2016-10-10 19:03:55 +00:00
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in vec4 AttrPosition;
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in vec4 AttrColor0;
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in vec4 AttrColor1;
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in vec4 AttrTexCoord0;
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out vec4 PixelColor0;
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out vec4 PixelColor1;
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out vec4 PixelTexCoord0;
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2016-10-11 08:27:18 +00:00
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uniform vec4 ScreenSize;
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2016-10-10 19:03:55 +00:00
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void main()
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{
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2016-10-11 08:27:18 +00:00
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gl_Position = vec4(AttrPosition.xy / ScreenSize.xy * 2.0 - 1.0, 1.0, 1.0);
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2016-10-11 12:37:57 +00:00
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#if defined(EGAMMACORRECTION)
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2016-10-10 22:03:46 +00:00
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gl_Position.y = -gl_Position.y;
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2016-10-11 12:37:57 +00:00
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#endif
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2016-10-10 22:03:46 +00:00
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PixelColor0 = AttrColor0.bgra;
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PixelColor1 = AttrColor1.bgra;
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2016-10-10 19:03:55 +00:00
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PixelTexCoord0 = AttrTexCoord0;
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}
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