gzdoom/src/menu/menudef.cpp

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/*
** menudef.cpp
** MENUDEF parser amd menu generation code
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <float.h>
#include "menu/menu.h"
#include "c_dispatch.h"
#include "w_wad.h"
#include "sc_man.h"
#include "v_font.h"
#include "g_level.h"
#include "d_player.h"
#include "v_video.h"
#include "i_system.h"
#include "c_bind.h"
#include "v_palette.h"
#include "d_event.h"
#include "d_gui.h"
#include "i_music.h"
#include "m_joy.h"
#include "gi.h"
#include "optionmenuitems.h"
MenuDescriptorList MenuDescriptors;
static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus
static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus
FOptionMenuSettings OptionSettings;
FOptionMap OptionValues;
static void DeinitMenus()
{
{
MenuDescriptorList::Iterator it(MenuDescriptors);
MenuDescriptorList::Pair *pair;
while (it.NextPair(pair))
{
delete pair->Value;
pair->Value = NULL;
}
}
{
FOptionMap::Iterator it(OptionValues);
FOptionMap::Pair *pair;
while (it.NextPair(pair))
{
delete pair->Value;
pair->Value = NULL;
}
}
DMenu::CurrentMenu = NULL;
}
//=============================================================================
//
//
//
//=============================================================================
static void SkipSubBlock(FScanner &sc)
{
sc.MustGetStringName("{");
int depth = 1;
while (depth > 0)
{
sc.MustGetString();
if (sc.Compare("{")) depth++;
if (sc.Compare("}")) depth--;
}
}
//=============================================================================
//
//
//
//=============================================================================
static bool CheckSkipGameBlock(FScanner &sc)
{
int filter = 0;
sc.MustGetStringName("(");
do
{
sc.MustGetString();
if (sc.Compare("Doom")) filter |= GAME_Doom;
if (sc.Compare("Heretic")) filter |= GAME_Heretic;
if (sc.Compare("Hexen")) filter |= GAME_Hexen;
if (sc.Compare("Strife")) filter |= GAME_Strife;
if (sc.Compare("Chex")) filter |= GAME_Chex;
}
while (sc.CheckString(","));
sc.MustGetStringName(")");
if (!(gameinfo.gametype & filter))
{
SkipSubBlock(sc);
return true;
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
static bool CheckSkipOptionBlock(FScanner &sc)
{
bool filter = false;
sc.MustGetStringName("(");
do
{
sc.MustGetString();
if (sc.Compare("ReadThis")) filter |= gameinfo.drawreadthis;
else if (sc.Compare("Windows"))
{
#ifdef _WIN32
filter = true;
#endif
}
else if (sc.Compare("unix"))
{
#ifdef unix
filter = true;
#endif
}
else if (sc.Compare("Mac"))
{
#ifdef __APPLE__
filter = true;
#endif
}
}
while (sc.CheckString(","));
sc.MustGetStringName(")");
if (!filter)
{
SkipSubBlock(sc);
return true;
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseListMenuBody(sc, desc);
}
}
else if (sc.Compare("ifoption"))
{
if (!CheckSkipOptionBlock(sc))
{
// recursively parse sub-block
ParseListMenuBody(sc, desc);
}
}
else if (sc.Compare("Class"))
{
sc.MustGetString();
const PClass *cls = PClass::FindClass(sc.String);
if (cls == NULL || !cls->IsDescendantOf(RUNTIME_CLASS(DListMenu)))
{
sc.ScriptError("Unknown menu class '%s'", sc.String);
}
desc->mClass = cls;
}
else if (sc.Compare("Selector"))
{
sc.MustGetString();
desc->mSelector = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mSelectOfsX = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mSelectOfsY = sc.Number;
}
else if (sc.Compare("Linespacing"))
{
sc.MustGetNumber();
desc->mLinespacing = sc.Number;
}
else if (sc.Compare("Position"))
{
sc.MustGetNumber();
desc->mXpos = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mYpos = sc.Number;
}
else if (sc.Compare("MouseWindow"))
{
sc.MustGetNumber();
desc->mWLeft = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mWRight = sc.Number;
}
else if (sc.Compare("StaticPatch") || sc.Compare("StaticPatchCentered"))
{
bool centered = sc.Compare("StaticPatchCentered");
sc.MustGetNumber();
int x = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int y = sc.Number;
sc.MustGetStringName(",");
sc.MustGetString();
FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered);
desc->mItems.Push(it);
}
else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered"))
{
bool centered = sc.Compare("StaticTextCentered");
sc.MustGetNumber();
int x = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int y = sc.Number;
sc.MustGetStringName(",");
sc.MustGetString();
FListMenuItem *it = new FListMenuItemStaticText(x, y, sc.String, desc->mFont, desc->mFontColor, centered);
desc->mItems.Push(it);
}
else if (sc.Compare("PatchItem"))
{
sc.MustGetString();
FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
sc.MustGetStringName(",");
sc.MustGetString();
int hotkey = sc.String[0];
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
int param = 0;
if (sc.CheckString(","))
{
sc.MustGetNumber();
param = sc.Number;
}
FListMenuItem *it = new FListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
else if (sc.Compare("TextItem"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
int hotkey = sc.String[0];
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
int param = 0;
if (sc.CheckString(","))
{
sc.MustGetNumber();
param = sc.Number;
}
FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, action, param);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
else if (sc.Compare("Font"))
{
sc.MustGetString();
FFont *newfont = V_GetFont(sc.String);
if (newfont != NULL) desc->mFont = newfont;
if (sc.CheckString(","))
{
sc.MustGetString();
desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String);
if (sc.CheckString(","))
{
sc.MustGetString();
desc->mFontColor2 = V_FindFontColor((FName)sc.String);
}
}
else
{
desc->mFontColor = OptionSettings.mFontColor;
desc->mFontColor2 = OptionSettings.mFontColorValue;
}
}
else if (sc.Compare("NetgameMessage"))
{
sc.MustGetString();
desc->mNetgameMessage = sc.String;
}
else if (sc.Compare("PlayerDisplay"))
{
bool noportrait = false;
FName action = NAME_None;
sc.MustGetNumber();
int x = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int y = sc.Number;
sc.MustGetStringName(",");
sc.MustGetString();
PalEntry c1 = V_GetColor(NULL, sc.String);
sc.MustGetStringName(",");
sc.MustGetString();
PalEntry c2 = V_GetColor(NULL, sc.String);
if (sc.CheckString(","))
{
sc.MustGetNumber();
noportrait = !!sc.Number;
if (sc.CheckString(","))
{
sc.MustGetString();
action = sc.String;
}
}
FListMenuItemPlayerDisplay *it = new FListMenuItemPlayerDisplay(desc, x, y, c1, c2, noportrait, action);
desc->mItems.Push(it);
}
else if (sc.Compare("PlayerNameBox"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetNumber();
int ofs = sc.Number;
sc.MustGetStringName(",");
sc.MustGetString();
FListMenuItem *it = new FPlayerNameBox(desc->mXpos, desc->mYpos, desc->mLinespacing, ofs, text, desc->mFont, desc->mFontColor, sc.String);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
else if (sc.Compare("ValueText"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
FName values;
if (sc.CheckString(","))
{
sc.MustGetString();
values = sc.String;
}
FListMenuItem *it = new FValueTextItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, values);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
else if (sc.Compare("Slider"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString action = sc.String;
sc.MustGetStringName(",");
sc.MustGetNumber();
int min = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int max = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int step = sc.Number;
FListMenuItem *it = new FSliderItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, action, min, max, step);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseListMenu(FScanner &sc)
{
sc.MustGetString();
FListMenuDescriptor *desc = new FListMenuDescriptor;
desc->mType = MDESC_ListMenu;
desc->mMenuName = sc.String;
desc->mSelectedItem = -1;
desc->mAutoselect = -1;
desc->mSelectOfsX = DefaultListMenuSettings.mSelectOfsX;
desc->mSelectOfsY = DefaultListMenuSettings.mSelectOfsY;
desc->mSelector = DefaultListMenuSettings.mSelector;
desc->mDisplayTop = DefaultListMenuSettings.mDisplayTop;
desc->mXpos = DefaultListMenuSettings.mXpos;
desc->mYpos = DefaultListMenuSettings.mYpos;
desc->mLinespacing = DefaultListMenuSettings.mLinespacing;
desc->mNetgameMessage = DefaultListMenuSettings.mNetgameMessage;
desc->mFont = DefaultListMenuSettings.mFont;
desc->mFontColor = DefaultListMenuSettings.mFontColor;
desc->mFontColor2 = DefaultListMenuSettings.mFontColor2;
desc->mClass = NULL;
desc->mRedirect = NULL;
desc->mWLeft = 0;
desc->mWRight = 0;
FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
if (pOld != NULL && *pOld != NULL) delete *pOld;
MenuDescriptors[desc->mMenuName] = desc;
ParseListMenuBody(sc, desc);
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionValue(FScanner &sc)
{
FName optname;
FOptionValues *val = new FOptionValues;
sc.MustGetString();
optname = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)];
sc.MustGetFloat();
pair.Value = sc.Float;
sc.MustGetStringName(",");
sc.MustGetString();
pair.Text = strbin1(sc.String);
}
FOptionValues **pOld = OptionValues.CheckKey(optname);
if (pOld != NULL && *pOld != NULL) delete *pOld;
OptionValues[optname] = val;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionString(FScanner &sc)
{
FName optname;
FOptionValues *val = new FOptionValues;
sc.MustGetString();
optname = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)];
sc.MustGetString();
pair.Value = DBL_MAX;
pair.TextValue = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
pair.Text = strbin1(sc.String);
}
FOptionValues **pOld = OptionValues.CheckKey(optname);
if (pOld != NULL && *pOld != NULL) delete *pOld;
OptionValues[optname] = val;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionSettings(FScanner &sc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseOptionSettings(sc);
}
}
else if (sc.Compare("Linespacing"))
{
sc.MustGetNumber();
OptionSettings.mLinespacing = sc.Number;
}
else if (sc.Compare("LabelOffset"))
{
sc.MustGetNumber();
OptionSettings.mLabelOffset = sc.Number;
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseOptionMenuBody(sc, desc);
}
}
else if (sc.Compare("ifoption"))
{
if (!CheckSkipOptionBlock(sc))
{
// recursively parse sub-block
ParseOptionMenuBody(sc, desc);
}
}
else if (sc.Compare("Class"))
{
sc.MustGetString();
const PClass *cls = PClass::FindClass(sc.String);
if (cls == NULL || !cls->IsDescendantOf(RUNTIME_CLASS(DOptionMenu)))
{
sc.ScriptError("Unknown menu class '%s'", sc.String);
}
desc->mClass = cls;
}
else if (sc.Compare("Title"))
{
sc.MustGetString();
desc->mTitle = sc.String;
}
else if (sc.Compare("Position"))
{
sc.MustGetNumber();
desc->mPosition = sc.Number;
}
else if (sc.Compare("DefaultSelection"))
{
sc.MustGetNumber();
desc->mSelectedItem = sc.Number;
}
else if (sc.Compare("ScrollTop"))
{
sc.MustGetNumber();
desc->mScrollTop = sc.Number;
}
else if (sc.Compare("Indent"))
{
sc.MustGetNumber();
desc->mIndent = sc.Number;
}
else if (sc.Compare("Submenu"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemSubmenu(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("Option"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString cvar = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString values = sc.String;
FString check;
int center = 0;
if (sc.CheckString(","))
{
sc.MustGetString();
if (*sc.String != 0) check = sc.String;
if (sc.CheckString(","))
{
sc.MustGetNumber();
center = sc.Number;
}
}
FOptionMenuItem *it = new FOptionMenuItemOption(label, cvar, values, check, center);
desc->mItems.Push(it);
}
else if (sc.Compare("Command"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemCommand(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("SafeCommand"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("Control") || sc.Compare("MapControl"))
{
bool map = sc.Compare("MapControl");
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemControl(label, sc.String, map? &AutomapBindings : &Bindings);
desc->mItems.Push(it);
}
else if (sc.Compare("ColorPicker"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemColorPicker(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("StaticText"))
{
sc.MustGetString();
FString label = sc.String;
bool cr = false;
if (sc.CheckString(","))
{
sc.MustGetNumber();
cr = !!sc.Number;
}
FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr);
desc->mItems.Push(it);
}
else if (sc.Compare("StaticTextSwitchable"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString label2 = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
bool cr = false;
if (sc.CheckString(","))
{
sc.MustGetNumber();
cr = !!sc.Number;
}
FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr);
desc->mItems.Push(it);
}
else if (sc.Compare("Slider"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString action = sc.String;
sc.MustGetStringName(",");
sc.MustGetFloat();
double min = sc.Float;
sc.MustGetStringName(",");
sc.MustGetFloat();
double max = sc.Float;
sc.MustGetStringName(",");
sc.MustGetFloat();
double step = sc.Float;
int showvalue = 1;
if (sc.CheckString(","))
{
sc.MustGetNumber();
showvalue = sc.Number;
}
FOptionMenuItem *it = new FOptionMenuSliderCVar(text, action, min, max, step, showvalue);
desc->mItems.Push(it);
}
else if (sc.Compare("screenresolution"))
{
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuScreenResolutionLine(sc.String);
desc->mItems.Push(it);
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionMenu(FScanner &sc)
{
sc.MustGetString();
FOptionMenuDescriptor *desc = new FOptionMenuDescriptor;
desc->mType = MDESC_OptionsMenu;
desc->mMenuName = sc.String;
desc->mSelectedItem = -1;
desc->mScrollPos = 0;
desc->mClass = NULL;
desc->mPosition = DefaultOptionMenuSettings.mPosition;
desc->mScrollTop = DefaultOptionMenuSettings.mScrollTop;
desc->mIndent = DefaultOptionMenuSettings.mIndent;
desc->mDontDim = DefaultOptionMenuSettings.mDontDim;
FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
if (pOld != NULL && *pOld != NULL) delete *pOld;
MenuDescriptors[desc->mMenuName] = desc;
ParseOptionMenuBody(sc, desc);
if (desc->mIndent == 0) desc->CalcIndent();
}
//=============================================================================
//
//
//
//=============================================================================
void M_ParseMenuDefs()
{
int lump, lastlump = 0;
OptionSettings.mTitleColor = V_FindFontColor(gameinfo.mTitleColor);
OptionSettings.mFontColor = V_FindFontColor(gameinfo.mFontColor);
OptionSettings.mFontColorValue = V_FindFontColor(gameinfo.mFontColorValue);
OptionSettings.mFontColorMore = V_FindFontColor(gameinfo.mFontColorMore);
OptionSettings.mFontColorHeader = V_FindFontColor(gameinfo.mFontColorHeader);
OptionSettings.mFontColorHighlight = V_FindFontColor(gameinfo.mFontColorHighlight);
OptionSettings.mFontColorSelection = V_FindFontColor(gameinfo.mFontColorSelection);
atterm( DeinitMenus);
while ((lump = Wads.FindLump ("MENUDEF", &lastlump)) != -1)
{
FScanner sc(lump);
sc.SetCMode(true);
while (sc.GetString())
{
if (sc.Compare("LISTMENU"))
{
ParseListMenu(sc);
}
else if (sc.Compare("DEFAULTLISTMENU"))
{
ParseListMenuBody(sc, &DefaultListMenuSettings);
}
else if (sc.Compare("OPTIONVALUE"))
{
ParseOptionValue(sc);
}
else if (sc.Compare("OPTIONSTRING"))
{
ParseOptionString(sc);
}
else if (sc.Compare("OPTIONMENUSETTINGS"))
{
ParseOptionSettings(sc);
}
else if (sc.Compare("OPTIONMENU"))
{
ParseOptionMenu(sc);
}
else if (sc.Compare("DEFAULTOPTIONMENU"))
{
ParseOptionMenuBody(sc, &DefaultOptionMenuSettings);
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
}
//=============================================================================
//
// Creates the episode menu
// Falls back on an option menu if there's not enough screen space to show all episodes
//
//=============================================================================
static void BuildEpisodeMenu()
{
// Build episode menu
bool success = false;
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Episodemenu);
if (desc != NULL)
{
if ((*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
int posy = ld->mYpos;
int topy = posy;
// Get lowest y coordinate of any static item in the menu
for(unsigned i = 0; i < ld->mItems.Size(); i++)
{
int y = ld->mItems[i]->GetY();
if (y < topy) topy = y;
}
// center the menu on the screen if the top space is larger than the bottom space
int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
if (totalheight < 190 || AllEpisodes.Size() == 1)
{
int newtop = (200 - totalheight + topy) / 2;
int topdelta = newtop - topy;
if (topdelta < 0)
{
for(unsigned i = 0; i < ld->mItems.Size(); i++)
{
ld->mItems[i]->OffsetPositionY(topdelta);
}
posy -= topdelta;
}
ld->mSelectedItem = ld->mItems.Size();
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
{
FListMenuItem *it;
if (AllEpisodes[i].mPicName.IsNotEmpty())
{
FTextureID tex = TexMan.CheckForTexture(AllEpisodes[i].mPicName, FTexture::TEX_MiscPatch);
it = new FListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
tex, NAME_Skillmenu, i);
}
else
{
it = new FListMenuItemText(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, NAME_Skillmenu, i);
}
ld->mItems.Push(it);
posy += ld->mLinespacing;
}
if (AllEpisodes.Size() == 1)
{
ld->mAutoselect = ld->mSelectedItem;
}
success = true;
}
}
}
if (!success)
{
// Couldn't create the episode menu, either because there's too many episodes or some error occured
// Create an option menu for episode selection instead.
FOptionMenuDescriptor *od = new FOptionMenuDescriptor;
if (desc != NULL) delete *desc;
MenuDescriptors[NAME_Episodemenu] = od;
od->mType = MDESC_OptionsMenu;
od->mMenuName = NAME_Episodemenu;
od->mTitle = "$MNU_EPISODE";
od->mSelectedItem = 0;
od->mScrollPos = 0;
od->mClass = NULL;
od->mPosition = -15;
od->mScrollTop = 0;
od->mIndent = 160;
od->mDontDim = false;
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
{
FOptionMenuItemSubmenu *it = new FOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName, "Skillmenu", i);
od->mItems.Push(it);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void BuildPlayerclassMenu()
{
bool success = false;
// Build player class menu
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Playerclassmenu);
if (desc != NULL)
{
if ((*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
// add player display
ld->mSelectedItem = ld->mItems.Size();
int posy = ld->mYpos;
int topy = posy;
// Get lowest y coordinate of any static item in the menu
for(unsigned i = 0; i < ld->mItems.Size(); i++)
{
int y = ld->mItems[i]->GetY();
if (y < topy) topy = y;
}
// Count the number of items this menu will show
int numclassitems = 0;
for (unsigned i = 0; i < PlayerClasses.Size (); i++)
{
if (!(PlayerClasses[i].Flags & PCF_NOMENU))
{
const char *pname = PlayerClasses[i].Type->Meta.GetMetaString (APMETA_DisplayName);
if (pname != NULL)
{
numclassitems++;
}
}
}
// center the menu on the screen if the top space is larger than the bottom space
int totalheight = posy + (numclassitems+1) * ld->mLinespacing - topy;
if (numclassitems <= 1)
{
// create a dummy item that auto-chooses the default class.
FListMenuItemText *it = new FListMenuItemText(0, 0, 0, 'p', "player",
ld->mFont,ld->mFontColor, NAME_Episodemenu, -1000);
ld->mAutoselect = 0;
}
else if (totalheight <= 190)
{
int newtop = (200 - totalheight + topy) / 2;
int topdelta = newtop - topy;
if (topdelta < 0)
{
for(unsigned i = 0; i < ld->mItems.Size(); i++)
{
ld->mItems[i]->OffsetPositionY(topdelta);
}
posy -= topdelta;
}
int n = 0;
for (unsigned i = 0; i < PlayerClasses.Size (); i++)
{
if (!(PlayerClasses[i].Flags & PCF_NOMENU))
{
const char *pname = PlayerClasses[i].Type->Meta.GetMetaString (APMETA_DisplayName);
if (pname != NULL)
{
FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
pname, ld->mFont,ld->mFontColor, NAME_Episodemenu, i);
ld->mItems.Push(it);
ld->mYpos += ld->mLinespacing;
n++;
}
}
}
if (n > 1)
{
FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, 'r',
"$MNU_RANDOM", ld->mFont,ld->mFontColor, NAME_Episodemenu, -1);
ld->mItems.Push(it);
}
if (n == 0)
{
const char *pname = PlayerClasses[0].Type->Meta.GetMetaString (APMETA_DisplayName);
if (pname != NULL)
{
FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
pname, ld->mFont,ld->mFontColor, NAME_Episodemenu, 0);
ld->mItems.Push(it);
}
}
success = true;
}
}
}
if (!success)
{
// Couldn't create the playerclass menu, either because there's too many episodes or some error occured
// Create an option menu for class selection instead.
FOptionMenuDescriptor *od = new FOptionMenuDescriptor;
if (desc != NULL) delete *desc;
MenuDescriptors[NAME_Playerclassmenu] = od;
od->mType = MDESC_OptionsMenu;
od->mMenuName = NAME_Playerclassmenu;
od->mTitle = "$MNU_CHOOSECLASS";
od->mSelectedItem = 0;
od->mScrollPos = 0;
od->mClass = NULL;
od->mPosition = -15;
od->mScrollTop = 0;
od->mIndent = 160;
od->mDontDim = false;
od->mNetgameMessage = "$NETGAME";
for (unsigned i = 0; i < PlayerClasses.Size (); i++)
{
if (!(PlayerClasses[i].Flags & PCF_NOMENU))
{
const char *pname = PlayerClasses[i].Type->Meta.GetMetaString (APMETA_DisplayName);
if (pname != NULL)
{
FOptionMenuItemSubmenu *it = new FOptionMenuItemSubmenu(pname, "Episodemenu", i);
od->mItems.Push(it);
}
}
}
FOptionMenuItemSubmenu *it = new FOptionMenuItemSubmenu("Random", "Episodemenu", -1);
od->mItems.Push(it);
}
}
//=============================================================================
//
// Reads any XHAIRS lumps for the names of crosshairs and
// adds them to the display options menu.
//
//=============================================================================
static void InitCrosshairsList()
{
int lastlump, lump;
lastlump = 0;
FOptionValues **opt = OptionValues.CheckKey(NAME_Crosshairs);
if (opt == NULL)
{
return; // no crosshair value list present. No need to go on.
}
FOptionValues::Pair *pair = &(*opt)->mValues[(*opt)->mValues.Reserve(1)];
pair->Value = 0;
pair->Text = "None";
while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1)
{
FScanner sc(lump);
while (sc.GetNumber())
{
FOptionValues::Pair value;
value.Value = sc.Number;
sc.MustGetString();
value.Text = sc.String;
if (value.Value != 0)
{ // Check if it already exists. If not, add it.
unsigned int i;
for (i = 1; i < (*opt)->mValues.Size(); ++i)
{
if ((*opt)->mValues[i].Value == value.Value)
{
break;
}
}
if (i < (*opt)->mValues.Size())
{
(*opt)->mValues[i].Text = value.Text;
}
else
{
(*opt)->mValues.Push(value);
}
}
}
}
}
//=============================================================================
//
// With the current workings of the menu system this cannot be done any longer
// from within the respective CCMDs.
//
//=============================================================================
static void InitKeySections()
{
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_CustomizeControls);
if (desc != NULL)
{
if ((*desc)->mType == MDESC_OptionsMenu)
{
FOptionMenuDescriptor *menu = static_cast<FOptionMenuDescriptor*>(*desc);
for (unsigned i = 0; i < KeySections.Size(); i++)
{
FKeySection *sect = &KeySections[i];
FOptionMenuItem *item = new FOptionMenuItemStaticText(" ", false);
menu->mItems.Push(item);
item = new FOptionMenuItemStaticText(sect->mTitle, true);
menu->mItems.Push(item);
for (unsigned j = 0; j < sect->mActions.Size(); j++)
{
FKeyAction *act = &sect->mActions[j];
item = new FOptionMenuItemControl(act->mTitle, act->mAction, &Bindings);
menu->mItems.Push(item);
}
}
}
}
}
//=============================================================================
//
// Special menus will be created once all engine data is loaded
//
//=============================================================================
void M_CreateMenus()
{
BuildEpisodeMenu();
BuildPlayerclassMenu();
InitCrosshairsList();
InitKeySections();
UpdateJoystickMenu(NULL);
FOptionValues **opt = OptionValues.CheckKey(NAME_Mididevices);
if (opt != NULL)
{
I_BuildMIDIMenuList(*opt);
}
}
//=============================================================================
//
// THe skill menu must be refeshed each time it starts up
//
//=============================================================================
void M_StartupSkillMenu(FGameStartup *gs)
{
static bool done = false;
bool success = false;
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
if (desc != NULL)
{
if ((*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
int x = ld->mXpos;
int y = ld->mYpos;
if (gameinfo.gametype == GAME_Hexen)
{
// THere really needs to be a better way to do this... :(
if (gs->PlayerClass != NULL)
{
if (!stricmp(gs->PlayerClass, "fighter")) x = 120;
else if (!stricmp(gs->PlayerClass, "cleric")) x = 116;
else if (!stricmp(gs->PlayerClass, "mage")) x = 112;
}
}
// Delete previous contents
for(unsigned i=0; i<ld->mItems.Size(); i++)
{
FName n = ld->mItems[i]->GetAction(NULL);
if (n == NAME_Startgame || n == NAME_StartgameConfirm)
{
for(unsigned j=i; j<ld->mItems.Size(); j++)
{
delete ld->mItems[j];
}
ld->mItems.Resize(i);
break;
}
}
if (!done)
{
done = true;
int defskill = DefaultSkill;
if ((unsigned int)defskill >= AllSkills.Size())
{
defskill = (AllSkills.Size() - 1) / 2;
}
ld->mSelectedItem = ld->mItems.Size() + defskill;
int posy = y;
int topy = posy;
// Get lowest y coordinate of any static item in the menu
for(unsigned i = 0; i < ld->mItems.Size(); i++)
{
int y = ld->mItems[i]->GetY();
if (y < topy) topy = y;
}
// center the menu on the screen if the top space is larger than the bottom space
int totalheight = posy + AllSkills.Size() * ld->mLinespacing - topy;
if (totalheight < 190 || AllSkills.Size() == 1)
{
int newtop = (200 - totalheight + topy) / 2;
int topdelta = newtop - topy;
if (topdelta < 0)
{
for(unsigned i = 0; i < ld->mItems.Size(); i++)
{
ld->mItems[i]->OffsetPositionY(topdelta);
}
y = ld->mYpos = posy - topdelta;
}
}
else
{
// too large
delete ld;
desc = NULL;
done = false;
goto fail;
}
}
unsigned firstitem = ld->mItems.Size();
for(unsigned int i = 0; i < AllSkills.Size(); i++)
{
FSkillInfo &skill = AllSkills[i];
FListMenuItem *li;
// Using a different name for skills that must be confirmed makes handling this easier.
FName action = skill.MustConfirm? NAME_StartgameConfirm : NAME_Startgame;
FString *pItemText = NULL;
if (gs->PlayerClass != NULL)
{
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
}
if (skill.PicName.Len() != 0 && pItemText == NULL)
{
FTextureID tex = TexMan.CheckForTexture(skill.PicName, FTexture::TEX_MiscPatch);
li = new FListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, i);
}
else
{
EColorRange color = (EColorRange)skill.GetTextColor();
if (color == CR_UNTRANSLATED) color = ld->mFontColor;
li = new FListMenuItemText(x, y, ld->mLinespacing, skill.Shortcut,
pItemText? *pItemText : skill.MenuName, ld->mFont, color, action, i);
}
ld->mItems.Push(li);
y += ld->mLinespacing;
}
if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1)
{
ld->mAutoselect = firstitem + MIN(2u, AllEpisodes.Size()-1);
}
else
{
ld->mAutoselect = -1;
}
success = true;
}
}
if (success) return;
fail:
// Option menu fallback for overlong skill lists
FOptionMenuDescriptor *od;
if (desc == NULL)
{
od = new FOptionMenuDescriptor;
if (desc != NULL) delete *desc;
MenuDescriptors[NAME_Skillmenu] = od;
od->mType = MDESC_OptionsMenu;
od->mMenuName = NAME_Skillmenu;
od->mTitle = "$MNU_CHOOSESKILL";
od->mSelectedItem = 0;
od->mScrollPos = 0;
od->mClass = NULL;
od->mPosition = -15;
od->mScrollTop = 0;
od->mIndent = 160;
od->mDontDim = false;
}
else
{
od = static_cast<FOptionMenuDescriptor*>(*desc);
for(unsigned i=0;i<od->mItems.Size(); i++)
{
delete od->mItems[i];
}
od->mItems.Clear();
}
for(unsigned int i = 0; i < AllSkills.Size(); i++)
{
FSkillInfo &skill = AllSkills[i];
FOptionMenuItem *li;
// Using a different name for skills that must be confirmed makes handling this easier.
const char *action = skill.MustConfirm? "StartgameConfirm" : "Startgame";
FString *pItemText = NULL;
if (gs->PlayerClass != NULL)
{
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
}
li = new FOptionMenuItemSubmenu(pItemText? *pItemText : skill.MenuName, action, i);
od->mItems.Push(li);
if (!done)
{
done = true;
int defskill = DefaultSkill;
if ((unsigned int)defskill >= AllSkills.Size())
{
defskill = (AllSkills.Size() - 1) / 2;
}
od->mSelectedItem = defskill;
}
}
}