2016-11-07 08:25:12 +00:00
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/*
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2016-11-14 13:19:48 +00:00
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** Polygon Doom software renderer
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2016-11-07 08:25:12 +00:00
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <functional>
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#include "doomdata.h"
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#include "r_utility.h"
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#include "r_main.h"
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2016-11-24 04:51:37 +00:00
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#include "r_poly_portal.h"
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2016-11-14 13:19:48 +00:00
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#include "r_poly_playersprite.h"
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#include "r_poly_sky.h"
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2016-11-09 10:38:07 +00:00
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2016-11-14 13:19:48 +00:00
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// Renders a scene
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class RenderPolyScene
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2016-11-07 08:25:12 +00:00
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{
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public:
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void Render();
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2016-11-14 13:19:48 +00:00
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void RenderRemainingPlayerSprites();
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2016-11-07 08:25:12 +00:00
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2016-11-14 13:19:48 +00:00
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static RenderPolyScene *Instance();
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2016-11-07 08:25:12 +00:00
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private:
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2016-11-16 10:18:40 +00:00
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void ClearBuffers();
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2016-11-18 13:40:53 +00:00
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void SetSceneViewport();
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2016-11-16 10:18:40 +00:00
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void SetupPerspectiveMatrix();
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2016-11-08 04:17:29 +00:00
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2016-11-14 13:19:48 +00:00
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TriMatrix WorldToClip;
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2016-11-24 04:51:37 +00:00
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RenderPolyPortal MainPortal;
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PolySkyDome Skydome;
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2016-11-14 13:19:48 +00:00
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RenderPolyPlayerSprites PlayerSprites;
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2016-11-07 08:25:12 +00:00
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};
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