cluster 6
{
flat = "$BGFLAT11"
exittext = lookup, "C2TEXT"
}
// DOOM II third cluster (up thru level 20)
cluster 7
{
flat = "$BGFLAT20"
exittext = lookup, "C3TEXT"
}
// DOOM II fourth cluster (up thru level 30)
cluster 8
{
flat = "$BGFLAT30"
exittext = lookup, "C4TEXT"
}
// DOOM II fifth cluster (level 31)
cluster 9
{
flat = "$BGFLAT15"
entertext = lookup, "C5TEXT"
}
// DOOM II sixth cluster (level 32)
cluster 10
{
flat = "$BGFLAT31"
entertext = lookup, "C6TEXT"
}
// No Rest for the Living
map LEVEL01 lookup "NHUSTR_1"
{
titlepatch = "NWILV00"
next = "LEVEL02"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 75
music = "$MUSIC_MESSAG"
}
map LEVEL02 lookup "NHUSTR_2"
{
titlepatch = "NWILV01"
next = "LEVEL03"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 105
music = "$MUSIC_DDTBLU"
}
map LEVEL03 lookup "NHUSTR_3"
{
titlepatch = "NWILV02"
next = "LEVEL04"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 120
music = "$MUSIC_DOOM"
}
map LEVEL04 lookup "NHUSTR_4"
{
titlepatch = "NWILV03"
next = "LEVEL05"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 105
music = "$MUSIC_SHAWN"
}
map LEVEL05 lookup "NHUSTR_5"
{
titlepatch = "NWILV04"
next = "LEVEL06"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 210
music = "$MUSIC_IN_CIT"
}
map LEVEL06 lookup "NHUSTR_6"
{
titlepatch = "NWILV05"
next = "LEVEL07"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 105
sucktime = 1
music = "$MUSIC_THE_DA"
}
map LEVEL07 lookup "NHUSTR_7"
{
titlepatch = "NWILV06"
next = "LEVEL08"
secretnext = "LEVEL09"
sky1 = "SKY1"
cluster = 11
par = 165
map07special
music = "$MUSIC_IN_CIT"
}
map LEVEL08 lookup "NHUSTR_8"
{
titlepatch = "NWILV07"
next = "EndGameC"
secretnext = "EndGameC"
sky1 = "SKY1"
cluster = 11
par = 105
music = "$MUSIC_SHAWN"
needclustertext
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}
map LEVEL09 lookup "NHUSTR_9"
{
titlepatch = "NWILV08"
next = "LEVEL05"
secretnext = "LEVEL05"
sky1 = "SKY1"
cluster = 11
par = 135
music = "$MUSIC_DDTBLU"
}
cluster 11
{
flat = "SLIME16"
exittext = lookup, "NERVETEXT"
}