gzdoom/wadsrc/static/actors/heretic/hereticimp.txt

155 lines
2.4 KiB
Text
Raw Normal View History

// Heretic imp (as opposed to the Doom variety) -----------------------------
ACTOR HereticImp 66
{
Game Heretic
SpawnID 5
Health 40
Radius 16
Height 36
Mass 50
Speed 10
Painchance 200
Monster
+FLOAT
+NOGRAVITY
+SPAWNFLOAT
+DONTOVERLAP
+MISSILEMORE
SeeSound "himp/sight"
AttackSound "himp/attack"
PainSound "himp/pain"
DeathSound "himp/death"
ActiveSound "himp/active"
Obituary "$OB_HERETICIMP"
HitObituary "$OB_HERETICIMPHIT"
action native A_ImpDeath();
action native A_ImpXDeath1();
action native A_ImpExplode();
States
{
Spawn:
IMPX ABCB 10 A_Look
Loop
See:
IMPX AABBCCBB 3 A_Chase
Loop
Melee:
IMPX DE 6 A_FaceTarget
IMPX F 6 A_CustomMeleeAttack(random[ImpMeAttack](5,12), "himp/attack", "himp/attack")
Goto See
Missile:
IMPX A 10 A_FaceTarget
IMPX B 6 A_SkullAttack(12)
IMPX CBAB 6
Goto Missile+2
Pain:
IMPX G 3
IMPX G 3 A_Pain
Goto See
Death:
IMPX G 4 A_ImpDeath
IMPX H 5
Wait
XDeath:
IMPX S 5 A_ImpXDeath1
IMPX TU 5
IMPX V 5 A_Gravity
IMPX W 5
Wait
Crash:
IMPX I 7 A_ImpExplode
IMPX J 7 A_Scream
IMPX K 7
IMPX L -1
Stop
XCrash:
IMPX X 7
IMPX Y 7
IMPX Z -1
Stop
}
}
// Heretic imp leader -------------------------------------------------------
ACTOR HereticImpLeader : HereticImp 5
{
Game Heretic
SpawnID 7
Health 80
-MISSILEMORE
AttackSound "himp/leaderattack"
States
{
Melee:
Stop
Missile:
IMPX DE 6 A_FaceTarget
IMPX F 6 A_CustomComboAttack("HereticImpBall", 32, random[ImpMsAttack2](5,12), "himp/leaderattack")
Goto See
}
}
// Heretic imp chunk 1 ------------------------------------------------------
ACTOR HereticImpChunk1
{
Mass 5
Radius 4
States
{
Spawn:
IMPX M 5
IMPX NO 700
Stop
}
}
// Heretic imp chunk 2 ------------------------------------------------------
ACTOR HereticImpChunk2
{
Mass 5
Radius 4
States
{
Spawn:
IMPX P 5
IMPX QR 700
Stop
}
}
// Heretic imp ball ---------------------------------------------------------
ACTOR HereticImpBall
{
Game Heretic
SpawnID 10
Radius 8
Height 8
Speed 10
FastSpeed 20
Damage 1
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
States
{
Spawn:
FX10 ABC 6 Bright
Loop
Death:
FX10 DEFG 5 Bright
Stop
}
}