gzdoom/FLAC/FLAC.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="FLAC"
ProjectGUID="{873F2EEA-24DF-454C-B245-CB9738BA993E}"
RootNamespace="FLAC"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
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<Platform
Name="x64"
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OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__SSE_OS;FLAC__USE_3DNOW;FLAC__NO_DLL"
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BasicRuntimeChecks="3"
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DebugInformationFormat="4"
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RuntimeLibrary="1"
UsePrecompiledHeader="0"
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Detect64BitPortabilityProblems="true"
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<Tool
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<Configuration
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<Tool
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<Tool
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FLAC__NO_DLL"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
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WarningLevel="3"
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<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
>
<File
RelativePath="bitbuffer.c"
>
</File>
<File
RelativePath="bitmath.c"
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<Filter
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>
<File
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>
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<File
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<File
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<Filter
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<File
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</File>
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</Filter>
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<Tool
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Description="Assembling $(InputPath)..."
CommandLine="nasmw -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;"
Outputs="$(IntDir)\$(InputName).obj"
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<Tool
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<Tool
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<Globals>
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