gzdoom/tools/re2c/dfa.h

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/* $Id: dfa.h,v 1.5 2004/05/13 02:58:17 nuffer Exp $ */
#ifndef _dfa_h
#define _dfa_h
#include <iosfwd>
#include "re.h"
extern void prtCh(std::ostream&, uchar);
extern void printSpan(std::ostream&, uint, uint);
class DFA;
class State;
class Action {
public:
State *state;
public:
Action(State*);
virtual ~Action() {}
virtual void emit(std::ostream&, bool&) = 0;
virtual bool isRule() const;
virtual bool isMatch() const;
virtual bool readAhead() const;
};
class Match: public Action {
public:
Match(State*);
void emit(std::ostream&, bool&);
bool isMatch() const;
};
class Enter: public Action {
public:
uint label;
public:
Enter(State*, uint);
void emit(std::ostream&, bool&);
};
class Save: public Match {
public:
uint selector;
public:
Save(State*, uint);
void emit(std::ostream&, bool&);
bool isMatch() const;
};
class Move: public Action {
public:
Move(State*);
void emit(std::ostream&, bool&);
};
class Accept: public Action {
public:
uint nRules;
uint *saves;
State **rules;
public:
Accept(State*, uint, uint*, State**);
void emit(std::ostream&, bool&);
};
class Rule: public Action {
public:
RuleOp *rule;
public:
Rule(State*, RuleOp*);
void emit(std::ostream&, bool&);
bool isRule() const;
};
class Span {
public:
uint ub;
State *to;
public:
uint show(std::ostream&, uint);
};
class Go {
public:
uint nSpans;
Span *span;
public:
void genGoto(std::ostream&, State *from, State*, bool &readCh);
void genBase(std::ostream&, State *from, State*, bool &readCh);
void genLinear(std::ostream&, State *from, State*, bool &readCh);
void genBinary(std::ostream&, State *from, State*, bool &readCh);
void genSwitch(std::ostream&, State *from, State*, bool &readCh);
void compact();
void unmap(Go*, State*);
};
class State {
public:
uint label;
RuleOp *rule;
State *next;
State *link;
uint depth; // for finding SCCs
uint kCount;
Ins **kernel;
bool isBase:1;
Go go;
Action *action;
public:
State();
~State();
void emit(std::ostream&, bool&);
friend std::ostream& operator<<(std::ostream&, const State&);
friend std::ostream& operator<<(std::ostream&, const State*);
};
class DFA {
public:
uint lbChar;
uint ubChar;
uint nStates;
State *head, **tail;
State *toDo;
public:
DFA(Ins*, uint, uint, uint, Char*);
~DFA();
void addState(State**, State*);
State *findState(Ins**, uint);
void split(State*);
void findSCCs();
void emit(std::ostream&);
friend std::ostream& operator<<(std::ostream&, const DFA&);
friend std::ostream& operator<<(std::ostream&, const DFA*);
};
inline Action::Action(State *s) : state(s) {
s->action = this;
}
inline bool Action::isRule() const
{ return false; }
inline bool Action::isMatch() const
{ return false; }
inline bool Action::readAhead() const
{ return !isMatch() || (state && state->next && state->next->action && !state->next->action->isRule()); }
inline Match::Match(State *s) : Action(s)
{ }
inline bool Match::isMatch() const
{ return true; }
inline Enter::Enter(State *s, uint l) : Action(s), label(l)
{ }
inline Save::Save(State *s, uint i) : Match(s), selector(i)
{ }
inline bool Save::isMatch() const
{ return false; }
inline bool Rule::isRule() const
{ return true; }
inline std::ostream& operator<<(std::ostream &o, const State *s)
{ return o << *s; }
inline std::ostream& operator<<(std::ostream &o, const DFA *dfa)
{ return o << *dfa; }
#endif