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73 lines
1.1 KiB
Text
73 lines
1.1 KiB
Text
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class Armor : Inventory native
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{
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Default
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{
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Inventory.PickupSound "misc/armor_pkup";
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}
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}
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class BasicArmor : Armor native
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{
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native int AbsorbCount;
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native double SavePercent;
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native int MaxAbsorb;
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native int MaxFullAbsorb;
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native int BonusCount;
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native Name ArmorType;
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native int ActualSaveAmount;
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Default
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{
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+Inventory.KEEPDEPLETED
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}
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}
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class BasicArmorBonus : Armor native
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{
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native double SavePercent; // The default, for when you don't already have armor
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native int MaxSaveAmount;
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native int MaxAbsorb;
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native int MaxFullAbsorb;
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native int SaveAmount;
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native int BonusCount;
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native int BonusMax;
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Default
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{
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+Inventory.AUTOACTIVATE
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+Inventory.ALWAYSPICKUP
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Inventory.MaxAmount 0;
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Armor.SavePercent 33.335;
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}
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}
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class BasicArmorPickup : Armor native
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{
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native double SavePercent;
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native int MaxAbsorb;
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native int MaxFullAbsorb;
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native int SaveAmount;
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Default
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{
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+Inventory.AUTOACTIVATE;
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Inventory.MaxAmount 0;
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}
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}
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class HexenArmor : Armor native
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{
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native double Slots[5];
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native double SlotsIncrement[4];
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Default
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{
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+Inventory.KEEPDEPLETED
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+Inventory.UNDROPPABLE
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}
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}
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