gzdoom/src/swrenderer/scene/r_skyplane.h

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2016-12-31 09:19:31 +00:00
#pragma once
#include "r_visible_plane.h"
namespace swrenderer
{
void R_DrawSkyPlane(visplane_t *pl);
void R_DrawSky(visplane_t *pl);
void R_DrawSkyStriped(visplane_t *pl);
void R_DrawCapSky(visplane_t *pl);
void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat);
void R_DrawSkyColumn(int start_x, int y1, int y2, int columns);
const uint8_t *R_GetOneSkyColumn(FTexture *fronttex, int x);
const uint8_t *R_GetTwoSkyColumns(FTexture *fronttex, int x);
}