gzdoom/src/sound/i_music.h

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2016-03-01 15:47:10 +00:00
/*
** i_music.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __I_MUSIC_H__
#define __I_MUSIC_H__
#include "doomdef.h"
class FileReader;
struct FOptionValues;
//
// MUSIC I/O
//
void I_InitMusic ();
void I_ShutdownMusic (bool onexit = false);
void I_ShutdownMusicExit ();
void I_BuildMIDIMenuList (FOptionValues *);
void I_UpdateMusic ();
// Volume.
void I_SetMusicVolume (float volume);
// Registers a song handle to song data.
class MusInfo;
struct MidiDeviceSetting;
MusInfo *I_RegisterSong (FileReader *reader, MidiDeviceSetting *device);
MusInfo *I_RegisterCDSong (int track, int cdid = 0);
MusInfo *I_RegisterURLSong (const char *url);
// The base music class. Everything is derived from this --------------------
class MusInfo
{
public:
MusInfo ();
virtual ~MusInfo ();
virtual void MusicVolumeChanged(); // snd_musicvolume changed
virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
virtual void Play (bool looping, int subsong) = 0;
virtual void Pause () = 0;
virtual void Resume () = 0;
virtual void Stop () = 0;
virtual bool IsPlaying () = 0;
virtual bool IsMIDI () const;
virtual bool IsValid () const = 0;
virtual bool SetPosition (unsigned int ms);
virtual bool SetSubsong (int subsong);
virtual void Update();
virtual FString GetStats();
virtual MusInfo *GetOPLDumper(const char *filename);
virtual MusInfo *GetWaveDumper(const char *filename, int rate);
virtual void FluidSettingInt(const char *setting, int value); // FluidSynth settings
virtual void FluidSettingNum(const char *setting, double value); // "
virtual void FluidSettingStr(const char *setting, const char *value); // "
virtual void WildMidiSetOption(int opt, int set);
void Start(bool loop, float rel_vol = -1.f, int subsong = 0);
enum EState
{
STATE_Stopped,
STATE_Playing,
STATE_Paused
} m_Status;
bool m_Looping;
bool m_NotStartedYet; // Song has been created but not yet played
};
extern int nomusic;
#endif //__I_MUSIC_H__