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12 lines
164 B
Text
12 lines
164 B
Text
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in vec4 PositionInProjection;
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in vec2 UV;
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uniform vec2 UVScale;
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out vec2 TexCoord;
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void main()
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{
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gl_Position = PositionInProjection;
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TexCoord = UV * UVScale;
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}
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