2012-04-22 08:17:27 +00:00
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/*
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** thingdef_function.cpp
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**
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** Expression function evaluation.
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**
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**---------------------------------------------------------------------------
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** Copyright 2012 David Hill
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
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** covered by the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 3 of the License, or (at
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** your option) any later version.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <math.h>
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#include "tables.h"
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#include "tarray.h"
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#include "thingdef.h"
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#include "thingdef_exp.h"
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2014-09-26 04:56:10 +00:00
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#include "actor.h"
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#include "actorptrselect.h"
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2012-04-22 08:17:27 +00:00
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static TMap<FName, FxGlobalFunctionCall::Creator> CreatorMap;
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//==========================================================================
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//
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// FxGlobalFunctionCall::AddCreator
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//
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//==========================================================================
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void FxGlobalFunctionCall::AddCreator(FName methodname, Creator creator)
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{
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CreatorMap.Insert(methodname, creator);
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}
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//==========================================================================
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//
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// FxGlobalFunctionCall::ResolveArgs
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//
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// Handles common Resolve processing of args.
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//
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//==========================================================================
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FxExpression *FxGlobalFunctionCall::ResolveArgs(FCompileContext &ctx, unsigned min, unsigned max, bool numeric)
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{
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unsigned i = ArgList ? ArgList->Size() : 0;
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if (i < min || i > max)
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{
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ScriptPosition.Message(MSG_ERROR, "%s expects %u to %u parameters", Name.GetChars(), min, max);
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delete this;
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return NULL;
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}
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while (i--)
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{
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if (!((*ArgList)[i] = (*ArgList)[i]->Resolve(ctx)))
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{
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delete this;
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return NULL;
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}
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if (numeric && !(*ArgList)[i]->ValueType.isNumeric())
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{
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ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
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delete this;
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return NULL;
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}
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}
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return this;
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}
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//==========================================================================
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//
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// FxGlobalFunctionCall::StaticCreate
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//
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//==========================================================================
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FxExpression *FxGlobalFunctionCall::StaticCreate
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(FName methodname, FArgumentList *args, const FScriptPosition &pos)
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{
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Creator *creator = CreatorMap.CheckKey(methodname);
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if (!creator)
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{
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pos.Message(MSG_ERROR, "Call to unknown function '%s'", methodname.GetChars());
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return NULL;
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}
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return (*creator)(methodname, args, pos);
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}
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//==========================================================================
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//
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// Function: cos/sin
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//
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//==========================================================================
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class FxGlobalFunctionCall_Cos : public FxGlobalFunctionCall
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{
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public:
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GLOBALFUNCTION_DEFINE(Cos);
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FxExpression *Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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ValueType = VAL_Float;
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return ResolveArgs(ctx, 1, 1, true);
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}
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ExpVal EvalExpression(AActor *self)
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{
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double v = (*ArgList)[0]->EvalExpression(self).GetFloat();
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ExpVal ret;
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ret.Type = VAL_Float;
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// shall we use the CRT's sin and cos functions?
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angle_t angle = angle_t(v * ANGLE_90/90.);
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if (Name == NAME_Sin) ret.Float = FIXED2DBL (finesine[angle>>ANGLETOFINESHIFT]);
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else ret.Float = FIXED2DBL (finecosine[angle>>ANGLETOFINESHIFT]);
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return ret;
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}
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};
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GLOBALFUNCTION_ADDER(Cos);
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GLOBALFUNCTION_ADDER_NAMED(Cos, Sin);
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//==========================================================================
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//
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// Function: sqrt
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//
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//==========================================================================
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class FxGlobalFunctionCall_Sqrt : public FxGlobalFunctionCall
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{
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public:
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GLOBALFUNCTION_DEFINE(Sqrt);
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FxExpression *Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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if (!ResolveArgs(ctx, 1, 1, true))
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return NULL;
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ValueType = VAL_Float;
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return this;
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}
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ExpVal EvalExpression(AActor *self)
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{
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ExpVal ret;
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ret.Type = VAL_Float;
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ret.Float = sqrt((*ArgList)[0]->EvalExpression(self).GetFloat());
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return ret;
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}
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};
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GLOBALFUNCTION_ADDER(Sqrt);
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2014-09-26 04:56:10 +00:00
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//==========================================================================
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//
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// Function: checkclass
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//
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//==========================================================================
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class FxGlobalFunctionCall_CheckClass : public FxGlobalFunctionCall
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{
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public:
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GLOBALFUNCTION_DEFINE(CheckClass);
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FxExpression *Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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if (!ResolveArgs(ctx, 1, 3, false))
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return NULL;
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for (int i = ArgList->Size(); i > 1;)
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{
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if (!(*ArgList)[--i]->ValueType.isNumeric())
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{
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ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
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delete this;
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return NULL;
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}
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}
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switch ((*ArgList)[0]->ValueType.Type)
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{
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case VAL_Class: case VAL_Name:break;
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default:
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ScriptPosition.Message(MSG_ERROR, "actor class expected for parameter");
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delete this;
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return NULL;
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}
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ValueType = VAL_Float;
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return this;
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}
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ExpVal EvalExpression(AActor *self)
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{
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ExpVal ret;
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ret.Type = VAL_Int;
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const PClass * checkclass;
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{
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ExpVal v = (*ArgList)[0]->EvalExpression(self);
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checkclass = v.GetClass();
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if (!checkclass)
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{
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checkclass = PClass::FindClass(v.GetName());
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if (!checkclass) { ret.Int = 0; return ret; }
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}
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}
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bool match_superclass = false;
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int pick_pointer = AAPTR_DEFAULT;
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switch (ArgList->Size())
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{
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case 3: match_superclass = (*ArgList)[2]->EvalExpression(self).GetBool();
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case 2: pick_pointer = (*ArgList)[1]->EvalExpression(self).GetInt();
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}
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self = COPY_AAPTR(self, pick_pointer);
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if (!self){ ret.Int = 0; return ret; }
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ret.Int = match_superclass ? checkclass->IsAncestorOf(self->GetClass()) : checkclass == self->GetClass();
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return ret;
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}
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};
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GLOBALFUNCTION_ADDER(CheckClass);
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