2011-07-04 20:22:55 +00:00
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/*
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** voxels.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2010-2011 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <algorithm>
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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#include "m_argv.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "doomstat.h"
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#include "v_video.h"
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#include "sc_man.h"
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#include "s_sound.h"
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#include "sbar.h"
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#include "gi.h"
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#include "r_sky.h"
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#include "cmdlib.h"
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#include "g_level.h"
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#include "d_net.h"
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#include "colormatcher.h"
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#include "d_netinf.h"
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#include "v_palette.h"
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2011-07-06 08:50:15 +00:00
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#include "r_data/r_translate.h"
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2011-07-06 07:35:36 +00:00
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#include "r_data/colormaps.h"
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2011-07-06 18:12:16 +00:00
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#include "r_data/sprites.h"
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2011-07-04 20:22:55 +00:00
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#include "voxels.h"
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void VOX_AddVoxel(int sprnum, int frame, FVoxelDef *def);
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TDeletingArray<FVoxel *> Voxels; // used only to auto-delete voxels on exit.
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TDeletingArray<FVoxelDef *> VoxelDefs;
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struct VoxelOptions
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{
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VoxelOptions()
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: DroppedSpin(0), PlacedSpin(0), Scale(FRACUNIT), AngleOffset(0)
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{}
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int DroppedSpin;
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int PlacedSpin;
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fixed_t Scale;
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angle_t AngleOffset;
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};
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//==========================================================================
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//
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// GetVoxelRemap
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//
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// Calculates a remap table for the voxel's palette. Results are cached so
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// passing the same palette repeatedly will not require repeated
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// recalculations.
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//
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//==========================================================================
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static BYTE *GetVoxelRemap(const BYTE *pal)
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{
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static BYTE remap[256];
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static BYTE oldpal[768];
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static bool firsttime = true;
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if (firsttime || memcmp(oldpal, pal, 768) != 0)
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{ // Not the same palette as last time, so recalculate.
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firsttime = false;
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memcpy(oldpal, pal, 768);
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for (int i = 0; i < 256; ++i)
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{
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// The voxel palette uses VGA colors, so we have to expand it
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// from 6 to 8 bits per component.
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remap[i] = BestColor((uint32 *)GPalette.BaseColors,
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(oldpal[i*3 + 0] << 2) | (oldpal[i*3 + 0] >> 4),
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(oldpal[i*3 + 1] << 2) | (oldpal[i*3 + 1] >> 4),
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(oldpal[i*3 + 2] << 2) | (oldpal[i*3 + 2] >> 4));
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}
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}
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return remap;
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}
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//==========================================================================
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//
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// CopyVoxelSlabs
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//
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// Copy all the slabs in a block of slabs.
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//
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//==========================================================================
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static bool CopyVoxelSlabs(kvxslab_t *dest, const kvxslab_t *src, int size)
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{
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while (size >= 3)
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{
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int slabzleng = src->zleng;
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if (3 + slabzleng > size)
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{ // slab is too tall
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return false;
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}
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dest->ztop = src->ztop;
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dest->zleng = src->zleng;
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dest->backfacecull = src->backfacecull;
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for (int j = 0; j < slabzleng; ++j)
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{
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dest->col[j] = src->col[j];
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}
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slabzleng += 3;
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src = (kvxslab_t *)((BYTE *)src + slabzleng);
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dest = (kvxslab_t *)((BYTE *)dest + slabzleng);
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size -= slabzleng;
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}
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return true;
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}
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//==========================================================================
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//
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// RemapVoxelSlabs
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//
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// Remaps all the slabs in a block of slabs.
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//
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//==========================================================================
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static void RemapVoxelSlabs(kvxslab_t *dest, int size, const BYTE *remap)
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{
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while (size >= 3)
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{
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int slabzleng = dest->zleng;
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for (int j = 0; j < slabzleng; ++j)
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{
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dest->col[j] = remap[dest->col[j]];
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}
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slabzleng += 3;
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dest = (kvxslab_t *)((BYTE *)dest + slabzleng);
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size -= slabzleng;
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}
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}
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//==========================================================================
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//
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// R_LoadKVX
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//
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//==========================================================================
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FVoxel *R_LoadKVX(int lumpnum)
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{
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const kvxslab_t *slabs[MAXVOXMIPS];
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FVoxel *voxel = new FVoxel;
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const BYTE *rawmip;
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int mip, maxmipsize;
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int i, j, n;
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FMemLump lump = Wads.ReadLump(lumpnum); // FMemLump adds an extra 0 byte to the end.
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BYTE *rawvoxel = (BYTE *)lump.GetMem();
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int voxelsize = (int)(lump.GetSize()-1);
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// Oh, KVX, why couldn't you have a proper header? We'll just go through
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// and collect each MIP level, doing lots of range checking, and if the
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// last one doesn't end exactly 768 bytes before the end of the file,
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// we'll reject it.
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for (mip = 0, rawmip = rawvoxel, maxmipsize = voxelsize - 768 - 4;
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mip < MAXVOXMIPS;
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mip++)
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{
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int numbytes = GetInt(rawmip);
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if (numbytes > maxmipsize || numbytes < 24)
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{
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break;
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}
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rawmip += 4;
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FVoxelMipLevel *mipl = &voxel->Mips[mip];
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// Load header data.
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mipl->SizeX = GetInt(rawmip + 0);
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mipl->SizeY = GetInt(rawmip + 4);
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mipl->SizeZ = GetInt(rawmip + 8);
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mipl->PivotX = GetInt(rawmip + 12);
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mipl->PivotY = GetInt(rawmip + 16);
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mipl->PivotZ = GetInt(rawmip + 20);
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// How much space do we have for voxdata?
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int offsetsize = (mipl->SizeX + 1) * 4 + mipl->SizeX * (mipl->SizeY + 1) * 2;
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int voxdatasize = numbytes - 24 - offsetsize;
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if (voxdatasize < 0)
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{ // Clearly, not enough.
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break;
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}
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if (voxdatasize != 0)
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{ // This mip level is not empty.
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// Allocate slab data space.
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mipl->OffsetX = new int[(numbytes - 24 + 3) / 4];
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mipl->OffsetXY = (short *)(mipl->OffsetX + mipl->SizeX + 1);
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mipl->SlabData = (BYTE *)(mipl->OffsetXY + mipl->SizeX * (mipl->SizeY + 1));
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// Load x offsets.
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for (i = 0, n = mipl->SizeX; i <= n; ++i)
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{
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// The X offsets stored in the KVX file are relative to the start of the
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// X offsets array. Make them relative to voxdata instead.
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mipl->OffsetX[i] = GetInt(rawmip + 24 + i * 4) - offsetsize;
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}
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// The first X offset must be 0 (since we subtracted offsetsize), according to the spec:
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// NOTE: xoffset[0] = (xsiz+1)*4 + xsiz*(ysiz+1)*2 (ALWAYS)
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if (mipl->OffsetX[0] != 0)
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{
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break;
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}
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// And the final X offset must point just past the end of the voxdata.
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if (mipl->OffsetX[mipl->SizeX] != voxdatasize)
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{
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break;
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}
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// Load xy offsets.
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i = 24 + i * 4;
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for (j = 0, n *= mipl->SizeY + 1; j < n; ++j)
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{
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mipl->OffsetXY[j] = GetShort(rawmip + i + j * 2);
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}
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// Ensure all offsets are within bounds.
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for (i = 0; i < mipl->SizeX; ++i)
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{
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int xoff = mipl->OffsetX[i];
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for (j = 0; j < mipl->SizeY; ++j)
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{
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int yoff = mipl->OffsetXY[(mipl->SizeY + 1) * i + j];
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if (unsigned(xoff + yoff) > unsigned(voxdatasize))
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{
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delete voxel;
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return NULL;
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}
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}
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}
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// Record slab location for the end.
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slabs[mip] = (kvxslab_t *)(rawmip + 24 + offsetsize);
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}
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// Time for the next mip Level.
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rawmip += numbytes;
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maxmipsize -= numbytes + 4;
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}
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// Did we get any mip levels, and if so, does the last one leave just
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// enough room for the palette after it?
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if (mip == 0 || rawmip != rawvoxel + voxelsize - 768)
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{
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delete voxel;
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return NULL;
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}
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// Do not count empty mips at the end.
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for (; mip > 0; --mip)
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{
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if (voxel->Mips[mip - 1].SlabData != NULL)
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break;
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}
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voxel->NumMips = mip;
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for (i = 0; i < mip; ++i)
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{
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if (!CopyVoxelSlabs((kvxslab_t *)voxel->Mips[i].SlabData, slabs[i], voxel->Mips[i].OffsetX[voxel->Mips[i].SizeX]))
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{ // Invalid slabs encountered. Reject this voxel.
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delete voxel;
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return NULL;
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}
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}
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voxel->LumpNum = lumpnum;
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voxel->Palette = new BYTE[768];
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memcpy(voxel->Palette, rawvoxel + voxelsize - 768, 768);
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return voxel;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FVoxelDef *R_LoadVoxelDef(int lumpnum, int spin)
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{
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FVoxel *vox = R_LoadKVX(lumpnum);
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if (vox == NULL)
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{
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Printf("%s is not a valid voxel file\n", Wads.GetLumpFullName(lumpnum));
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return NULL;
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}
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else
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{
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FVoxelDef *voxdef = new FVoxelDef;
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voxdef->Voxel = vox;
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voxdef->Scale = FRACUNIT;
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voxdef->DroppedSpin = voxdef->PlacedSpin = spin;
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voxdef->AngleOffset = 0;
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Voxels.Push(vox);
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VoxelDefs.Push(voxdef);
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return voxdef;
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}
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}
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//==========================================================================
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//
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// FVoxelMipLevel Constructor
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//
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//==========================================================================
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FVoxelMipLevel::FVoxelMipLevel()
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{
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SizeZ = SizeY = SizeX = 0;
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PivotZ = PivotY = PivotX = 0;
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OffsetX = NULL;
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OffsetXY = NULL;
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SlabData = NULL;
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}
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//==========================================================================
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//
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// FVoxelMipLevel Destructor
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//
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//==========================================================================
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FVoxelMipLevel::~FVoxelMipLevel()
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{
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if (OffsetX != NULL)
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{
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delete[] OffsetX;
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}
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}
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//==========================================================================
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//
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// FVoxel Constructor
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//
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//==========================================================================
|
|
|
|
|
|
|
|
FVoxel::FVoxel()
|
|
|
|
{
|
|
|
|
Palette = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
FVoxel::~FVoxel()
|
|
|
|
{
|
|
|
|
if (Palette != NULL) delete [] Palette;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Remap the voxel to the game palette
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FVoxel::Remap()
|
|
|
|
{
|
|
|
|
if (Palette != NULL)
|
|
|
|
{
|
|
|
|
BYTE *remap = GetVoxelRemap(Palette);
|
|
|
|
for (int i = 0; i < NumMips; ++i)
|
|
|
|
{
|
|
|
|
RemapVoxelSlabs((kvxslab_t *)Mips[i].SlabData, Mips[i].OffsetX[Mips[i].SizeX], remap);
|
|
|
|
}
|
|
|
|
delete [] Palette;
|
|
|
|
Palette = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// VOX_ReadSpriteNames
|
|
|
|
//
|
|
|
|
// Reads a list of sprite names from a VOXELDEF lump.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static bool VOX_ReadSpriteNames(FScanner &sc, TArray<DWORD> &vsprites)
|
|
|
|
{
|
|
|
|
vsprites.Clear();
|
|
|
|
while (sc.GetString())
|
|
|
|
{
|
|
|
|
// A sprite name list is terminated by an '=' character.
|
|
|
|
if (sc.String[0] == '=')
|
|
|
|
{
|
|
|
|
if (vsprites.Size() == 0)
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("No sprites specified for voxel.\n");
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (sc.StringLen != 4 && sc.StringLen != 5)
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Sprite name \"%s\" is wrong size.\n", sc.String);
|
|
|
|
}
|
|
|
|
else if (sc.StringLen == 5 && (sc.String[4] = toupper(sc.String[4]), sc.String[4] < 'A' || sc.String[4] >= 'A' + MAX_SPRITE_FRAMES))
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Sprite frame %s is invalid.\n", sc.String[4]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int frame = (sc.StringLen == 4) ? 255 : sc.String[4] - 'A';
|
2011-09-14 23:24:32 +00:00
|
|
|
int i = GetSpriteIndex(sc.String, false);
|
2011-07-04 20:22:55 +00:00
|
|
|
if (i != -1)
|
|
|
|
{
|
|
|
|
vsprites.Push((frame << 24) | i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (vsprites.Size() != 0)
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Unexpected end of file\n");
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// VOX_ReadOptions
|
|
|
|
//
|
|
|
|
// Reads a list of options from a VOXELDEF lump, terminated with a '}'
|
|
|
|
// character. The leading '{' must already be consumed
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
|
|
|
|
{
|
|
|
|
while (sc.GetToken())
|
|
|
|
{
|
|
|
|
if (sc.TokenType == '}')
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
sc.TokenMustBe(TK_Identifier);
|
|
|
|
if (sc.Compare("scale"))
|
|
|
|
{
|
|
|
|
sc.MustGetToken('=');
|
|
|
|
sc.MustGetToken(TK_FloatConst);
|
|
|
|
opts.Scale = FLOAT2FIXED(sc.Float);
|
|
|
|
}
|
|
|
|
else if (sc.Compare("spin"))
|
|
|
|
{
|
|
|
|
sc.MustGetToken('=');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
|
|
opts.DroppedSpin = opts.PlacedSpin = sc.Number;
|
|
|
|
}
|
|
|
|
else if (sc.Compare("placedspin"))
|
|
|
|
{
|
|
|
|
sc.MustGetToken('=');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
|
|
opts.PlacedSpin = sc.Number;
|
|
|
|
}
|
|
|
|
else if (sc.Compare("droppedspin"))
|
|
|
|
{
|
|
|
|
sc.MustGetToken('=');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
|
|
opts.DroppedSpin = sc.Number;
|
|
|
|
}
|
|
|
|
else if (sc.Compare("angleoffset"))
|
|
|
|
{
|
|
|
|
sc.MustGetToken('=');
|
|
|
|
sc.MustGetAnyToken();
|
|
|
|
if (sc.TokenType == TK_IntConst)
|
|
|
|
{
|
|
|
|
sc.Float = sc.Number;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sc.TokenMustBe(TK_FloatConst);
|
|
|
|
}
|
|
|
|
opts.AngleOffset = angle_t(sc.Float * ANGLE_180 / 180.0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Unknown voxel option '%s'\n", sc.String);
|
|
|
|
if (sc.CheckToken('='))
|
|
|
|
{
|
|
|
|
sc.MustGetAnyToken();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sc.ScriptMessage("Unterminated voxel option block\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// VOX_GetVoxel
|
|
|
|
//
|
|
|
|
// Returns a voxel object for the given lump or NULL if it is not a valid
|
|
|
|
// voxel. If the voxel has already been loaded, it will be reused.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static FVoxel *VOX_GetVoxel(int lumpnum)
|
|
|
|
{
|
|
|
|
// Is this voxel already loaded? If so, return it.
|
|
|
|
for (unsigned i = 0; i < Voxels.Size(); ++i)
|
|
|
|
{
|
|
|
|
if (Voxels[i]->LumpNum == lumpnum)
|
|
|
|
{
|
|
|
|
return Voxels[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
FVoxel *vox = R_LoadKVX(lumpnum);
|
|
|
|
if (vox != NULL)
|
|
|
|
{
|
|
|
|
Voxels.Push(vox);
|
|
|
|
}
|
|
|
|
return vox;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_InitVoxels
|
|
|
|
//
|
|
|
|
// Process VOXELDEF lumps for defining voxel options that cannot be
|
|
|
|
// condensed neatly into a sprite name format.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_InitVoxels()
|
|
|
|
{
|
|
|
|
int lump, lastlump = 0;
|
|
|
|
|
|
|
|
while ((lump = Wads.FindLump("VOXELDEF", &lastlump)) != -1)
|
|
|
|
{
|
|
|
|
FScanner sc(lump);
|
|
|
|
TArray<DWORD> vsprites;
|
|
|
|
|
|
|
|
while (VOX_ReadSpriteNames(sc, vsprites))
|
|
|
|
{
|
|
|
|
FVoxel *voxeldata = NULL;
|
|
|
|
int voxelfile;
|
|
|
|
VoxelOptions opts;
|
|
|
|
|
|
|
|
sc.SetCMode(true);
|
|
|
|
sc.MustGetToken(TK_StringConst);
|
|
|
|
voxelfile = Wads.CheckNumForFullName(sc.String, true, ns_voxels);
|
|
|
|
if (voxelfile < 0)
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Voxel \"%s\" not found.\n", sc.String);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
voxeldata = VOX_GetVoxel(voxelfile);
|
|
|
|
if (voxeldata == NULL)
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("\"%s\" is not a valid voxel file.\n", sc.String);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sc.CheckToken('{'))
|
|
|
|
{
|
|
|
|
VOX_ReadOptions(sc, opts);
|
|
|
|
}
|
|
|
|
sc.SetCMode(false);
|
|
|
|
if (voxeldata != NULL && vsprites.Size() != 0)
|
|
|
|
{
|
|
|
|
FVoxelDef *def = new FVoxelDef;
|
|
|
|
|
|
|
|
def->Voxel = voxeldata;
|
|
|
|
def->Scale = opts.Scale;
|
|
|
|
def->DroppedSpin = opts.DroppedSpin;
|
|
|
|
def->PlacedSpin = opts.PlacedSpin;
|
|
|
|
def->AngleOffset = opts.AngleOffset;
|
|
|
|
VoxelDefs.Push(def);
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < vsprites.Size(); ++i)
|
|
|
|
{
|
|
|
|
int sprnum = int(vsprites[i] & 0xFFFFFF);
|
|
|
|
int frame = int(vsprites[i] >> 24);
|
|
|
|
if (frame == 255)
|
|
|
|
{ // Apply voxel to all frames.
|
|
|
|
for (int j = MAX_SPRITE_FRAMES - 1; j >= 0; --j)
|
|
|
|
{
|
|
|
|
VOX_AddVoxel(sprnum, j, def);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // Apply voxel to only one frame.
|
|
|
|
VOX_AddVoxel(sprnum, frame, def);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|