gzdoom/src/name.h

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C
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#ifndef NAME_H
#define NAME_H
#include "zstring.h"
#include "tarray.h"
enum ENamedName
{
NAME_None
};
class name
{
public:
name () : Index(0) {}
name (const char *text) { Index = FindName (text, false); }
name (const string &text) { Index = FindName (text.GetChars(), false); }
name (const char *text, bool noCreate) { Index = FindName (text, noCreate); }
name (const string &text, bool noCreate) { Index = FindName (text.GetChars(), noCreate); }
name (const name &other) { Index = other.Index; }
name (ENamedName index) { Index = index; }
// ~name () {} // Names can be added but never removed.
int GetIndex() const { return Index; }
operator int() const { return Index; }
const string &GetText() const { return NameArray[Index].Text; }
const char *GetChars() const { return NameArray[Index].Text.GetChars(); }
name &operator = (const char *text) { Index = FindName (text, false); return *this; }
name &operator = (const string &text) { Index = FindName (text.GetChars(), false); return *this; }
name &operator = (const name &other) { Index = other.Index; return *this; }
name &operator = (ENamedName index) { Index = index; return *this; }
int SetName (const char *text, bool noCreate) { return Index = FindName (text, false); }
int SetName (const string &text, bool noCreate) { return Index = FindName (text.GetChars(), false); }
// Note that the comparison operators compare the names' indices, not
// their text, so they cannot be used to do a lexicographical sort.
bool operator == (const name &other) const { return Index == other.Index; }
bool operator != (const name &other) const { return Index != other.Index; }
bool operator < (const name &other) const { return Index < other.Index; }
bool operator <= (const name &other) const { return Index <= other.Index; }
bool operator > (const name &other) const { return Index > other.Index; }
bool operator >= (const name &other) const { return Index >= other.Index; }
bool operator == (ENamedName index) const { return Index == index; }
bool operator != (ENamedName index) const { return Index != index; }
bool operator < (ENamedName index) const { return Index < index; }
bool operator <= (ENamedName index) const { return Index <= index; }
bool operator > (ENamedName index) const { return Index > index; }
bool operator >= (ENamedName index) const { return Index >= index; }
private:
int Index;
enum { HASH_SIZE = 256 };
struct MainName
{
MainName (int next);
MainName (const MainName &other) : Text(other.Text), NextHash(other.NextHash) {}
MainName () {}
string Text;
int NextHash;
void *operator new (size_t size, MainName *addr)
{
return addr;
}
void operator delete (void *, MainName *)
{
}
};
static TArray<MainName> NameArray;
static int Buckets[HASH_SIZE];
static int FindName (const char *text, bool noCreate);
static void InitBuckets ();
static bool Inited;
#ifndef __GNUC__
template<> friend bool NeedsDestructor<MainName> () { return true; }
template<> friend void CopyForTArray<MainName> (MainName &dst, MainName &src)
{
dst.NextHash = src.NextHash;
CopyForTArray (dst.Text, src.Text);
}
template<> friend void ConstructInTArray<MainName> (MainName *dst, const MainName &src)
{
new (dst) name::MainName(src);
}
template<> friend void ConstructEmptyInTArray<MainName> (MainName *dst)
{
new (dst) name::MainName;
}
#else
template<class MainName> friend inline bool NeedsDestructor ();
template<class MainName> friend inline void CopyForTArray (MainName &dst, MainName &src);
template<class MainName> friend inline void ConstructInTArray (MainName *dst, const MainName &src);
template<class MainName> friend inline void ConstructEmptyInTArray (MainName *dst);
#endif
};
#ifdef __GNUC__
template<> inline bool NeedsDestructor<name::MainName> () { return true; }
template<> inline void CopyForTArray<name::MainName> (name::MainName &dst, name::MainName &src)
{
dst.NextHash = src.NextHash;
CopyForTArray (dst.Text, src.Text);
}
template<> inline void ConstructInTArray<name::MainName> (name::MainName *dst, const name::MainName &src)
{
new (dst) name::MainName(src);
}
template<> inline void ConstructEmptyInTArray<name::MainName> (name::MainName *dst)
{
new (dst) name::MainName;
}
#endif
#endif