gzdoom/src/thingdef/thingdef_function.cpp

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/*
** thingdef_function.cpp
**
** Expression function evaluation.
**
**---------------------------------------------------------------------------
** Copyright 2012 David Hill
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
** covered by the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 3 of the License, or (at
** your option) any later version.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <math.h>
#include "tables.h"
#include "tarray.h"
#include "thingdef.h"
#include "thingdef_exp.h"
#include "actor.h"
#include "actorptrselect.h"
static TMap<FName, FxGlobalFunctionCall::Creator> CreatorMap;
//==========================================================================
//
// FxGlobalFunctionCall::AddCreator
//
//==========================================================================
void FxGlobalFunctionCall::AddCreator(FName methodname, Creator creator)
{
CreatorMap.Insert(methodname, creator);
}
//==========================================================================
//
// FxGlobalFunctionCall::ResolveArgs
//
// Handles common Resolve processing of args.
//
//==========================================================================
FxExpression *FxGlobalFunctionCall::ResolveArgs(FCompileContext &ctx, unsigned min, unsigned max, bool numeric)
{
unsigned i = ArgList ? ArgList->Size() : 0;
if (i < min || i > max)
{
ScriptPosition.Message(MSG_ERROR, "%s expects %u to %u parameters", Name.GetChars(), min, max);
delete this;
return NULL;
}
while (i--)
{
if (!((*ArgList)[i] = (*ArgList)[i]->Resolve(ctx)))
{
delete this;
return NULL;
}
if (numeric && !(*ArgList)[i]->ValueType.isNumeric())
{
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
delete this;
return NULL;
}
}
return this;
}
//==========================================================================
//
// FxGlobalFunctionCall::StaticCreate
//
//==========================================================================
FxExpression *FxGlobalFunctionCall::StaticCreate
(FName methodname, FArgumentList *args, const FScriptPosition &pos)
{
Creator *creator = CreatorMap.CheckKey(methodname);
if (!creator)
{
pos.Message(MSG_ERROR, "Call to unknown function '%s'", methodname.GetChars());
return NULL;
}
return (*creator)(methodname, args, pos);
}
//==========================================================================
//
// Function: cos/sin
//
//==========================================================================
class FxGlobalFunctionCall_Cos : public FxGlobalFunctionCall
{
public:
GLOBALFUNCTION_DEFINE(Cos);
FxExpression *Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
ValueType = VAL_Float;
return ResolveArgs(ctx, 1, 1, true);
}
ExpVal EvalExpression(AActor *self)
{
double v = (*ArgList)[0]->EvalExpression(self).GetFloat();
ExpVal ret;
ret.Type = VAL_Float;
// shall we use the CRT's sin and cos functions?
angle_t angle = angle_t(v * ANGLE_90/90.);
if (Name == NAME_Sin) ret.Float = FIXED2DBL (finesine[angle>>ANGLETOFINESHIFT]);
else ret.Float = FIXED2DBL (finecosine[angle>>ANGLETOFINESHIFT]);
return ret;
}
};
GLOBALFUNCTION_ADDER(Cos);
GLOBALFUNCTION_ADDER_NAMED(Cos, Sin);
//==========================================================================
//
// Function: sqrt
//
//==========================================================================
class FxGlobalFunctionCall_Sqrt : public FxGlobalFunctionCall
{
public:
GLOBALFUNCTION_DEFINE(Sqrt);
FxExpression *Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveArgs(ctx, 1, 1, true))
return NULL;
ValueType = VAL_Float;
return this;
}
ExpVal EvalExpression(AActor *self)
{
ExpVal ret;
ret.Type = VAL_Float;
ret.Float = sqrt((*ArgList)[0]->EvalExpression(self).GetFloat());
return ret;
}
};
GLOBALFUNCTION_ADDER(Sqrt);
//==========================================================================
//
// Function: checkclass
//
//==========================================================================
class FxGlobalFunctionCall_CheckClass : public FxGlobalFunctionCall
{
public:
GLOBALFUNCTION_DEFINE(CheckClass);
FxExpression *Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveArgs(ctx, 1, 3, false))
return NULL;
for (int i = ArgList->Size(); i > 1;)
{
if (!(*ArgList)[--i]->ValueType.isNumeric())
{
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
delete this;
return NULL;
}
}
switch ((*ArgList)[0]->ValueType.Type)
{
case VAL_Class: case VAL_Name:break;
default:
ScriptPosition.Message(MSG_ERROR, "actor class expected for parameter");
delete this;
return NULL;
}
ValueType = VAL_Float;
return this;
}
ExpVal EvalExpression(AActor *self)
{
ExpVal ret;
ret.Type = VAL_Int;
const PClass * checkclass;
{
ExpVal v = (*ArgList)[0]->EvalExpression(self);
checkclass = v.GetClass();
if (!checkclass)
{
checkclass = PClass::FindClass(v.GetName());
if (!checkclass) { ret.Int = 0; return ret; }
}
}
bool match_superclass = false;
int pick_pointer = AAPTR_DEFAULT;
switch (ArgList->Size())
{
case 3: match_superclass = (*ArgList)[2]->EvalExpression(self).GetBool();
case 2: pick_pointer = (*ArgList)[1]->EvalExpression(self).GetInt();
}
self = COPY_AAPTR(self, pick_pointer);
if (!self){ ret.Int = 0; return ret; }
ret.Int = match_superclass ? checkclass->IsAncestorOf(self->GetClass()) : checkclass == self->GetClass();
return ret;
}
};
GLOBALFUNCTION_ADDER(CheckClass);