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https://github.com/ZDoom/gzdoom.git
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155 lines
3.2 KiB
C++
155 lines
3.2 KiB
C++
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#include "i_cd.h"
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//==========================================================================
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//
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// CD_Init
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//
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//==========================================================================
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bool CD_Init ()
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{
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return false;
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}
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bool CD_Init (int device)
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{
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return false;
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}
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//==========================================================================
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//
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// CD_InitID
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//
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//==========================================================================
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bool CD_InitID (unsigned int id, int guess)
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{
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return false;
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}
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//==========================================================================
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//
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// CD_Close
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//
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//==========================================================================
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void CD_Close ()
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{
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}
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//==========================================================================
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//
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// CD_Eject
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//
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//==========================================================================
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void CD_Eject ()
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{
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}
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//==========================================================================
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//
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// CD_UnEject
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//
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//==========================================================================
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bool CD_UnEject ()
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{
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return false;
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}
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//==========================================================================
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//
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// CD_Stop
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//
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//==========================================================================
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void CD_Stop ()
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{
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}
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//==========================================================================
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//
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// CD_Play
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//
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//==========================================================================
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bool CD_Play (int track, bool looping)
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{
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return false;
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}
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//==========================================================================
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//
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// CD_PlayNoWait
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//
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//==========================================================================
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void CD_PlayNoWait (int track, bool looping)
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{
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}
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//==========================================================================
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//
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// CD_PlayCD
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//
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//==========================================================================
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bool CD_PlayCD (bool looping)
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{
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return false;
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}
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//==========================================================================
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//
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// CD_PlayCDNoWait
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//
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//==========================================================================
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void CD_PlayCDNoWait (bool looping)
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{
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}
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//==========================================================================
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//
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// CD_Pause
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//
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//==========================================================================
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void CD_Pause ()
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{
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}
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//==========================================================================
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//
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// CD_Resume
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//
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//==========================================================================
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bool CD_Resume ()
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{
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return false;
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}
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//==========================================================================
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//
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// CD_GetMode
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//
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//==========================================================================
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ECDModes CD_GetMode ()
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{
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return CDMode_Unknown;
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}
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//==========================================================================
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//
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// CD_CheckTrack
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//
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//==========================================================================
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bool CD_CheckTrack (int track)
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{
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return false;
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}
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