gzdoom/src/sdl/iwadpicker_cocoa.mm

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/*
** iwadpicker_cocoa.mm
**
** Implements Mac OS X native IWAD Picker.
**
**---------------------------------------------------------------------------
** Copyright 2010 Braden Obrzut
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "d_main.h"
#include "version.h"
#include <Cocoa/Cocoa.h>
enum
{
COLUMN_IWAD,
COLUMN_GAME,
NUM_COLUMNS
};
static const char* const tableHeaders[NUM_COLUMNS] = { "IWAD", "Game" };
// Class to convert the IWAD data into a form that Cocoa can use.
@interface IWADTableData : NSObject
{
NSMutableArray *data;
}
- (void)dealloc;
- (IWADTableData *)init:(WadStuff *) wads:(int) numwads;
- (int)numberOfRowsInTableView:(NSTableView *)aTableView;
- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex;
@end
@implementation IWADTableData
- (void)dealloc
{
[data release];
[super dealloc];
}
- (IWADTableData *)init:(WadStuff *) wads:(int) numwads
{
data = [[NSMutableArray alloc] initWithCapacity:numwads];
for(int i = 0;i < numwads;i++)
{
NSMutableDictionary *record = [[NSMutableDictionary alloc] initWithCapacity:NUM_COLUMNS];
const char* filename = strrchr(wads[i].Path, '/');
if(filename == NULL)
filename = wads[i].Path;
else
filename++;
[record setObject:[NSString stringWithCString:filename] forKey:[NSString stringWithCString:tableHeaders[COLUMN_IWAD]]];
[record setObject:[NSString stringWithCString:IWADInfos[wads[i].Type].Name] forKey:[NSString stringWithCString:tableHeaders[COLUMN_GAME]]];
[data addObject:record];
[record release];
}
return self;
}
- (int)numberOfRowsInTableView:(NSTableView *)aTableView
{
return [data count];
}
- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex
{
NSParameterAssert(rowIndex >= 0 && (unsigned int) rowIndex < [data count]);
NSMutableDictionary *record = [data objectAtIndex:rowIndex];
return [record objectForKey:[aTableColumn identifier]];
}
@end
// So we can listen for button actions and such we need to have an Obj-C class.
@interface IWADPicker : NSObject
{
NSApplication *app;
NSWindow *window;
NSButton *okButton;
NSButton *cancelButton;
bool cancelled;
}
- (void)buttonPressed:(id) sender;
- (void)doubleClicked:(id) sender;
- (void)makeLabel:(NSTextField *)label:(const char*) str;
- (int)pickIWad:(WadStuff *)wads:(int) numwads:(bool) showwin:(int) defaultiwad;
@end
@implementation IWADPicker
- (void)buttonPressed:(id) sender;
{
if(sender == cancelButton)
cancelled = true;
[window orderOut:self];
[app stopModal];
}
- (void)doubleClicked:(id) sender;
{
if ([sender clickedRow] >= 0)
{
[window orderOut:self];
[app stopModal];
}
}
// Apparently labels in Cocoa are uneditable text fields, so lets make this a
// little more automated.
- (void)makeLabel:(NSTextField *)label:(const char*) str
{
[label setStringValue:[NSString stringWithCString:str]];
[label setBezeled:NO];
[label setDrawsBackground:NO];
[label setEditable:NO];
[label setSelectable:NO];
}
- (int)pickIWad:(WadStuff *)wads:(int) numwads:(bool) showwin:(int) defaultiwad
{
cancelled = false;
app = [NSApplication sharedApplication];
id windowTitle = [NSString stringWithCString:GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use"];
NSRect frame = NSMakeRect(0, 0, 440, 450);
window = [[NSWindow alloc] initWithContentRect:frame styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:NO];
[window setTitle:windowTitle];
NSTextField *description = [[NSTextField alloc] initWithFrame:NSMakeRect(22, 379, 412, 50)];
[self makeLabel:description:"ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:"];
[[window contentView] addSubview:description];
[description release];
// Commented out version would account for an additional parameters box.
//NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 103, 412, 288)];
NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 50, 412, 341)];
NSTableView *iwadTable = [[NSTableView alloc] initWithFrame:[iwadScroller bounds]];
IWADTableData *tableData = [[IWADTableData alloc] init:wads:numwads];
for(int i = 0;i < NUM_COLUMNS;i++)
{
NSTableColumn *column = [[NSTableColumn alloc] initWithIdentifier:[NSString stringWithCString:tableHeaders[i]]];
[[column headerCell] setStringValue:[column identifier]];
if(i == 0)
[column setMaxWidth:110];
[column setEditable:NO];
[column setResizingMask:NSTableColumnAutoresizingMask];
[iwadTable addTableColumn:column];
[column release];
}
[iwadScroller setDocumentView:iwadTable];
[iwadScroller setHasVerticalScroller:YES];
[iwadTable setDataSource:tableData];
[iwadTable sizeToFit];
[iwadTable setDoubleAction:@selector(doubleClicked:)];
[iwadTable setTarget:self];
NSIndexSet *selection = [[NSIndexSet alloc] initWithIndex:defaultiwad];
[iwadTable selectRowIndexes:selection byExtendingSelection:NO];
[selection release];
[iwadTable scrollRowToVisible:defaultiwad];
[[window contentView] addSubview:iwadScroller];
[iwadTable release];
[iwadScroller release];
/*NSTextField *additionalParametersLabel = [[NSTextField alloc] initWithFrame:NSMakeRect(17, 78, 144, 17)];
[self makeLabel:additionalParametersLabel:"Additional Parameters"];
[[window contentView] addSubview:additionalParametersLabel];
NSTextField *additionalParameters = [[NSTextField alloc] initWithFrame:NSMakeRect(20, 48, 360, 22)];
[[window contentView] addSubview:additionalParameters];*/
// Doesn't look like the SDL version implements this so lets not show it.
/*NSButton *dontAsk = [[NSButton alloc] initWithFrame:NSMakeRect(18, 18, 178, 18)];
[dontAsk setTitle:[NSString stringWithCString:"Don't ask me this again"]];
[dontAsk setButtonType:NSSwitchButton];
[dontAsk setState:(showwin ? NSOffState : NSOnState)];
[[window contentView] addSubview:dontAsk];*/
okButton = [[NSButton alloc] initWithFrame:NSMakeRect(236, 12, 96, 32)];
[okButton setTitle:[NSString stringWithCString:"OK"]];
[okButton setBezelStyle:NSRoundedBezelStyle];
[okButton setAction:@selector(buttonPressed:)];
[okButton setTarget:self];
[okButton setKeyEquivalent:@"\r"];
[[window contentView] addSubview:okButton];
cancelButton = [[NSButton alloc] initWithFrame:NSMakeRect(332, 12, 96, 32)];
[cancelButton setTitle:[NSString stringWithCString:"Cancel"]];
[cancelButton setBezelStyle:NSRoundedBezelStyle];
[cancelButton setAction:@selector(buttonPressed:)];
[cancelButton setTarget:self];
[cancelButton setKeyEquivalent:@"\033"];
[[window contentView] addSubview:cancelButton];
[window center];
[app runModalForWindow:window];
[window release];
[okButton release];
[cancelButton release];
return cancelled ? -1 : [iwadTable selectedRow];
}
@end
// Simple wrapper so we can call this from outside.
int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
IWADPicker *picker = [IWADPicker alloc];
int ret = [picker pickIWad:wads:numwads:showwin:defaultiwad];
[picker release];
return ret;
}